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Kill Assists

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Re: Kill Assists

Postby TheSifodias » Sat Apr 28, 2012 7:08 am

Verfication is actually the idea here. I would happily agree to the idea if only you didn't get points for it. Gorman, the "point" of kill assists are not to gain points, they're for verifying that a sniper, griefer, enemy is actually dead so you don't have to waste time going back to that location.
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Re: Kill Assists

Postby Gorman » Sat Apr 28, 2012 8:06 am

TheSifodias wrote:Gorman, the "point" of kill assists are not to gain points, they're for verifying that a sniper, griefer, enemy is actually dead so you don't have to waste time going back to that location.

Why not just look at the screen? I don't have to see the red line showing up int he kill feed to know i killed the guy, I don't see why you need to see the assist to know the guy is dead.
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Re: Kill Assists

Postby kmaj » Sat Apr 28, 2012 8:14 am

Gorman wrote:
TheSifodias wrote:Gorman, the "point" of kill assists are not to gain points, they're for verifying that a sniper, griefer, enemy is actually dead so you don't have to waste time going back to that location.

Why not just look at the screen? I don't have to see the red line showing up int he kill feed to know i killed the guy, I don't see why you need to see the assist to know the guy is dead.

You don't see an enemy's name when looking at him. You probably have no idea if the one just killed was the one you've been fighting.
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Re: Kill Assists

Postby Gorman » Sat Apr 28, 2012 8:16 am

If you see him die you do.

Besides that, since when did we establish that it is a good thing to be spoon-fed information so you don't have to pay attention in game? What ever happened to the days of knowing you killed someone because you can see his dead body?

I reject the premise that it is a bad thing to not know what is happening in places you can't see.

Actually this thread kind of reminds me of the 'let's remove headshot' thread, people don't want to adapt to the game, they just want features to make it 'easier' but not 'better'.
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Re: Kill Assists

Postby Chikenuget » Sat Apr 28, 2012 6:57 pm

Well Gorman is right, it'd be unfair to give people points for shooting someone in the pinkie when there are others who destroy cover/build.

Though it's a bit of hindsight just saying it like that.

Sometimes I'll be on some crazy streak, and a person with an SMG will get me down to 2HP. Given the fact that by now I have most likely already built MY OWN cover (have fun trying to determine whether or not my cover should reward me points), I'll play a bit less aggressive or until I can hit another airstrike. The person with the SMG should get some credit for making me do that especially if I was mowing down the team and stopping them from getting any further. In most cases, some person with a rifle shot to the butt (or any other odd extremity) will get the kill and it'll show up as: -blank- killed -blank- (Rifle). (But wait, it was a team effort!)

KS'ing is rather aggravating, IMO. From personal experience, indignation has definitely risen inside me. I'll spot someone, start shooting, get a couple of body shots off.....Nearby SMG'r : Oh look, a person! TIEM TO SPRAYY HUEHUEHEUEHUE and well, you know what happens next.

To be honest, both sides are right. I check for dead bodies by adding an X on my playerdead.kv6. - Inb4 someone calls it cheating - or checking the killfeed (if someone nearby gets a kill and it shows up on the news feed, I can cross reference the names by aiming my crosshairs at the person next to me). Hit indicators also fall under the category Gorman established by saying that it's just trying to make the game help you.....I can see if I hit someone by watching the blocky blood squirt out of their body (unless lag bullets).
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Re: Kill Assists

Postby TBS » Sun Apr 29, 2012 12:36 am

Honestly though, killing people is so easy it's not worth it!
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Re: Kill Assists

Postby TheSifodias » Sun Apr 29, 2012 12:42 am

Gorman wrote:
TheSifodias wrote:Gorman, the "point" of kill assists are not to gain points, they're for verifying that a sniper, griefer, enemy is actually dead so you don't have to waste time going back to that location.

Why not just look at the screen? I don't have to see the red line showing up int he kill feed to know i killed the guy, I don't see why you need to see the assist to know the guy is dead.


First, you don't know the name of the person you were shooting at. Second, if you're sniping you can't see the body if its far away enough.

For a greater explanation picture this. You're a sniper and you're smg friend is guarding you. As you aim around, you notice that there are a couple of snipers killing a couple of your fellow green on top of a far hill. You tell your smg friend to take out the guys. However they find you and your brain are splattered by rifle bullets. However you manage to hit a couple of them before death.
Upon respawn you notice that there are no kill assists. You find this odd, since your friend should have been able to take them all out while they were focused on you. Suspicious, you track a side route and find your friend's dead body on the side of the hill. Cautiously you tunnel your way into the hill and kill all the blue while their backs are turned.

Kill assists aren't for points they're for verification.

A better example. You are on the gen map, with you trusty smg exploring some tunnels made by a blue squad. With you is a duece sniper. You lead slaughtering 5 or 6 blues before becoming lost in the maze of tunnels. You find another blue and shoot him, but he slays you with a shotgun. As you are looking at the kill-cam you realize that the guy is a squad leader: other blues are spawning off him. Then you notice your friend behind the blues with a spade in his arm. You respawn and see no more. Unfortunately, a couple of more blues have fought into your base armed with smg's. Surrounding them are rows of snipers. As you fight the invaders you wonder about your friend in the tunnel.
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Re: Kill Assists

Postby Paratrooper » Sun Apr 29, 2012 1:09 am

Well, what's so bad about having kill assist for points?

