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A file that can be edited to change a weapon's stats

Got a great new idea for the game?

What is your opinion on this idea?

Yes, this is much needed for AoS
1
7%
Yes, but I believe there should be some changes (post your changes)
4
29%
No, I believe that this is unnecessary for AoS
9
64%
No, because it would make the game too complicated (post why)
0
No votes
 
Total votes : 14

Re: A file that can be edited to change a weapon's stats

Postby Paratrooper » Tue Apr 03, 2012 2:45 am

DeathEnhanced wrote:
Paratrooper wrote:Assuming we're using the current format:

Lowest damage = current SMG damage.



Then,

Highest RoF possible > lower dmg > Doesn't matter, i can negate all recoil on SMG just by dragging mouse down slowly. I could do the same with this.


Increasing RoF also decrease accuracy.
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Re: A file that can be edited to change a weapon's stats

Postby Defaulter » Tue Apr 03, 2012 2:46 am

I could go on all night about builds that would be very OP.

There is no way to perfectly balance this :/
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Re: A file that can be edited to change a weapon's stats

Postby Paratrooper » Tue Apr 03, 2012 2:47 am

DeathEnhanced wrote:I could go on all night about builds that would be very OP.

There is no way to perfectly balance this :/


I don't know, the build you mentioned has a great drawback involving it.

That being said, there isn't a perfect balance, either. It really all depends on the player.

Some may go rambo, some may go one shot - one kill.
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Re: A file that can be edited to change a weapon's stats

Postby Defaulter » Tue Apr 03, 2012 2:50 am

Paratrooper wrote:
DeathEnhanced wrote:I could go on all night about builds that would be very OP.

There is no way to perfectly balance this :/


I don't know, the build you mentioned has a great drawback involving it.


Very well,

Just use highest accuracy, currently the semi has poor accuracy in comparison to .3's for instance. But still i can go on gh1, sit at the furthest distance possible and headshot dozens of people in a row.

RoF doesnt matter it only takes 1 bullet, if highest accuracy ment highest recoil, that doesnt matter, recoil is easy to negate with mouse for multiple kills.

If that lowers dmg and RF, not an issue. I can easily 1 shot them, watch them dive into cover and attempt to shoot me, while i finish them off with another pinpoint accuracy shot.
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Re: A file that can be edited to change a weapon's stats

Postby Paratrooper » Tue Apr 03, 2012 2:57 am

DeathEnhanced wrote:
Paratrooper wrote:
DeathEnhanced wrote:I could go on all night about builds that would be very OP.

There is no way to perfectly balance this :/


I don't know, the build you mentioned has a great drawback involving it.


Very well,

Just use highest accuracy, currently the semi has poor accuracy in comparison to .3's for instance. But still i can go on gh1, sit at the furthest distance possible and headshot dozens of people in a row.

RoF doesnt matter it only takes 1 bullet, if highest accuracy ment highest recoil, that doesnt matter, recoil is easy to negate with mouse for multiple kills.

If that lowers dmg and RF, not an issue. I can easily 1 shot them, watch them dive into cover and attempt to shoot me, while i finish them off with another pinpoint accuracy shot.


Crap. My edit didn't go through.

With the recoil in the gun, you'll have to move your mouse down to acquire a new target. With that time, someone could have easily sniped you.
You won't be able to do it quick, either, as the delay between shots would have to be 1 second to assure NEAR 100% accuracy.
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Re: A file that can be edited to change a weapon's stats

Postby BrosephRadson » Tue Apr 03, 2012 3:31 am

Another issue with this being client-side is that it would be a lot easier to hack. The same way people can edit .dll files to alter the graphics (chams, wallhack, no fog) they could do the same to give them a crazy powerful gun. Even if the server would be required to check the weapons, they could easily program their client to send false info upon the server's request.
Last edited by BrosephRadson on Tue Apr 03, 2012 3:32 am, edited 1 time in total.
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Re: A file that can be edited to change a weapon's stats

Postby Paratrooper » Tue Apr 03, 2012 3:32 am

BrosephRadson wrote:Another issue with this being client-side is that it would be a lot easier to hack. The same way people can edit the .dll file to alter the graphics (chams, wallhack, no fog) they could do the same to give them a crazy powerful gun. Even if the server would be required to check the weapons, they could easily program their client to send false info upon the server's request.


