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A small randomization in damage + Damage drop

Got a great new idea for the game?

Randomize damage?

Yes
10
48%
No
11
52%
 
Total votes : 21

Re: A small randomization in damage + Damage drop

Postby Paratrooper » Tue May 01, 2012 11:25 pm

I guess would boring to say this over and over again, but the randomization is a staple.
I'll just leave this here: With fixed damage, a mere 1HP could mean the difference between life and death. With randomization, differences in health would only increase the chance of death.
If we didn't want any randomization, then please remove the spread in the SMG and Shotgun.


BUT -- If the community simply isn't open to the idea of randomization, what about damage drop?
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Re: A small randomization in damage + Damage drop

Postby MrMeow » Wed May 02, 2012 12:01 am

I like this idea, Just not for this game.
Sorry, but I voted " No ".
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Re: A small randomization in damage + Damage drop

Postby ThisFrickinSite » Wed May 02, 2012 1:08 am

Paratrooper wrote:I guess would boring to say this over and over again, but the randomization is a staple.
I'll just leave this here: With fixed damage, a mere 1HP could mean the difference between life and death. With randomization, differences in health would only increase the chance of death.
If we didn't want any randomization, then please remove the spread in the SMG and Shotgun.


BUT -- If the community simply isn't open to the idea of randomization, what about damage drop?

im against both, randomazation because of of the ods of getting 2 shotted by an smg are equal to the odds of getting 2 shotted by a semi (body shots), and bullet drop cuz i dont want ot have to shoot somebodys torso 4-5 tiems with the semi and 10-12 times with the smg, and making the shotgun go from a really short range weapon to an uncomfortably close range weapon.
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Re: A small randomization in damage + Damage drop

Postby Paratrooper » Wed May 02, 2012 1:11 am

I'm really disappointed that the first thing that comes to mind with randomization is the probability that the semi would only do one damage :/
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: A small randomization in damage + Damage drop

Postby TheGeekZeke101 » Wed May 02, 2012 1:16 am

I am all with this. Favorite suggestion yet. +1
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Re: A small randomization in damage + Damage drop

Postby lehma18 » Wed May 02, 2012 10:24 am

The game is enough of russian roulette as it is.
Sorry, but no.
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Re: A small randomization in damage + Damage drop

Postby Gorman » Wed May 02, 2012 12:20 pm

I would prefer to implement bullet drop rather than damage drop.
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