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[Poll] Game Instructions

Got a great new idea for the game?

Should there be some form of game-mode instructions?

Yes, between the Loading screen and the Team Select screen.
25
66%
Yes, as an in-game short-cut, possible by pressing 'h'.
7
18%
No (explain why).
6
16%
 
Total votes : 38

Re: [Poll] Game Instructions

Postby Danqazmlp » Thu Apr 26, 2012 9:19 pm

ALL CAPS SHOWS YOU MEAN BUSINESS.

Yes these game modes are very common, but the icons on the map and unique parts which make AOS different from other games can lead to complications. For starters, apart from team deathmatch, most game names don't actually correlate to traditional games. Some game types, such as babel and tug of war aren't common and can be confusing for new players.

I'm still seeing no reason for your opposition other than the thought that it makes things too easy. But I ask, what harm does this do?

I find it quite ironic that you run a clan made for training people, yet seem completely opposed to simple game instructions.
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Re: [Poll] Game Instructions

Postby DrunkenChild » Thu Apr 26, 2012 10:11 pm

Danqazmlp wrote:ALL CAPS SHOWS YOU MEAN BUSINESS.

Yes these game modes are very common, but the icons on the map and unique parts which make AOS different from other games can lead to complications. For starters, apart from team deathmatch, most game names don't actually correlate to traditional games. Some game types, such as babel and tug of war aren't common and can be confusing for new players.

I'm still seeing no reason for your opposition other than the thought that it makes things too easy. But I ask, what harm does this do?

I find it quite ironic that you run a clan made for training people, yet seem completely opposed to simple game instructions.


First: I was caps because i Just finished playing.

Second: Tug of war i am guessing is control points, very common. Also babel is a mod.

Third: Read the read me in the Ace of spades file. it says the game modes.

Fourth: I do not agree with this because it will a bit of work for Ben to put into the game and once you have read it ok don't need to see that again.

Fifth: Who changes teams in game, it seams kind of pointless.

Sixth: I only train in tactics. Its impossible to train those who don't even know the fucking objective and controls.I only train to improve skill level.
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Re: [Poll] Game Instructions

Postby Danqazmlp » Thu Apr 26, 2012 10:44 pm

DrunkenChild wrote:
Danqazmlp wrote:ALL CAPS SHOWS YOU MEAN BUSINESS.

Yes these game modes are very common, but the icons on the map and unique parts which make AOS different from other games can lead to complications. For starters, apart from team deathmatch, most game names don't actually correlate to traditional games. Some game types, such as babel and tug of war aren't common and can be confusing for new players.

I'm still seeing no reason for your opposition other than the thought that it makes things too easy. But I ask, what harm does this do?

I find it quite ironic that you run a clan made for training people, yet seem completely opposed to simple game instructions.


First: I was caps because i Just finished playing.

Second: Tug of war i am guessing is control points, very common. Also babel is a mod.

Third: Read the read me in the Ace of spades file. it says the game modes.

Fourth: I do not agree with this because it will a bit of work for Ben to put into the game and once you have read it ok don't need to see that again.

Fifth: Who changes teams in game, it seams kind of pointless.

Sixth: I only train in tactics. Its impossible to train those who don't even know the fucking objective and controls.I only train to improve skill level.


As was said on the previous page, this was there in a previous version. For Ben, I doubt it would mean much a all to put a single screen somewhere in the game. It could be edited through the same script which changes the game type, simply changing the text on the instructions page.

The problem with the Readme is that very few people will take their time to look for it and read it. It also doesn't have the rules for each different game type. An in-game screen would be there for them, and would have each game types instructions. It would help stop people joining matches and having no idea whatsoever as to the objective and rules.

This game is different from others, icons on the map and capture points/objectives vary slightly from other games. This variance is enough to confuse people. There are also those who have not played many other online shooters before.

As I say, this can do no harm to the game, so opposition seems very odd to me.
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Re: [Poll] Game Instructions

Postby DrunkenChild » Thu Apr 26, 2012 11:39 pm

Danqazmlp wrote:
DrunkenChild wrote:
Danqazmlp wrote:ALL CAPS SHOWS YOU MEAN BUSINESS.

Yes these game modes are very common, but the icons on the map and unique parts which make AOS different from other games can lead to complications. For starters, apart from team deathmatch, most game names don't actually correlate to traditional games. Some game types, such as babel and tug of war aren't common and can be confusing for new players.

I'm still seeing no reason for your opposition other than the thought that it makes things too easy. But I ask, what harm does this do?

I find it quite ironic that you run a clan made for training people, yet seem completely opposed to simple game instructions.


First: I was caps because i Just finished playing.

