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Idea to balance the shotgun : run & gun

Got a great new idea for the game?

Would you like the ability to "Run and Gun" for shotgun users ?

Yes
25
71%
No
8
23%
Don't care
2
6%
 
Total votes : 35

Re: Idea to balance the shotgun : run & gun

Postby Gorman » Tue May 01, 2012 8:11 am

"used to say" as in, "in the past".

Maybe you can count the number of shotgun deaths on my hand, I'm not saying I walk in to a game and litterally kill every player. I don't purposefully go out of my way to hunt players just so I can claim that. Maybe you just go to places that are not easy for a shotgun to get to. I usually walk straight down the middle of the map and don't climb structures.
Besides that 99% of players on GH are deuces...

To me it encourages the "sprint from cover to cover and always attack unexpectedly" mentality, rather than camping.
The advantages of the shotgun, as I said, is not needing to wait for reload mainly. Hit R after ever shot and you never need duck out of combat or worry.

Shotgun is not as versatile as the others, but it is decent.

I feel like it would be dishonest for me to say "This weapon that can destroy an entire team without effort, it needs buffing because I can't snipe with it!"
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Re: Idea to balance the shotgun : run & gun

Postby Stiivais » Tue May 01, 2012 10:30 am

Frostified wrote:
Leonzable wrote:This is actually a great idea


I second that notion.


I... ...thirdond? ...third? ...three'd? ...tree-time? ...after-second? ...approve?

OR you could make the shotgun as accurate as it was in .7 but then again, everyone would scream SHOTGUN NOOBzorz, because you could take out rifle guys with it back then. Now, almost noone uses it. Good idea.
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Re: Idea to balance the shotgun : run & gun

Postby Putin » Tue May 01, 2012 1:12 pm

Im for 0.70 run and gun with shotgun would be ugly stupid noobish provocating and its easier to make it like on 0.70.
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Re: Idea to balance the shotgun : run & gun

Postby Articsledder » Tue May 01, 2012 8:28 pm

I would be ok with this, however only if the shotgun gets a slight buff to get it working again, and isn't returned to .70 or .65 or whatever it was when you could practically snipe with it.
aend tehn teh cahirs began to snip
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Re: Idea to balance the shotgun : run & gun

Postby killerpenguin » Tue May 01, 2012 11:50 pm

I think this is a good idea but maybe make it so that only one shot could be fired while running? To chamber a new round/fire again one would have to stop sprinting.
It would make the shotgun capable of rush but fairly strategic at the same time, as you can clear a guy form cover quickly but can't keep running after that.
Besides, I think it is pretty hard to work a pump while sprinting as fast as you can.
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Re: Idea to balance the shotgun : run & gun

Postby MrMeow » Tue May 01, 2012 11:53 pm

killerpenguin wrote:I think this is a good idea but maybe make it so that only one shot could be fired while running? To chamber a new round/fire again one would have to stop sprinting.
It would make the shotgun capable of rush but fairly strategic at the same time, as you can clear a guy form cover quickly but can't keep running after that.
Besides, I think it is pretty hard to work a pump while sprinting as fast as you can.


Tap sprint to chamber another.
Also, Lever-action isn't hard to use while running.
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Re: Idea to balance the shotgun : run & gun

Postby Priok » Wed May 02, 2012 12:01 am

I think that the shotgun is alright as it is, probably all that should be done is raise its damage or pellet count a bit. I like it more when the person with the shotgun has to know what they're doing, but maybe an idea could be, the shotgun is drawn faster after sprinting? or the other guns could be a bit slower on draw times, to make it so the shotgun is the best for rushing around with sprint.
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Re: Idea to balance the shotgun : run & gun

Postby Paratrooper » Wed May 02, 2012 12:07 am

The shotgun's spread is just too big to be used, even in close range.
In most cases, the SMG supersedes the shotgun's ability.

I certainly wouldn't suggest increasing the speed of a person carrying the shotgun, probably just decrease the spread.
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Re: Idea to balance the shotgun : run & gun

Postby NamTaey » Wed May 23, 2012 10:43 pm

Priok wrote:I think that the shotgun is alright as it is, probably all that should be done is raise its damage or pellet count a bit. I like it more when the person with the shotgun has to know what they're doing, but maybe an idea could be, the shotgun is drawn faster after sprinting? or the other guns could be a bit slower on draw times, to make it so the shotgun is the best for rushing around with sprint.


Exactly! I second everything this good man has said!
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Re: Idea to balance the shotgun : run & gun

Postby scarfacemperor » Wed May 23, 2012 10:58 pm

That sounds ok, the shotgun drawn faster and the rifle slower

Also, increasing both the number of pellets and spread. That would not affect the shotgun's effective range (no shotgun-sniper like before) but would make it more effective at close range, making you less likely to miss a close range shot, as missing a shotgun shot is equal to death currently, due to the shotgun's rate of fire
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Re: Idea to balance the shotgun : run & gun

Postby Tek2 » Thu May 24, 2012 1:12 pm

scarfacemperor wrote:Also, increasing both the number of pellets and spread. That would not affect the shotgun's effective range (no shotgun-sniper like before) but would make it more effective at close range, making you less likely to miss a close range shot, as missing a shotgun shot is equal to death currently, due to the shotgun's rate of fire

In my opinion the whole shotgun shoots pellets idea should be removed and changed to a hitscan beam which damages enemy players depending on the distance and which part of the body you aim at.

Could put some pellet visuals into it if you feel like it.
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Re: Idea to balance the shotgun : run & gun

Postby scarfacemperor » Thu May 24, 2012 3:18 pm

Good point, a true shotgun round holds centuries of pellets and not 6 or 12 like in most games
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Re: Idea to balance the shotgun : run & gun

Postby Paratrooper » Thu May 24, 2012 11:24 pm

scarfacemperor wrote:Good point, a true shotgun round holds centuries of pellets and not 6 or 12 like in most games


Agreed, but I'm worried the game would lag when it simultaneously casts hundreds of rays in a short amount of time.

Assuming that the shotgun is using buckshots, 10 - 20 should be reasonable.
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Re: Idea to balance the shotgun : run & gun

Postby Dzhoel » Sat May 26, 2012 2:21 pm

Wow, i love this idea to balance the shotgun :D
+1
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Re: Idea to balance the shotgun : run & gun

Postby ThisFrickinSite » Sat May 26, 2012 3:28 pm

Why not just make it so that the spray actually travels towards the enemy instead of to the right or left a few blocks?
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