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Griefing, the Hellhole of AoS - How to Stop?

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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Chrispin » Sat Feb 25, 2012 1:33 am

Sup Monsteri! I agree completely. KAG has a great system that keeps griefers on their toes. I can only ask that guards get the ability to disguise their status.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby McSplat » Sat Feb 25, 2012 3:11 am

Thanks for the feedback!

Here's some clarifications/revisions:

1. Er, yeah, I didn't quite rethink that one. Whoops!

2. Some people want to see proof that someone is doing what you say they are doing.
Some people may choose to use that guy as a meatshield or a decoy.

3. You can only kill another teammate with a random number of teammates if that teammate is currently griefing (Look at #4). Plus, you could get either voted back in or until there is a new map or a map reset, or there could be a timer.
Besides, this function could be turned off altogether.

4. Maybe there would be a number of blocks to be destroyed in a certain amount of time with a certain weapon for it to be considered griefing by the server (With spade= 6 blocks in 2 seconds= 3 second window to shoot) and it would still have to be on your side of the team.
And those particular users, who think destroying three blocks can label someone a griefer, must be either 12 year olds, immature, overly technical, all three, or a combo of two from the three. I don't have a remedy for that, sadly.

5. If only I knew how to code like ben aksoy, I would put that in. :(
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Erik963 » Sun Feb 26, 2012 10:51 am

Monsteri wrote:
USABxBOOYO wrote:All of this has been suggested and discussed before. They're all wonderful ideas (although there were some doubts about Global Moderators) and it would be nice to see these implemented.

Unfortunately, Ben has his priorities set on gameplay, not so much on things such as accounts and GUIs. This is a shame, really, as Ace of Spades would probably benefit more from these things than from the things he's been adding.

That's not to say that he won't add them, it will probably just take way longer than it should.

Yeah I know it's been discussed before, but at least in the current forums I haven't come across a decent thread about this.

Global Moderators would have one con: Abuse. But therefore only members who are very loyal to AoS, and are trustworthy, should be chosen as officers. And if there was a power abuse, I'm pretty sure the officer abusing his powers would get banned the same day it comes to light.

Yeah and you're right, these things should be priority, but they are not. Our history, so to say, would've been a lot better if these things were there from the start D:.



I think i have soltion for this. What if server admin can chose when ever he wants global moderators enabled or disabled.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Maxxis » Sun Feb 26, 2012 12:22 pm

Only 3 words to say
"Cool story bro"
//Seriously.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Tue Feb 28, 2012 10:41 am

I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Monsteri » Tue Feb 28, 2012 11:59 am

greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Eeh..
This topic is about making banning griefers more efficient..
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Maxxis » Tue Feb 28, 2012 12:17 pm

greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Sometime people grief when there is nothing fun.
*like me*
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Tue Feb 28, 2012 12:52 pm

Maxxis wrote:
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Sometime people grief when there is nothing fun.
Well you see greifing is still a bad thing to do.
*like me*

Well it's still bad so try not.
Also go to some server with just begginners(whatever you call noobs e.t.c)in it,it will be fun;).
Monsteri wrote:
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Eeh..
This topic is about making banning griefers more efficient..

Well if so I am just then approving this,but what I meant was that isn't it enough to just permaban?
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Vortex » Tue Feb 28, 2012 1:10 pm

Just make a server which is heaven for griefers (If there isn't one already).
Where structures are automatically made by script like the Squid in The Curse of Hompy Jones' server, and the griefers can go beat the shit out of the blocks with their spades.

A griefer will only understand the loss of something which they've put effort into making once they've lost it, however on the contrary, some players should understand some modes/servers are not made to make palaces in? But quick-efficient structures only, as in heavy warfare, structures are easily damaged.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Tue Feb 28, 2012 1:19 pm

Trojan wrote:Just make a server which is heaven for griefers (If there isn't one already).
Where structures are automatically made by script like the Squid in The Curse of Hompy Jones' server, and the griefers can go beat the shit out of the blocks with their spades.

A griefer will only understand the loss of something which they've put effort into making once they've lost it, however on the contrary, some players should understand some modes/servers are not made to make palaces in? But quick-efficient structures only, as in heavy warfare, structures are easily damaged.

