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Hindos's Ongoing Suggestions[24/04/2012]-Story&Desc Idea add

Got a great new idea for the game?

Re: Hindos's Ongoing Suggestions[08/04/2012]

Postby ChaosTLW » Wed Apr 11, 2012 5:55 pm

hindos wrote:1. Having different digging times is a more simplified version of this. Team colour blocks give you a camo advantage so they are the quickest to dig. This system isn't that complex really , most people won't even notice, it just makes small tweaks to different blocks which only pros would know and use for that little advantage. So it isn't complex since most of the time you don't have to think about it.
I still dont see why would we need this. But, anyway, if it is simple, then I dont really see why we cant have it, unless there is a secret disadvantage that I, just like the first planters with the agriculture, cant see.
2. a. It works in conjunction with the block type idea above, otherwise it wouldn't be useful. Also the flamethrower is very effective at groups packed together and can disrupt the enemy view to your advantage(i.e. it's hard to see where the flamthrower guy is behind the flame wall), so even without the above idea it would still be epic and useful in a different way. Besides we've all wanted fire and lava in the game...
I've never wanted lava in this game, and I dont think we really need fire. Most people wouldnt use the fire anyway. But okay.
d. It could also send a team chat message, and it's more of a pro tool(perhaps hotkeyable with the 'f' key?) which sends your position to everyone on the map. Also can be used as a highly-ineffective weapon. For example you don't have time to say 'help i need help at*take 1 min to find coordinates*..Arghh too late im dead' instead you just quickly shoot up once and it will quickly send a message for backup. I suggested it because I often have the above issue :P , you need to be able to call backup easily.Still, most people wouldn't use it, or no one would pay attention to it. Unless the community really changes, it will be just like the "x has taken the Intel!" message. Almost everyone would just go on with anything he was doing without giving a single shit. Another way which could also work underground is a distress signal instead? Of course, but would need radios implemented. I myself think that radios would be better than a flare, working both underground and above ground. It would be like the pickaxe now, mixing up two different tools.
f. They are very weak, the only time someone would die from it is if they have very low hp. The player would have to weaken them first. Perhaps they only target players you shoot, that would counter it being used to spot enemies. They just add that little advantage to a snipe nest situtation :P . Also to balance it even further you could have it that they can only weaken enemies, never making the killing blow. Tada you now have balanced turrets that don't steal kills and only give a slight advantage(mostly to draw enemy fire). Alternatively , we could just replace it with placeable dummies which look like players to draw enemy fire(but that would cause a whole hoist of issues)Still, no.
g. Well I don't want it THAT tough, in an open battlefield it isn't very useful since it's easy to kill teh guys behind it and you have to respawn to switch weapon . I.e. they have no offensive capabilities, a shrot range smg or shotgun fire will make short work of the. It will help balance against sniper/rifle fire which is currently slightly overpowered. Grenades also own em :P . Let's say AceOfSpades troops have acess to less durable metals. Now balanced 8) If it was that weak that a smg could take care of it, then no one would use it. And I'm not suggesting that it should be just like the one in WWI lol.
h. This ain't nam nor wwi or wwii this is AceOfSpades we can have whatever cool weapons we want, unless there has been a backstory created I don't know of. Well, this game is based around WWII~Nam

