Putin wrote:Building and Tactical game-play would only come back if the weapons get movement accuracy decrease and Some use-fuller roles. Now a bunker isn't helping a soldier even 10% so why build? If he can simply run and gun like everyone does this times.
I Think About Defensive weapons like A Bunker with MG's on it would make much players go build again. Or Mortars That are fired from fox-holes. Maybe even cannons that shoot from the forts windows. Aos should not be a run and gun game if its meant to be tactical. Run and gun isn't going with tactics.
So Ben has to realize That aos is now more a " Static Run & Gun FPS " Then what he said a tactical build and fight game.
I strongly believe that building, flanking, and sabotage should be a very big part of the game. One could easily defend themselves against a horde of enemies using a 2x2x1 block formation. I believe this is mainly because crouching is instant - the player immediately ducks at light speed when he/she crouches.
Crouching should have a rather short animation to prevent people who duck out, shoot, and duck into cover in a blink of the eye. This should make it so that a strong and stationary bunker is more important that cheap 2x2x1 blocks. Strong defenses should open up sabotage. By crumbling enemy fortifications, you essentially disable the team's means of defense.
For the people who set up servers, I would strongly suggest removing squad spawns as they are very often used to surround the spawn of the opposing team. This is especially the case when the wave spawn times is very short. The ones I just killed could simply respawn at the hill right behind me where his teammate was hiding.