by Cookie » Thu Apr 19, 2012 12:27 pm
Greace, the Rifle can just so easily kill the smg. You can only get killed by smg if flanked. The Rifle is not used as it is used on the real battlefield. On the real battlefield, the rifle cannot move while shooting, atleast shooting accurately. It is farely harder to use in close combat. The shotgun is a fair weapon, It cannot kill from long range, and in close range it is very effective. But a rifle can easily outgun the smg. For Munit Eu 1 server, for example, most of the people use rifles, the ones who are on the top are usually rifles. The rifle is too strong, the accuracy is that powerful, that it is stealing the smg's job. The rifle is ment for killing the smg at long range, not close or medium range. The medium range should be dominated by the SMG and the close quarters combat should be dominated by the Shotgun.
The changes I want :
Smg-s firerate slightly downed, Decreasing spread while crouching or increasing accuracy while crouching.
The rifles accuracy downed while moving, jumping and increased while crouching. Or when crouching, the recoil isn't that hard. Also the recoil should be upped.
The shotgun is also pretty hard to use against the other weapons right now. All of the classes should have sidearms. Like pistols. They are about the accuracy and the range of the smg, but the fire rate of an rifle( maybe slightly higher ). This should make the shotgun easier, so when they are out of range, you can maybe defend yourself with the pistol. The pistols damage should be in a good ratio between the fire rate and the damage.