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Game Ideas

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Re: Game Ideas

Postby ProjectSeventy » Tue May 22, 2012 6:14 am

Fluttershy wrote:
ProjectSeventy wrote:Me and my friends have recently started playing Ace of Spades and we have thought of a few ideas to add to the game. I have created this thread to let everyone share their ideas on things to be added. You never know, some developers may look at this page.
- Combat knife
- Ladders or Ropes
- Glass that can be destroyed in one shot
- Weapon add-ons distributed in the map, like torches or grenade launchers
- Handguns

~ProjectSeventy


1)we already have spade
2)make a stair case
3)what use does this serve? none
4)no, thats not skill, thats just luck on who can get there fastest
5)intentionally shitty guns are still shitty. Whatever, ben said hed be adding these ages ago.


If you read the rest of the topic you might realise that those points are invalid. There was a post I made about the knife which rules out yours. Sometimes there isn't space for a staircase and a ladder or rope would be useful. This could also be used by the map creator to make nicer maps. Glass is also an addition I thought would be good for the map creators. With the weapon add-ons, yes it would be luck, but if they are randomly distributed, players won't know where to look, and then next time the map is loaded or when they die, the add-ons will be in a different places. I have also done some research and it would seem that in many FPS games, better weapons and weapon add-ons are randomly distributed within the map, and it doesn't seem to me like this is anything to do with skill; remember those are best selling games. Finally, your point about handguns is completely irrelevant.
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Re: Game Ideas

Postby ChaosTLW » Tue May 22, 2012 7:42 pm

The post you made about knife does not rules out shit. It only says you intended it to be a thrown knife, and we do not need those. Heck, we have guns for a reason.
I agree with the staircase point, some kind of rope or ladder would really be useful.
Glass would be almost totally useless. The only use I see for it would be to look from a window without the risk of getting shot, but then it also does not let you shoot.
Many FPS? Name one. And still, it is luck-based. Almost everything that is luck-based is utterly bad.
What about his handguns point is totally irrelevant? Actually, it IS totally relevant. You're being falacious, and Ben is already adding those in 1.0
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Re: Game Ideas

Postby Fluttershy » Tue May 22, 2012 10:30 pm

ProjectSeventy wrote:There was a post I made about the knife which rules out yours.
the part where its essentially a gun?
Sometimes there isn't space for a staircase and a ladder or rope would be useful.
a stair case only juts from a wall by one block, and to climb a 10 high wall for example you only need 4 blocks. There is no way you cant do this atm.

With the weapon add-ons, yes it would be luck, but if they are randomly distributed, players won't know where to look, and then next time the map is loaded or when they die, the add-ons will be in a different places.
Thats completely luck based then, how is that any better?

I have also done some research and it would seem that in many FPS games, better weapons and weapon add-ons are randomly distributed within the map, and it doesn't seem to me like this is anything to do with skill; remember those are best selling games.
If one FPS jumps off a cliff, is it best to do the same? If you want this to be like the other games, just play the other games. As "neat" as itd be to make this into halo voxel edition, others wont appreciate that its become a worse version of it. Same goes with any other shooter. And someone please, correct me if im wrong, but CoD MW3, which was one of the best selling games of all time, doesnt have weapons randomly spawn across the map. So if we use your logic, does that mean that randomly placed weapons are something we should avoid?

Finally, your point about handguns is completely irrelevant.
The fact its been confirmed for ages is irrelevant now? ok.
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Re: Game Ideas

Postby ProjectSeventy » Wed May 23, 2012 6:29 am

The part about intentionally shitty guns being shitty was irrelevant. My best friend has MW3 and he has informed me they are. The point about the glass was giving the game a bit of a different feel. If you say we don't need a throwing knife and we have guns for a reason, why does the spade do damage? and I never meant it to be ranged, it was so you weren't forced to run at an enemy with a spade. With the luck based part, it would still be luck based but no player would have an unfair advantage (without hacks) because they would never know where they are. With glass, if you make a sniping post using some, whilst under cover you can see where some enemies are without having to go out of cover, and see if you can see anyone before you are headshotted. I'll admit, this is the first I've seen of this but am I supposed to know everything after playing this game for 9 days? Oh, and if you say the knife is essentially a gun, then read the bit why I said I put it down as a Combat Knife. What if you don't have any blocks to make a stair case, what if you don't have enough room, or any stair case would be out of cover?
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Re: Game Ideas