Second: Tug of war i am guessing is control points, very common. Also babel is a mod.

Third: Read the read me in the Ace of spades file. it says the game modes.

Fourth: I do not agree with this because it will a bit of work for Ben to put into the game and once you have read it ok don't need to see that again.

Fifth: Who changes teams in game, it seams kind of pointless.

Sixth: I only train in tactics. Its impossible to train those who don't even know the fucking objective and controls.I only train to improve skill level.


As was said on the previous page, this was there in a previous version. For Ben, I doubt it would mean much a all to put a single screen somewhere in the game. It could be edited through the same script which changes the game type, simply changing the text on the instructions page.

The problem with the Readme is that very few people will take their time to look for it and read it. It also doesn't have the rules for each different game type. An in-game screen would be there for them, and would have each game types instructions. It would help stop people joining matches and having no idea whatsoever as to the objective and rules.

This game is different from others, icons on the map and capture points/objectives vary slightly from other games. This variance is enough to confuse people. There are also those who have not played many other online shooters before.

As I say, this can do no harm to the game, so opposition seems very odd to me.


I know it would not be much for ben but not "MUCH" for even less of an outcome. The icons are also very self explanatory
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Re: [Poll] Game Instructions

Postby Danqazmlp » Mon Apr 30, 2012 9:04 pm

All I'll say is that I was very confused to start with, and I have since had many people asking questions about how to play each game type. I think that is evidence enough that something needs implementing.
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Re: [Poll] Game Instructions

Postby DrunkenChild » Mon Apr 30, 2012 10:27 pm

Danqazmlp wrote:All I'll say is that I was very confused to start with, and I have since had many people asking questions about how to play each game type. I think that is evidence enough that something needs implementing.

! question, were you told how to play by someone. If not was it that hard to figure it out.
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Re: [Poll] Game Instructions

Postby Danqazmlp » Mon Apr 30, 2012 10:36 pm

I was indeed told by somebody after asking a few questions. Even now, I would like to be able to go into new games modes (Infiltrate on Sham's for example) and know the objectives without having to look them up elsewhere.
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Re: [Poll] Game Instructions

Postby Gorman » Tue May 01, 2012 3:09 am

No point, this game is not played by babies, so no need to baby the players.

Controls are generic and there are only many 3 new things to learn compared to other FPS. CTF, TDM are so generic, and I think babel has an ingame text that shows up? Besides that why not just ask your team "what do I do?".

When I first started gaming we had to figure out by ourselves that the cyberdemon was beatable with regular weapons, it is just that it took a LONG time. Now everything is explained to the nth degree for no particular reason.

It's not like new members will play 5 game modes in a day, I'm sure they can figure it out as they go along, and if not they can ALWAYS just ask someone.
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Re: [Poll] Game Instructions

Postby Stiivais » Tue May 01, 2012 10:41 am

Guys, maybe the suggestions should be in polish?
Just saying. :-/
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Re: [Poll] Game Instructions

Postby Danqazmlp » Tue May 01, 2012 11:46 am

Gorman wrote:No point, this game is not played by babies, so no need to baby the players.

Controls are generic and there are only many 3 new things to learn compared to other FPS. CTF, TDM are so generic, and I think babel has an ingame text that shows up? Besides that why not just ask your team "what do I do?".

When I first started gaming we had to figure out by ourselves that the cyberdemon was beatable with regular weapons, it is just that it took a LONG time. Now everything is explained to the nth degree for no particular reason.

It's not like new members will play 5 game modes in a day, I'm sure they can figure it out as they go along, and if not they can ALWAYS just ask someone.


Again, nowhere in the suggestion are controls mentioned.

Just because you had to figure it out doesn't mean others should have to. As I have already explained, the text that shows up is very limited in that it disappears very quickly and can be easily missed. Asking questions is often not possible as a lot of people will be embarrassed asking, as well as it taking a while and requiring somebody wanting to answer which there often isn't.

I simply cannot comprehend the argument that it makes things too easy. Learning how to play means that you aren't fully playing the game and helping the teams. Knowing what the aim and objectives are before going into the round simply means people can get into playing much quicker. It seems like a no brainer to me.
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Re: [Poll] Game Instructions

Postby Gorman » Tue May 01, 2012 4:21 pm

The point is that I can't imagine anyone would need explaining to understand CTF. As I said the controls are straightforward, so there is really no learning curve.

I am sure there are people who do not know how to work a mouse, but do we have a "how to use a mouse" tutorial? Are you suggesting we add one?