3.Traps would be cool, and since you can't place them in-game you don't have to worry about any new ones once you discover them. It will be a nice blend between easily spottable and not overly annoying. Perhaps they can also only damage , not kill the player. Thus no more noob rages, but idiots armies will be weakened by them if they aren't careful.
Bleh, ok, but nothing like, a giant spike that just goes out of nowhere to kill you, please. Make it a block that is smaller, than the default block, but once you step on it, you fall in a pit. Actually, you can already do it. Once I was exploring a Green Tunnel system inside the Blue side, and I was going down some stairs and there was a hole in there that I couldnt see. I shat my pants and lost half of my health, and it took me almost half an hour to get off.
4.b. This idea is one the most awesome ones i've had, and more tactical structures then the command post and intel are needed. Having to fight over a powerhouse is the basis of any real war since you want to control positions in which change the battlefield, so you could light-up their side and attack them from the shadows to give you an advantage. It's also not complicated just a simple on/off kind of control and depending on how it's set out you can disable parts. We want more useful actions for pros, this is it. Same problem with the flares: Most people wouldnt cade about it unless the community change
c. if you mean literraly two guys with smg guns who build a tower out of blocks then yes you can, but i meant a operable turret which can turn to fire and offers some protection to the occupant. It would take some time to setup and is less durable then the normal watchtower but is much more effectvie for duration then any smg tower. What do you mean more durable than a SMG tower but not a normal watchtower? Why couldnt a submachinegunner make a watchtower and shoot from there...?
d. Medkits and ammopacks would be cool, but they don't come out of nowhere you'd get them out of ammo dumps and medical bays :) . You spawn with one instead of the grenades. Just like in this suggestion of mine
e. Perhaps I mis-worded it, you can simply go to this structure and change your weapon without dying. We can drop the inability to switch weapons without the factory for simplicity, but being able to switch you weapon without dying would be nice. Just for clarity all you can do is switch you weapon at the factory without dying, nothing more(unless we want to make it more intresting) So... What about if we can do it at the CP? It is already there, no need for more code and new models

5. This idea probably isn't practical then, but you don't seem to get what i was saying. It's not instant and your vunerable while building it and it censors any profane constructions; so you won't see giant *censored*s every 10 blocks.
Unless you could only hold one structure at a time, then someone could just make the swastika/penis/anything in two parts and place them one by one

Wow my ideas improved a lot, now they are more practical and balanced , thus game worthy. Thanks fro typing up what was wrong with them :)
You're welcome. They are indeed more balanced, but not all of them are perfect :)
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Re: Hindos's Ongoing Suggestions[11/04/2012]-Idea balancment

Postby hindos » Thu Apr 12, 2012 2:01 am

Well it's improving as we go along :D .

I thought people would love fire, that's one feature i've allways felt missing in ace of spades. Start a fire to distract your enemy and release smoke to cloud their vision then sneak around and steal their intel. Or there could be a active volcano spewing lava, noone expects a sniper to hole up there so you do and make tons of kills... then a lava blob flows down into your nest; game over.

Ok radios it is then :D , they also don't give away your position to the neemy but just your allies. Perhaps you can see the signal on the minimap, so you know which blue blob is the one in need of help. I've seen some good matches, and whilst the majority of the community are either noobs, lonesome pros, or hacks/bots there are those who work together(particularily clan matches); there i am confident this feature will be used. As we begin to iron out bots , and add game features that encourage mroe teamwork for pros, and give some sort of tutorial to help noobs start out then i think this feature will work out perfectly :) .

No dummies, dummies would be cool; they only absorb damage and distract the opponent.

Ah ok, well how weak should it be. Anyway it can only be taken out by a shotgun at close range , grenade blast or very heavy concentrated fire by two+ smg's. Which means it'll work very well in a tunnel against a single smg'er as long as they don't spam-throw grenades.

Lol ofcourse no traps like that, there allways has to be a sign or clue as to where it is for it to be practical. You can also destroy it to get rid of the problem once and for all. Yes pit fall traps are possible, but things like squashers(you can easily see em hanging from the ceiling), mines, spikes(spottable), etc.

Then have the community change, teach them. Training videos like in mass effect 3, various in-game tutorials, teamwork tutorials. encourage more clans and such as they tend to work together better and more, as the noobs get smarter pros might start to consider working with them to increase survival time, and encourage pro's to work with noobs so they can learn and become better. Coding to make it much harder for bots and such to play, ofcourse it's not foolproof but it'll stop most amateurs.

Well first off you don't have to build a watchtower, and it's as strong as two smg'ers depsite only being manned by one person. But it's an inpractical idea i suppose.

That's a great idea, would add more variety to players and make shields more useful since not everyone has grenades. But when you use a medkit,ammo thing you should be able to refill it somewhere. Perhaps at the CP tent or perhaps at a medical bay or ammo dump.