Postby ProjectSeventy » Wed May 23, 2012 7:00 am

You know what, let's just agree to disagree. We're not going to get anywhere doing this. This thread was created so people can write what they think should be added, not argue over what people think should be added.
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Re: Game Ideas

Postby Paratrooper » Wed May 23, 2012 7:38 am

ProjectSeventy wrote:You know what, let's just agree to disagree. We're not going to get anywhere doing this. This thread was created so people can write what they think should be added, not argue over what people think should be added.
~ProjectSeventy


Why put up a suggestion if you can't defend it correctly? This was called a forum because there's an open discussion of things.

- Combat knife

Mod your spade into a knife. Problem solved.

- Ladders or Ropes

In this world of AoS, we use blocks and shovels when we want to go up and down.

- Glass that can be destroyed in one shot

It's there to look good, basically. Shouldn't be top priority. Nothing of value would be lost if this isn't added in-game.

- Weapon add-ons randomly distributed in the map, like torches or grenade launchers

You are also asking for new weapons. If you want, make another thread for this.

- Handguns

On its way.
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Re: Game Ideas

Postby ChaosTLW » Wed May 23, 2012 5:35 pm

ProjectSeventy wrote:The part about intentionally shitty guns being shitty was irrelevant. My best friend has MW3 and he has informed me they are. The point about the glass was giving the game a bit of a different feel. If you say we don't need a throwing knife and we have guns for a reason, why does the spade do damage? and I never meant it to be ranged, it was so you weren't forced to run at an enemy with a spade. With the luck based part, it would still be luck based but no player would have an unfair advantage (without hacks) because they would never know where they are. With glass, if you make a sniping post using some, whilst under cover you can see where some enemies are without having to go out of cover, and see if you can see anyone before you are headshotted. I'll admit, this is the first I've seen of this but am I supposed to know everything after playing this game for 9 days? Oh, and if you say the knife is essentially a gun, then read the bit why I said I put it down as a Combat Knife. What if you don't have any blocks to make a stair case, what if you don't have enough room, or any stair case would be out of cover?
~ProjectSeventy

I don't see how it was irrelevant.
The spade deals damage because it is a melee weapon already. The throwing knife you suggested was basically a gun.
But it still would be luck-based. And as I said before, almost everything luck-based is utterly bad. It leaves no room for skill if it is luck-based.
If you can see them, then they probably can see you too, and will shoot you anyway.
Dig some blocks around you. When I run out of blocks, I usually destroy that useless 2-block high wall that is away from the front line, or the scattered blocks that some derpy teammate left behind. Believe me, there are a lot of blocks around you.
And you can just build a pillar to go up and destroy it to go down. It is a simple and effective(eh, not so much) way to go up pretty fast using only a 1x1 space.
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Re: Game Ideas

Postby ProjectSeventy » Wed May 23, 2012 6:32 pm

I am no longer going to read this topic and argue with you guys. You have your opinions, I have mine. I proposed a compromise, you rejected. Go argue over whatever you want, what do I care. I'm fed up with this.
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Re: Game Ideas

Postby ChaosTLW » Wed May 23, 2012 6:35 pm

Ok, if OP does not want to discuss his ideas anymore, I think this means this topic should be locked...?
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Re: Game Ideas

Postby Paratrooper » Wed May 23, 2012 11:45 pm

ProjectSeventy wrote:I am no longer going to read this topic and argue with you guys. You have your opinions, I have mine. I proposed a compromise, you rejected. Go argue over whatever you want, what do I care. I'm fed up with this.
~ProjectSeventy


Does it look like we have to obey all your suggestions?

Well, I guess since OP is requesting a mod lock, I'll just report the thread.
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