I mean, if you don't want "recognition" for helping the team, may as well remove the point system.
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Re: Kill Assists

Postby TheSifodias » Sun Apr 29, 2012 1:28 am

Paratrooper wrote:Well, what's so bad about having kill assist for points?

I mean, if you don't want "recognition" for helping the team, may as well remove the point system.


People like Gorman here start complaining. Plus it could be easily abusable.
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Re: Kill Assists

Postby Priok » Sun Apr 29, 2012 2:33 am

I do not see really if this would help boost team work, it would just really let you know if the guy you tried to kill is dead or not. some other things would be better to focus on, like command orders and more team based weapons. assists would be a nice thing to add, but they would not add that much team work really.
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Re: Kill Assists

Postby Paratrooper » Sun Apr 29, 2012 6:20 pm

TheSifodias wrote:
Paratrooper wrote:Well, what's so bad about having kill assist for points?

I mean, if you don't want "recognition" for helping the team, may as well remove the point system.


People like Gorman here start complaining. Plus it could be easily abusable.


Don't get me wrong, but Gorman is right otherwise.
Maybe kill assist would appear in the killfeed, but then no points would be awarded. You're just asking for kill confirmation, after all.
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Re: Kill Assists

Postby Gorman » Mon Apr 30, 2012 5:56 pm

TheSifodias wrote:First, you don't know the name of the person you were shooting at. Second, if you're sniping you can't see the body if its far away enough.

If the guy you shoot at dies, it is a fair bet that he is dead. Just my opinion. If I shoot a guy in the head and he plays the death animation then really I don't need to see the killfeed. Besides that even if it says "gorman killed deuce" or "foo killed deuce, gorman helped too!" I can't be sure the guy I was looking at is the guy that the kill feed is talking about right? Maybe I shot and the guy moved and it hit someone behind him.

You seem to think killfeed is some kind of magical font that ends all ambiguity, but it creates as much as it removes. The only way to make sure a guy is dead is if you see him die. Plain and simple. If you don't trust your eyes you shouldn't trust the killfeed.

TheSifodias wrote:For a greater explanation picture this. You're a sniper and you're smg friend is guarding you. As you aim around, you notice that there are a couple of snipers killing a couple of your fellow green on top of a far hill. You tell your smg friend to take out the guys. However they find you and your brain are splattered by rifle bullets. However you manage to hit a couple of them before death.
Upon respawn you notice that there are no kill assists. You find this odd, since your friend should have been able to take them all out while they were focused on you. Suspicious, you track a side route and find your friend's dead body on the side of the hill. Cautiously you tunnel your way into the hill and kill all the blue while their backs are turned.

First off I would never ask an SMG to engage snipers that are so far away that I apparently won't be able to see them die. That is just pointless and the SMG user is guaranteed to die. Besides that why wouldn't a semi just shoot them in the head and be done with it? There's only a couple you said, and if you see them first you can easily kill them before they even see you, instead of instructing your SMG to spray and draw attention.

Secondly why would you assume that I think that is a good improvement to gameplay? I don't really like the idea of magical wireless bullets that can tell you when their victim dies. Why ruin stealth, if someone escapes or not when you are not around to see, you should not know. As simple as that.

That said, if you pretend that I do desire magic bullets, then in this case I can't be sure how many of them there are in the first place - even if I see 2 kill assists, how can I be sure there wasn't 3 of them? or 4? or 12? I can't be sure, thus kill assists are useless. How does it help me to think "there are 2 less than there was before, and by the time I get back there then there could be anywhere between 0 and max players number of people there, since it takes approx the same time for me to walk from spawn to the location as my opponent (generally speaking)"
TheSifodias wrote:Kill assists aren't for points they're for verification.

A better example. You are on the gen map, with you trusty smg exploring some tunnels made by a blue squad. With you is a duece sniper. You lead slaughtering 5 or 6 blues before becoming lost in the maze of tunnels. You find another blue and shoot him, but he slays you with a shotgun. As you are looking at the kill-cam you realize that the guy is a squad leader: other blues are spawning off him. Then you notice your friend behind the blues with a spade in his arm. You respawn and see no more. Unfortunately, a couple of more blues have fought into your base armed with smg's. Surrounding them are rows of snipers. As you fight the invaders you wonder about your friend in the tunnel.

Your friend is dead, move on.


Paratrooper wrote:Well, what's so bad about having kill assist for points?

I mean, if you don't want "recognition" for helping the team, may as well remove the point system.

I wouldn't be against it. I find that you can tell which team and which player is winning without a number to tell you. It only takes 15 minutes to get 50 score, but does that mean your team is winning? More than likely it means you rushed and shot everyone in sight without thought as to how that changes the density of players or positioning - on a micro scale you may think "hey I'm getting a positive KDR so thats good for my team", but on the macro scale it may not be the best thing.
Especially in intel I would like to see the scoreboard wiped, it seems pointless to me.
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Re: Kill Assists

Postby Paratrooper » Mon Apr 30, 2012 11:44 pm

Wish they could separate the points into three of two columns, one for kills and one for caps.
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Re: Kill Assists

Postby Gorman » Tue May 01, 2012 3:03 am

That sounds like a discussion for a new thread to me.
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