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[Slight] weapon sway

Got a great new idea for the game?

Should slight weapon sway be implemented?

Yes, it is a good idea and deserves to go in
23
72%
No, not a good idea and should not be put in
9
28%
 
Total votes : 32

Re: [Slight] weapon sway

Postby ChaosTLW » Wed Jun 27, 2012 11:05 pm

TheGeekZeke101 wrote:Would you look at his twitter?

https://twitter.com/#!/bcoolface

@bcoolface Please Ben, you would you please fix the accuracy, I want it to be like .70 once again. I really miss it and it makes me mad.
@GamingFTW12 I'll be reevaluating all weapons for the next release to adjust for the new accuracy algorithm.. I really need firing range map

That is an example of HIM comfirming both the new accuracy. When Ben "asked" those questions he was asking them rhetorically. You know how people say stuff like "Oh yeah, I'd be terrified if a preschooler came up to me with a plastic spoon, right?", as an example? Ben was asking us a rhetorical question.

Google Dictionary wrote:A rhetorical question is a figure of speech in the form of a question posed for its persuasive effect without the expectation of a reply (e.g.: "Why me?


ChaosTLW wrote:Prove it. Until Ben himself really confirms it, all we can do is speculate.
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Re: [Slight] weapon sway

Postby Doctor » Wed Jun 27, 2012 11:08 pm

Chaos, that was a twitter written by Ben Aksoy the creator of Ace of Spades stating that the accuracy algorithm will be reevaluated, what else do you want for proof?
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Re: [Slight] weapon sway

Postby ChaosTLW » Wed Jun 27, 2012 11:34 pm

Doctor wrote:Chaos, that was a twitter written by Ben Aksoy the creator of Ace of Spades stating that the accuracy algorithm will be reevaluated, what else do you want for proof?

I was actually answering about the "rhetorical question" part.
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Re: [Slight] weapon sway

Postby TheSifodias » Thu Jun 28, 2012 12:46 am

Guys, this is really getting off topic. Besides, this is a discussion thread, so it doesn't matter either way.
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Re: [Slight] weapon sway

Postby ZaPhobos » Thu Jun 28, 2012 1:42 am

TheSifodias wrote:Guys, this is really getting off topic. Lets all just blame Zeke(who started this little conversation) and move on. Besides, this is a discussion thread, so it doesn't matter either way.


Thank you, kind sir.
Continue the discussion. Any ideas?
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Re: [Slight] weapon sway

Postby TheSifodias » Thu Jun 28, 2012 1:47 am

Supposedly, heavier objects should have more sway. So the normal weapons should have little, but the RPG will have an enormous amount.
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Re: [Slight] weapon sway

Postby TheGeekZeke101 » Thu Jun 28, 2012 1:54 am

A discussion is a discussion.

Also, each weapon should have the same sway. The sway does have to involve how much the gun weighs, but there isn't really much a difference. Either way, its usually based on how the weapon(s) are held.

This is a small, sandbox, indie game. No need to get complicated.
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Re: [Slight] weapon sway

Postby ZaPhobos » Thu Jun 28, 2012 4:14 am

As pitched before, the weapons would all have the same sway as put on the front page.
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