wheelz wrote:Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer
But that was the point of the RPG!
wheelz wrote:Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer
Paratrooper wrote:wheelz wrote:Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer
But that was the point of the RPG!
Putin wrote:Wheelz
To be honest with you I will say you what Ben says : AOS IS A RUN AND GUN GAME JUST LIKE TF2 "(read it from start page) So Building and Trenching isn't aos like. Yes I would like to that building has a more popular role in this game but Ben makes the game and he want Run and Gun .
Paratrooper wrote:Putin wrote:Wheelz
To be honest with you I will say you what Ben says : AOS IS A RUN AND GUN GAME JUST LIKE TF2 "(read it from start page) So Building and Trenching isn't aos like. Yes I would like to that building has a more popular role in this game but Ben makes the game and he want Run and Gun .
I did not find "AOS IS A RUN AND GUN GAME JUST LIKE TF2" in the start page.
Nothing even remotely near it. Get your sources together.
Paratrooper wrote:It's pretty crazy to have an RPG if there aren't any vehicles to shoot using it.
MrHaaaaaaxFF wrote:The RPG still needs gravity-thingy tho.
But anyway, what's the point of this thread? Changing the RPG to pirmary, right? Then we're derailing it.
wheelz wrote:Why would Ben give us blocks to build cover if he wants it to be a run and gun game?
Sorry if im going off topic.
Putin wrote:wheelz wrote:Why would Ben give us blocks to build cover if he wants it to be a run and gun game?
Sorry if im going off topic.
To make it unique , but he is doing AoS totally the other way of Build and Tactic
Paratrooper wrote:So fast-paced == run-and-gun ?
Or maybe construction and destruction is the fast-paced one.
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