Fine but it's quite boring to only have one tactical tent and nothing else. War ain't all tents :P . Next up we have bunker tents, or perhaps barrack tents(for sleeping) :P .

You can only build one structure at a time, anyway if they do it that way it'll probably take longer then building it by hand :o

And now they're even more epic :D , thx again for your help. It's quite fun to go through and improve them.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby Moonkey » Thu Apr 12, 2012 8:28 pm

Today's AoS: NO WAY BRO, NEW SUGGESTIONS SUCK BRA CUZ I ONLY LIKE MY SUGGESTIONS.
Tommorow's AoS: SAME
Future of AoS: WTF HOW DID THAT NOT GOOD SUGGESTION GET INTO AOS BLARHG BLARGH I QUIT HERP DERP DERP.
When AoS is nearly forgotten: Hey look I found this cool game with all these awesome features.
When AoS is brought back up: SUGGESTIONS FORUM! We need that.
REPEAT.

Until later someone doesn't pick it up. And it dies forever.

Guys, grow some brain-cells. You're going to make this happen because you are all not being mature enough to even think about a suggestion twice. If this were to be instantly implemented you would all be a bit too lazy to complain about all the features. I take that back, you would be too lazy to play the game, and complain about it.

Now think about what this comment means. THINK. Now, look at how every game suggestion forum works. Exactly. AoS has a very un-kind community. Pick up your kindness you left behind and restart over and re-think what you've said in the past. Now, do you want this to be a good game? If you do, be less of a handful.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby DoomSplitter » Thu Apr 12, 2012 9:10 pm

Not everyone has to like a suggestion, and it doesn't have anything to do with brain-cells.

Edit: Also, not liking a feature has nothing to do with kindness.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby demo123 » Thu Apr 12, 2012 9:13 pm

Moonkey wrote:Today's AoS: NO WAY BRO, NEW SUGGESTIONS SUCK BRA CUZ I ONLY LIKE MY SUGGESTIONS.
Tommorow's AoS: SAME
Future of AoS: WTF HOW DID THAT NOT GOOD SUGGESTION GET INTO AOS BLARHG BLARGH I QUIT HERP DERP DERP.
When AoS is nearly forgotten: Hey look I found this cool game with all these awesome features.
When AoS is brought back up: SUGGESTIONS FORUM! We need that.
REPEAT.

Until later someone doesn't pick it up. And it dies forever.

Guys, grow some brain-cells. You're going to make this happen because you are all not being mature enough to even think about a suggestion twice. If this were to be instantly implemented you would all be a bit too lazy to complain about all the features. I take that back, you would be too lazy to play the game, and complain about it.

Now think about what this comment means. THINK. Now, look at how every game suggestion forum works. Exactly. AoS has a very un-kind community. Pick up your kindness you left behind and restart over and re-think what you've said in the past. Now, do you want this to be a good game? If you do, be less of a handful.



You wanna know why new suggestions suck bra.Well i shouldnt even call em new.Why?Because they have been suggested already dozens of times.Pls i havent seen a good "new suggestion" in a while.Let me tell you the worst "new suggestion".
Do you want to know what it is.Remove headshots.That is the worst "new suggestion" out there on these forums.Plus you should grow some brain-cells because you realy dont know the situation this game is in.And that alot of ppl are lazy to use the search button.Using the search button would stop all of em striking and rage full replies with them "no" messages.There would be less repeated suggestions and more "new suggestions".People would know what is a good suggestion and what is a bad suggestion if they knew how to use the search button.There will always be a new guy on the forums that will be lazy to use the search button.Those guy(im not against new guys)created the situation that every suggestion is not acepted with "yes" messages.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby hindos » Fri Apr 13, 2012 1:32 am

