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[POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader]

Got a great new idea for the game?

Would you like flashlights/lights?

Yes, they would be nice.
26
49%
Yes, without Muzzle-Flash.
10
19%
No, they are not needed at the moment.
11
21%
Depends (Comment on the dependant)
0
No votes
Yes, Only Muzzle-Flash, no flashlight.
6
11%
 
Total votes : 53

Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Paratrooper » Tue Apr 17, 2012 11:25 pm

In addition to that, is he even allowed to edit it for personal use, and could he profit from it?
We're also moving to OpenGL since it's open source.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby DoomSplitter » Wed Apr 18, 2012 12:28 am

Paratrooper wrote:In addition to that, is he even allowed to edit it for personal use, and could he profit from it?
We're also moving to OpenGL since it's open source.

Here's a quote from the readme that comes with the voxlap source code:
Ken Silverman wrote:Voxlap Engine non-commercial license:

[1] Any derivative works based on Voxlap may be distributed as long as it is
free of charge and through noncommercial means.

[2] You must give me proper credit. This line of text is sufficient:

VOXLAP engine by Ken Silverman (http://advsys.net/ken)

Make sure it is clearly visible somewhere in your archive.

[3] If you wish to release modified source code to your game, please add the
following line to each source file changed:

// This file has been modified from Ken Silverman's original release

[4] I am open to commercial applications based on Voxlap, however you must
consult with me first to acquire a commercial license. Using Voxlap as a
test platform or as an advertisement to another commercial game is
commercial exploitation and prohibited without a commercial license.


The voxlap engine is free to modify for non-comercial use, and requires a license for comercial use. This probably applies to the openGL engine as well as long as any voxlap code is still being used.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Paratrooper » Wed Apr 18, 2012 12:38 am

Then why not use OpenGL instead of a modified Voxlap? I'm very sure that it will run quite smoothly s(probably even better) ince Voxlap doesn't use hardware acceleration (that I am aware of) while OpenGL is present in most GPUs.

Why edit an engine when there is already something out there that's better?
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby DoomSplitter » Wed Apr 18, 2012 12:44 am

Paratrooper wrote:Then why not use OpenGL instead of a modified Voxlap? I'm very sure that it will run quite smoothly since Voxlap doesn't use hardware acceleration (that I am aware of) while OpenGL is present in most GPUs.

Why edit an engine when there is already something out there that's better?

AFAIK, OpenGL is a graphics library, it's not a full-blown game engine. Voxlap however was a full working engine (Rendering, Sound, Physics, Etc.) So Voxlap was probably the easiest route.

But at the end of the day, Ben only truely knows the reason behind picking voxlap.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Wed Apr 18, 2012 4:49 am

Now, If you had flashlight in AoS, how bright would you want it to be? And how many blocks would you want it to shine. My opinion: Medium-bright. 20 blocks or 25.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby bobbotheclown » Wed Apr 18, 2012 7:36 am

I would want the flashlight to be similar to the flashlight in half life 2.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Wed Apr 18, 2012 5:10 pm

Ok, That would be Medium-high brightness with medium range :D.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Fri Apr 20, 2012 1:07 am

Any suggestions about the flashlights and how they could work in your opinion?
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Mon Apr 23, 2012 4:05 pm

New Idea: Flashlights can give off glare. So when you look into them, a bright light flashes in your eyes like a real flashlight.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Wed Apr 25, 2012 2:22 pm

Edited the main post a bit. Re-arranged ideas so you don't get confused ^^.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Gorman » Thu Apr 26, 2012 12:46 pm

Please read the DNSL, all of this is very old and it is annoying for everyone to have to copypaste their replies in to this thread.

Besides that please try to keep 1 suggestion per thread so that people can tell from the title what it is about.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Thu Apr 26, 2012 10:49 pm

Gorman wrote:Please read the DNSL, all of this is very old and it is annoying for everyone to have to copypaste their replies in to this thread.

Besides that please try to keep 1 suggestion per thread so that people can tell from the title what it is about.


What are you talking about? Flashlights were never suggested. It's about LIGHTING. Flashlights aren't in the DNSL, Muzzle-Flash isn't. Niether is Lights. What are you talking about >.>. This is new.

You read the DNSL, not me. As I did before I suggested this. Also, would you please stop going to old threads and posting "Read the DNSL" as those old threads were posted before it got on the DNSL.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Fri Apr 27, 2012 6:18 pm

Hmm... Now that I think about it, flashlights on the voxel engine only work on blocks at a time Example:
###
###
### = 1 block

Flashlight in games: ##@
#@@
#@@ Can light up a pieces of the block.

Flashlight in the Voxlap engine: @@@
@@@
@@@ = Can only light up 1 large block and not separate pieces of 1 block.

So in general, the decrease in FPS will be only by 1-2 or even half of 1. So this would be beneficial, but blocky. Sounds cool to have blocky lighting though.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Gorman » Fri Apr 27, 2012 6:28 pm

Please use the search function too. I can guarantee you that I have personally replied to at least 3 threads on the topics of lighting and muzzle flash. God knows how many others got through while I wasn't looking. Considering the creation date of this thread I can safely say that those threads were way before this one.


@Those discussing OpenGL: It is a library, and can be monetized safely. For example JLWGL uses OpenGL, and Minecraft uses JLWGL. Also, practically any game uses either OpenGL or DirectX or both, and quite a few games have been monetized over the years.
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Re: [POLL] Flashlights! Lights! Muzzle-Flash![Space Inspader

Postby Moonkey » Fri Apr 27, 2012 6:30 pm

Gorman wrote:Please use the search function too. I can guarantee you that I have personally replied to at least 3 threads on the topics of lighting and muzzle flash. God knows how many others got through while I wasn't looking. Considering the creation date of this thread I can safely say that those threads were way before this one.


@Those discussing OpenGL: It is a library, and can be monetized safely. For example JLWGL uses OpenGL, and Minecraft uses JLWGL. Also, practically any game uses either OpenGL or DirectX or both, and quite a few games have been monetized over the years.


Well, the idea hasn't been shot-down yet because I'm sure I'm the only one who has properly given out the idea of what would be great about it. As long as it's not on the DNSL I'm ok. And as for the OpenGL part. I feel it would be great when implemented, or if ever made.

EDIT: FYI, I just used search on "Muzzle Flash" and "light". My topic is the only one that comes up on the suggestion part of the forums. :/ So who's right and who's wrong?
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