Monsteri wrote:USABxBOOYO wrote:All of this has been suggested and discussed before. They're all wonderful ideas (although there were some doubts about Global Moderators) and it would be nice to see these implemented.
Unfortunately, Ben has his priorities set on gameplay, not so much on things such as accounts and GUIs. This is a shame, really, as Ace of Spades would probably benefit more from these things than from the things he's been adding.
That's not to say that he won't add them, it will probably just take way longer than it should.
Yeah I know it's been discussed before, but at least in the current forums I haven't come across a decent thread about this.
Global Moderators would have one con: Abuse. But therefore only members who are very loyal to AoS, and are trustworthy, should be chosen as officers. And if there was a power abuse, I'm pretty sure the officer abusing his powers would get banned the same day it comes to light.
Yeah and you're right, these things should be priority, but they are not. Our history, so to say, would've been a lot better if these things were there from the start D:.
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
Maxxis wrote:greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
Sometime people grief when there is nothing fun.
Well you see greifing is still a bad thing to do.
*like me*
Monsteri wrote:greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
Eeh..
This topic is about making banning griefers more efficient..
Trojan wrote:Just make a server which is heaven for griefers (If there isn't one already).
Where structures are automatically made by script like the Squid in The Curse of Hompy Jones' server, and the griefers can go beat the shit out of the blocks with their spades.
A griefer will only understand the loss of something which they've put effort into making once they've lost it, however on the contrary, some players should understand some modes/servers are not made to make palaces in? But quick-efficient structures only, as in heavy warfare, structures are easily damaged.
Maxxis wrote:Sometime people grief when there is nothing fun.
*like me*
greace wrote:Maxxis wrote:greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
Sometime people grief when there is nothing fun.
Well you see greifing is still a bad thing to do.
*like me*
Well it's still bad so try not.
Also go to some server with just begginners(whatever you call noobs e.t.c)in it,it will be fun;).Monsteri wrote:greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
Eeh..
This topic is about making banning griefers more efficient..
Well if so I am just then approving this,but what I meant was that isn't it enough to just permaban?
No more map structure griefing. PERIOD.Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
infogulch wrote:I have several points I would like to make.
Point 1: Here is a very simple method for completely halting griefing on map-structures; a plus is that it can be implemented immediately for pre-built maps. (This won't work for player-created structures and autogen maps.)No more map structure griefing. PERIOD.Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
Point 2: I suggest each player is given a (server-side) griefer-score from say, 0-100, where a player with a score of 100 is likely to be a griefer. Adjust the score like so:(of course all of these could be weighted differently)
- When a player destroys a player-created block made by his own team, his score goes up by 1.
- The closer he is to team members, increase the score an additional 1-2.
- Add an additional 1-2 depending on how recently the block was placed.
- Add to his score some amount when he destroys a large section of blocks at once based on the number of blocks. e.g. log2(blocks_destroyed) or sqrt(blocks_destroyed)
- Every 5 seconds the score goes down by 1.
- Placing a block reduces the score by 3.
Add this to things like IRC keyword highlighting and moderator spectating, and you give the moderator a good measure of when someone is griefing with minimal effort. Additionally if a player's griefing score goes over a certain amount a moderator could be automatically notified to investigate further.
Note: each of the things in this list are traits I have personally noticed occur when someone is griefing (score goes up), or are exceptions to griefing (score goes down). Any one of these things individually doesn't necessarily mean someone is griefing or not, but all put together and averaged over time will give moderators an excellent estimation at a quick glance, which is the entire goal. Also, feel free to mention additional quantifiable patterns that can contribute to the score's accuracy.
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