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New Game Mode: Tournament

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Re: New Game Mode: Tournament

Postby FaZe » Sat Jun 16, 2012 1:13 am

DrunkenChild wrote:this would be so unballanced,

Round start 3,2,1 Round start shotty dead, and is they maraclously surivied the other person is shotty dead.


Sorry, I barely understood what you just said. The only person who could be blamed would be the arena-maker that decides to create such an imbalanced map. Not the game-modes fault, bub.
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Re: New Game Mode: Tournament

Postby DrDeath » Sat Jun 16, 2012 2:42 am

Paratrooper wrote:
DrDeath wrote:
ugotpiez wrote:Why not just have the extra player automatically changed to Spectator, to view the matches, and once one is done, he can play again.

i dont think the engine and coding together can make an autochanging side app so the server chooses a player team between the available 3


Check Free For All. You are automatically switched to the other side by the server whenever you die.

as far as i know, you cant auto switch a player to the spectator team
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Re: New Game Mode: Tournament

Postby Paratrooper » Sat Jun 16, 2012 3:01 am

Yes they could. Don't underestimate scripts.

If scripts can make AI, morph soldiers, and sprout buildings from grenades, I don't see how something as easy as this isn't possible.
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Re: New Game Mode: Tournament

Postby DrDeath » Sat Jun 16, 2012 6:38 pm

Paratrooper wrote:Yes they could. Don't underestimate scripts.

If scripts can make AI, morph soldiers, and sprout buildings from grenades, I don't see how something as easy as this isn't possible.

sorry, never saw those things and i think you are right, maybe a 1 vs 1 vs 1 is possible
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Re: New Game Mode: Tournament

Postby DrunkenChild » Mon Jun 18, 2012 7:20 pm

FaZe wrote:
DrunkenChild wrote:this would be so unballanced,

Round start 3,2,1 Round start shotty dead, and is they maraclously surivied the other person is shotty dead.


Sorry, I barely understood what you just said. The only person who could be blamed would be the arena-maker that decides to create such an imbalanced map. Not the game-modes fault, bub.

What I was trying to say s it turns into more of a quick draw and it boils down to who has the better reflexes.
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Re: New Game Mode: Tournament

Postby FaZe » Mon Jun 18, 2012 7:38 pm

That's how it should be?
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Re: New Game Mode: Tournament

Postby DrunkenChild » Mon Jun 18, 2012 7:45 pm

FaZe wrote:That's how it should be?


No, it should not. That would be like promoting hacking and aimbots. You should spawn in cages on the other side and have obstetrical between them so they are not instantly killed.
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Re: New Game Mode: Tournament

Postby MrHaaaaaaxFF » Mon Jun 18, 2012 7:56 pm

Sounds like Hunger Games, only with gunz. Lol.
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Re: New Game Mode: Tournament

Postby Tek2 » Mon Jun 18, 2012 8:49 pm

DrunkenChild wrote:
FaZe wrote:That's how it should be?


No, it should not. That would be like promoting hacking and aimbots. You should spawn in cages on the other side and have obstetrical between them so they are not instantly killed.

Like you wouldn't win a ctf match with an aimbot :P That isn't a reason not to support this gamemode.

Also of course there will be objects between the players if the map is any good.
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Re: New Game Mode: Tournament

Postby FaZe » Mon Jun 18, 2012 9:07 pm

Yeah, that's obviously what I meant when I said that the arenas can be modded. No point in modding if it's just an open room without any walls :o
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Re: New Game Mode: Tournament

Postby DrunkenChild » Mon Jun 18, 2012 9:57 pm

FaZe wrote:Yeah, that's obviously what I meant when I said that the arenas can be modded. No point in modding if it's just an open room without any walls :o

I still dont support this this.
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