Good idea,but!:
1.Greifers can be smart and they can look at this and say:
Hurr durr I won't do it lolololol(to example).
2.They will get bored and go quit and go into an other server.
3.They won't give up until everybody feels hell in themselves.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby SLoW » Tue Feb 28, 2012 3:15 pm

Maxxis wrote:Sometime people grief when there is nothing fun.
*like me*


You could always try playing a different game instead of ruining everyone else's fun.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Maxxis » Tue Feb 28, 2012 4:17 pm

greace wrote:
Maxxis wrote:
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Sometime people grief when there is nothing fun.
Well you see greifing is still a bad thing to do.
*like me*

Well it's still bad so try not.
Also go to some server with just begginners(whatever you call noobs e.t.c)in it,it will be fun;).
Monsteri wrote:
greace wrote:I am approving this.
But give me more reasons to why we can't just ban them?(the greifers)

Eeh..
This topic is about making banning griefers more efficient..

Well if so I am just then approving this,but what I meant was that isn't it enough to just permaban?

ofc I do it in some server that has high pings, far away.
I rarely griefs on pubbies like Sham or Aloha. (Very rarely)
Anyway, the point to Anti-Griefer is cut down their fun. So you guys have any IDEA ?
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Knowmad » Wed Feb 29, 2012 11:25 pm

kinda of a fan of team kill as a griefers deterent. one good smak with a spade as they are destroying yer shit get's on thier nerves, but then they go to someone elses.

but also (prolly has been hashed over before) but how about only one team change per player per round.
It is not just Griefers looking to screw some one over it is also becoming stratygy to biuld back doors and then leave come back and exploit them.

adding a cluebat as a wepon....
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby infogulch » Fri Mar 16, 2012 2:21 am

I have several points I would like to make.

Point 1: Here is a very simple method for completely halting griefing on map-structures; a plus is that it can be implemented immediately for pre-built maps. (This won't work for player-created structures and autogen maps.)
Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
No more map structure griefing. PERIOD.


Point 2: I suggest each player is given a hidden griefer-score from say, 0-100, where a player with a score of 100 is likely to be a griefer. Adjust the score like so:

  • When a player destroys a player-created block made by his own team, his score goes up by 1.
  • The closer he is to team members, increase the score an additional 1-2.
  • Add an additional 1-2 depending on how recently the block was placed.
  • Add to his score some amount when he destroys a large section of blocks at once based on the number of blocks. e.g. log2(blocks_destroyed) or sqrt(blocks_destroyed)
  • Every 5 seconds the score goes down by 1.
  • Placing a block reduces the score by 3.
(of course all of these could be weighted differently)

Add this to things like IRC keyword highlighting and moderator spectating, and you give the moderator a good measure of when someone is griefing with minimal effort. Additionally if a player's griefing score goes over a certain amount a moderator could be automatically notified to investigate further.

Note: each of the things in this list are traits I have personally noticed occur when someone is griefing (score goes up), or are exceptions to griefing (score goes down). Any one of these things individually doesn't necessarily mean someone is griefing or not, but all put together and averaged over time will give moderators an excellent estimation at a quick glance, which is the entire goal. Also, feel free to mention additional quantifiable patterns that can contribute to the score's accuracy.
Last edited by infogulch on Fri Mar 16, 2012 3:50 pm, edited 1 time in total.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Fri Mar 16, 2012 9:14 am

infogulch wrote:I have several points I would like to make.

Point 1: Here is a very simple method for completely halting griefing on map-structures; a plus is that it can be implemented immediately for pre-built maps. (This won't work for player-created structures and autogen maps.)
Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
No more map structure griefing. PERIOD.


Point 2: I suggest each player is given a (server-side) griefer-score from say, 0-100, where a player with a score of 100 is likely to be a griefer. Adjust the score like so:

  • When a player destroys a player-created block made by his own team, his score goes up by 1.
  • The closer he is to team members, increase the score an additional 1-2.
  • Add an additional 1-2 depending on how recently the block was placed.
  • Add to his score some amount when he destroys a large section of blocks at once based on the number of blocks. e.g. log2(blocks_destroyed) or sqrt(blocks_destroyed)
  • Every 5 seconds the score goes down by 1.
  • Placing a block reduces the score by 3.
(of course all of these could be weighted differently)

Add this to things like IRC keyword highlighting and moderator spectating, and you give the moderator a good measure of when someone is griefing with minimal effort. Additionally if a player's griefing score goes over a certain amount a moderator could be automatically notified to investigate further.

Note: each of the things in this list are traits I have personally noticed occur when someone is griefing (score goes up), or are exceptions to griefing (score goes down). Any one of these things individually doesn't necessarily mean someone is griefing or not, but all put together and averaged over time will give moderators an excellent estimation at a quick glance, which is the entire goal. Also, feel free to mention additional quantifiable patterns that can contribute to the score's accuracy.

That your suggesting is that we should add a score/grief tracker to the griefers?
This would actually make the greifers more satisfied with griefing.
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