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Disabling run on low health

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Re: Disabling run on low health

Postby Fluttershy » Tue May 08, 2012 7:37 pm

Doctor wrote:No, where did I even say that? I said RUN as in sprint properly, not walk.

the character runs by default

Frostified wrote:I din't like this ONLY for the fact it favours SMG users

How?....It benefits all the weapons, spade and shotgun the most.

Then again, I don't want this turning into fallout either.


:? I dont see hand to hand/melee being the most viable form of combat
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Re: Disabling run on low health

Postby MrMeow » Tue May 08, 2012 7:48 pm

Fluttershy wrote:
Doctor wrote:No, where did I even say that? I said RUN as in sprint properly, not walk.

the character runs by default

Frostified wrote:I din't like this ONLY for the fact it favours SMG users

How?....It benefits all the weapons, spade and shotgun the most.

Then again, I don't want this turning into fallout either.


:? I dont see hand to hand/melee being the most viable form of combat


Sniping is the method of choice in FO. I hate sniping...
Maybe a script like in Hard Time where you fall over if you sprint to long?
When injured of course.
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