Guys please stop philosphising about bad suggestions on my thread. What everyone should be doing on this forum, and chaos did with a little bit of nudging, is constructive criticism. See how it helped me improve my ideas? Yes there are troll suggestions and such, the issue is learning the difference between the two. 'Do you wanna know why new suggestiosns suck bra' - so you're saying mine sucks too? Don't categorise things, your assuming that from general information, their are rare; but possible, exceptions to this, but since you so keen on this mindset you won't notice them.
Sometimes I see people repeat the same idea here, like the vehicles idea, and go much more indepth and balance it out then any other threads before it; nonetheless you all bash down on it because it's not a unique idea, despite having fresh levels of balancment and improving the idea a lot. Same goes here with some of my idea, I improved them, whilst others are actually unique people seem to only notice the ones that aren't ; change your mindset and look at the goods as well as the bads.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby DoomSplitter » Fri Apr 13, 2012 2:43 am

Sorry about hijacking the thread. As far as your ideas are concerned, I see that you put a lot of thought into them. I don't know If I aggree with any of them, but they're far better suggestions than some of the other stuff I've seen.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby Diggy » Fri Apr 13, 2012 4:03 am

ok, about the power station thing: no, not in the current game modes. however, a separate mode for this would be cool
I don't see why more people don't makes forts. even if not useful, they're a lot of fun
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby hindos » Fri Apr 13, 2012 4:05 am

DoomSplitter wrote:Sorry about hijacking the thread. As far as your ideas are concerned, I see that you put a lot of thought into them. I don't know If I aggree with any of them, but they're far better suggestions than some of the other stuff I've seen.

Thank you, whether you like them personally is up to your tastes :D .
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby demo123 » Fri Apr 13, 2012 12:14 pm

hindos wrote:Guys please stop philosphising about bad suggestions on my thread. What everyone should be doing on this forum, and chaos did with a little bit of nudging, is constructive criticism. See how it helped me improve my ideas? Yes there are troll suggestions and such, the issue is learning the difference between the two. 'Do you wanna know why new suggestiosns suck bra' - so you're saying mine sucks too? Don't categorise things, your assuming that from general information, their are rare; but possible, exceptions to this, but since you so keen on this mindset you won't notice them.
Sometimes I see people repeat the same idea here, like the vehicles idea, and go much more indepth and balance it out then any other threads before it; nonetheless you all bash down on it because it's not a unique idea, despite having fresh levels of balancment and improving the idea a lot. Same goes here with some of my idea, I improved them, whilst others are actually unique people seem to only notice the ones that aren't ; change your mindset and look at the goods as well as the bads.


Im not saying that your ideas suck.Most of em are good.I was just telling that Moonkey dude to get his mind to think a bit.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby MrHaaaaaaxFF » Fri Apr 13, 2012 4:16 pm

Please use the search button.
Thank you, and have a very safe and productive day.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby hindos » Sat Apr 14, 2012 1:18 am

MrHaaaaaaxFF wrote:Please use the search button.
Thank you, and have a very safe and productive day.

Thank you for not bothering to read the rest of the thread before posting that, your condradict your own accusition. Besides quite a lot of my ideas are unique, and the ones that aren't I couldn't find until after I made it and didn't feel like deleting it since it goes into lots of depth.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby Fuanamon » Sat Apr 14, 2012 11:30 pm

it's a good, AWESOME suggestion, but it'd be too hard to runna beta like that on my computer. plus when you're using the voxel editor...lets say it'll make life hell.
Sorry, but that what i like t' call Minecraft.
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Re: Hindos's Ongoing Suggestions[12/04/2012]-Idea Perfection

Postby hindos » Mon Apr 16, 2012 11:49 am

Fuanamon wrote:it's a good, AWESOME suggestion, but it'd be too hard to runna beta like that on my computer. plus when you're using the voxel editor...lets say it'll make life hell.
Sorry, but that what i like t' call Minecraft.

There are multiple suggestions , you don't have to do all of them. Likewise some are not CPU heavy, like the new tools or the simple tactical structures. The more difficult it is to make maps the higher quality the maps since more effort has to be put into it. Also why would it be hell with the voxel editor?
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Re: Hindos's Ongoing Suggestions[20/04/2012]-Idea Added

Postby hindos » Fri Apr 20, 2012 4:23 am

Added another idea :D . Hopefully this thread won't die, I'd love to see some of these in-game. Also can regulars run a poll?
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