hindos wrote:1. Having different digging times is a more simplified version of this. Team colour blocks give you a camo advantage so they are the quickest to dig. This system isn't that complex really , most people won't even notice, it just makes small tweaks to different blocks which only pros would know and use for that little advantage. So it isn't complex since most of the time you don't have to think about it.
I still dont see why would we need this. But, anyway, if it is simple, then I dont really see why we cant have it, unless there is a secret disadvantage that I, just like the first planters with the agriculture, cant see.2. a. It works in conjunction with the block type idea above, otherwise it wouldn't be useful. Also the flamethrower is very effective at groups packed together and can disrupt the enemy view to your advantage(i.e. it's hard to see where the flamthrower guy is behind the flame wall), so even without the above idea it would still be epic and useful in a different way. Besides we've all wanted fire and lava in the game...
I've never wanted lava in this game, and I dont think we really need fire. Most people wouldnt use the fire anyway. But okay.d. It could also send a team chat message, and it's more of a pro tool(perhaps hotkeyable with the 'f' key?) which sends your position to everyone on the map. Also can be used as a highly-ineffective weapon. For example you don't have time to say 'help i need help at*take 1 min to find coordinates*..Arghh too late im dead' instead you just quickly shoot up once and it will quickly send a message for backup. I suggested it because I often have the above issue :P , you need to be able to call backup easily.
Still, most people wouldn't use it, or no one would pay attention to it. Unless the community really changes, it will be just like the "x has taken the Intel!" message. Almost everyone would just go on with anything he was doing without giving a single shit. Another way which could also work underground is a distress signal instead?
Of course, but would need radios implemented. I myself think that radios would be better than a flare, working both underground and above ground. It would be like the pickaxe now, mixing up two different tools.f. They are very weak, the only time someone would die from it is if they have very low hp. The player would have to weaken them first. Perhaps they only target players you shoot, that would counter it being used to spot enemies. They just add that little advantage to a snipe nest situtation :P . Also to balance it even further you could have it that they can only weaken enemies, never making the killing blow. Tada you now have balanced turrets that don't steal kills and only give a slight advantage(mostly to draw enemy fire). Alternatively , we could just replace it with placeable dummies which look like players to draw enemy fire(but that would cause a whole hoist of issues)
Still, no.g. Well I don't want it THAT tough, in an open battlefield it isn't very useful since it's easy to kill teh guys behind it and you have to respawn to switch weapon . I.e. they have no offensive capabilities, a shrot range smg or shotgun fire will make short work of the. It will help balance against sniper/rifle fire which is currently slightly overpowered. Grenades also own em :P . Let's say AceOfSpades troops have acess to less durable metals. Now balanced 8)
If it was that weak that a smg could take care of it, then no one would use it. And I'm not suggesting that it should be just like the one in WWI lol.h. This ain't nam nor wwi or wwii this is AceOfSpades we can have whatever cool weapons we want, unless there has been a backstory created I don't know of.
Well, this game is based around WWII~Nam3.Traps would be cool, and since you can't place them in-game you don't have to worry about any new ones once you discover them. It will be a nice blend between easily spottable and not overly annoying. Perhaps they can also only damage , not kill the player. Thus no more noob rages, but idiots armies will be weakened by them if they aren't careful.
Bleh, ok, but nothing like, a giant spike that just goes out of nowhere to kill you, please. Make it a block that is smaller, than the default block, but once you step on it, you fall in a pit. Actually, you can already do it. Once I was exploring a Green Tunnel system inside the Blue side, and I was going down some stairs and there was a hole in there that I couldnt see. I shat my pants and lost half of my health, and it took me almost half an hour to get off.4.b. This idea is one the most awesome ones i've had, and more tactical structures then the command post and intel are needed. Having to fight over a powerhouse is the basis of any real war since you want to control positions in which change the battlefield, so you could light-up their side and attack them from the shadows to give you an advantage. It's also not complicated just a simple on/off kind of control and depending on how it's set out you can disable parts. We want more useful actions for pros, this is it.
Same problem with the flares: Most people wouldnt cade about it unless the community changec. if you mean literraly two guys with smg guns who build a tower out of blocks then yes you can, but i meant a operable turret which can turn to fire and offers some protection to the occupant. It would take some time to setup and is less durable then the normal watchtower but is much more effectvie for duration then any smg tower.
What do you mean more durable than a SMG tower but not a normal watchtower? Why couldnt a submachinegunner make a watchtower and shoot from there...?d. Medkits and ammopacks would be cool, but they don't come out of nowhere you'd get them out of ammo dumps and medical bays :) .
You spawn with one instead of the grenades. Just like in this suggestion of mine e. Perhaps I mis-worded it, you can simply go to this structure and change your weapon without dying. We can drop the inability to switch weapons without the factory for simplicity, but being able to switch you weapon without dying would be nice. Just for clarity all you can do is switch you weapon at the factory without dying, nothing more(unless we want to make it more intresting)
So... What about if we can do it at the CP? It is already there, no need for more code and new models5. This idea probably isn't practical then, but you don't seem to get what i was saying. It's not instant and your vunerable while building it and it censors any profane constructions; so you won't see giant *censored*s every 10 blocks.
Unless you could only hold one structure at a time, then someone could just make the swastika/penis/anything in two parts and place them one by oneWow my ideas improved a lot, now they are more practical and balanced , thus game worthy. Thanks fro typing up what was wrong with them :)
You're welcome. They are indeed more balanced, but not all of them are perfect :)