It takes almost 0 cognitive effort to understand CTF or TOW or TDM. And if you encounter a non-standard mod such as babel then the server should provide a description, or you can just ask. I have never seen someone asking how to play go unanswered. Usually there are at least 4-5 people who reply. Once you are ingame it is going to require derping around if you can't understand CTF - instructions or not. So I don't think this idea is useful.

It would make more sense to explain the standard game modes on the /play/ page rather than ingame.
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Re: [Poll] Game Instructions

Postby Danqazmlp » Tue May 01, 2012 4:37 pm

Just because you have seen people go unanswered does not mean it doesn't happen, far from it.

I think as somebody who has been in the game for a while, you are underestimating how confusing the game can be to a new player. Just because the game mode is CTF or TOW does not mean it is simple to understand when you first load up the game. There are a large number of questions usually asked which could easily be put into an instructions page.

- Where is the intel?
- What do the icons mean?
- How do I capture tents?
- When does the capture bar move?
- Why is this tent not capturing?
- Where do I take the intel?

Those are just a few examples of questions I've seen asked which could easily be put into a page, possible in the loading screen or after it which could be simply clicked past by those who know it. As I've said, it wouldn't effect older players whatsoever, but would give some explanation to newer players.

As I have also said before, it is very unlikely that any new player will go out of their way to read instructions, so putting them in the readme or elsewhere on the website is not an effective way of teaching.
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Re: [Poll] Game Instructions

Postby DrunkenChild » Tue May 01, 2012 4:44 pm

Danqazmlp wrote:I was indeed told by somebody after asking a few questions. Even now, I would like to be able to go into new games modes (Infiltrate on Sham's for example) and know the objectives without having to look them up elsewhere.

infiltrate is essentaly attack and defend
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Re: [Poll] Game Instructions

Postby Gorman » Tue May 01, 2012 5:02 pm

Infiltrate is non-standard so that will never be in the instructions anyway, thus moot point.
Danqazmlp wrote:Just because you have seen people go unanswered does not mean it doesn't happen, far from it.

I think as somebody who has been in the game for a while, you are underestimating how confusing the game can be to a new player. Just because the game mode is CTF or TOW does not mean it is simple to understand when you first load up the game. There are a large number of questions usually asked which could easily be put into an instructions page.

- Where is the intel?
- What do the icons mean?
- How do I capture tents?
- When does the capture bar move?
- Why is this tent not capturing?
- Where do I take the intel?

Those are just a few examples of questions I've seen asked which could easily be put into a page, possible in the loading screen or after it which could be simply clicked past by those who know it. As I've said, it wouldn't effect older players whatsoever, but would give some explanation to newer players.

As I have also said before, it is very unlikely that any new player will go out of their way to read instructions, so putting them in the readme or elsewhere on the website is not an effective way of teaching.

If you don't think they will read then why bother?

Everything in the game works exactly as anyone would expect and is standard.
Where is the intel? It is the cross, as always
What do the icons mean? Red cross gives health, circles are people, cross is an objective, as always
How do I capture tents? Walk up to it, as usual
When does the capture bar move? When you are capping/loosing, as usual
Why is this tent not capturing? Because you can't cap it, as one would think
Where do I take the intel? Back to my base, there is only 1 marker for friendly base so no contest

I dunno, I never had a problem or even had to think for a second for any of these when I first joined. Maybe because I had played a game before.

There is no way that we can build an entire tutorial in to the game, so having people read the wiki/forums like a normal person would is the best thing to do. I know i had read the entire wiki and the forums by the first week of playing, but that is mainly because I don't like to derp around and complain that a game is hard instead of doing something to figure it out.



EDIT: Kind of ironic that this era is the easiest to search and learn new info, yet people are apparently the least likely to...
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Re: [Poll] Game Instructions

Postby DrunkenChild » Tue May 01, 2012 5:13 pm

Danqazmlp wrote:Just because you have seen people go unanswered does not mean it doesn't happen, far from it.

I think as somebody who has been in the game for a while, you are underestimating how confusing the game can be to a new player. Just because the game mode is CTF or TOW does not mean it is simple to understand when you first load up the game. There are a large number of questions usually asked which could easily be put into an instructions page.

- Where is the intel?
- What do the icons mean?
- How do I capture tents?
- When does the capture bar move?
- Why is this tent not capturing?
- Where do I take the intel?

Those are just a few examples of questions I've seen asked which could easily be put into a page, possible in the loading screen or after it which could be simply clicked past by those who know it. As I've said, it wouldn't effect older players whatsoever, but would give some explanation to newer players.

As I have also said before, it is very unlikely that any new player will go out of their way to read instructions, so putting them in the readme or elsewhere on the website is not an effective way of teaching.

also when you first enter a server it gives you the discription in the chat box
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