Why hack your weapon when a much easily available aimbot is present?
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Re: A file that can be edited to change a weapon's stats

Postby BrosephRadson » Tue Apr 03, 2012 3:34 am

Paratrooper wrote:
BrosephRadson wrote:Another issue with this being client-side is that it would be a lot easier to hack. The same way people can edit the .dll file to alter the graphics (chams, wallhack, no fog) they could do the same to give them a crazy powerful gun. Even if the server would be required to check the weapons, they could easily program their client to send false info upon the server's request.


Why hack your weapon when a much easily available aimbot is present?


Avoid bans from botting or multi bullet hacks, or proof of concept. In fact, i could see that, if this is implemented, the same people who make bots and other hacks could release a hack that modifies the weapon stats for you.
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Re: A file that can be edited to change a weapon's stats

Postby Paratrooper » Tue Apr 03, 2012 3:38 am

BrosephRadson wrote:
Paratrooper wrote:
BrosephRadson wrote:Another issue with this being client-side is that it would be a lot easier to hack. The same way people can edit the .dll file to alter the graphics (chams, wallhack, no fog) they could do the same to give them a crazy powerful gun. Even if the server would be required to check the weapons, they could easily program their client to send false info upon the server's request.


Why hack your weapon when a much easily available aimbot is present?


Avoid bans from botting or multi bullet hacks, or proof of concept. In fact, i could see that, if this is implemented, the same people who make bots and other hacks could release a hack that modifies the weapon stats for you.


Current aimbots can already disable multiple bullets.

Someone hacking the weapon? Sure. Let's program a script so that when someone does damage that's greater than the max, he/she gets kicked. It's all up to the dev team.

EDIT: In addition, I was thinking that this would only be an ordinary .ini config file. Not some sort of .dll, if that's what you're thinking.

And that still doesn't answer why anyone would bother editing damage if they could just use aimbots.
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Re: A file that can be edited to change a weapon's stats

Postby ReubenMcHawk » Tue Apr 03, 2012 2:02 pm

BrosephRadson wrote:The same way people can edit .dll files to alter the graphics (chams, wallhack, no fog) they could do the same to give them a crazy powerful gun.


wat
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Re: A file that can be edited to change a weapon's stats

Postby BrosephRadson » Tue Apr 03, 2012 3:30 pm

Paratrooper wrote:
Current aimbots can already disable multiple bullets.

Someone hacking the weapon? Sure. Let's program a script so that when someone does damage that's greater than the max, he/she gets kicked. It's all up to the dev team.

EDIT: In addition, I was thinking that this would only be an ordinary .ini config file. Not some sort of .dll, if that's what you're thinking.

You dont have to do more than the max damage, just max all the stats and modify the client to send default weapon stats to the server. Really, the mod would only need to max out accuracy and damage. That way, it wouldnt trip any ROF tests, and you could still rape everyone.

Paratrooper wrote:And that still doesn't answer why anyone would bother editing damage if they could just use aimbots.

Like i said, a hack could be developed to do all this for you, replacing the multi-bullet hacks and aimbots with an undetectable cheat.
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Re: A file that can be edited to change a weapon's stats

Postby Frostified » Tue Apr 03, 2012 3:34 pm

I'm not disagreeing with this, but I think it could be too complex for most people.
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Re: A file that can be edited to change a weapon's stats

Postby topologist » Tue Apr 03, 2012 4:00 pm

BrosephRadson wrote:
Paratrooper wrote:
Current aimbots can already disable multiple bullets.

Someone hacking the weapon? Sure. Let's program a script so that when someone does damage that's greater than the max, he/she gets kicked. It's all up to the dev team.

EDIT: In addition, I was thinking that this would only be an ordinary .ini config file. Not some sort of .dll, if that's what you're thinking.

You dont have to do more than the max damage, just max all the stats and modify the client to send default weapon stats to the server. Really, the mod would only need to max out accuracy and damage. That way, it wouldnt trip any ROF tests, and you could still rape everyone.

Paratrooper wrote:And that still doesn't answer why anyone would bother editing damage if they could just use aimbots.

Like i said, a hack could be developed to do all this for you, replacing the multi-bullet hacks and aimbots with an undetectable cheat.


Weapon damage is currently determined by the server, so if a client were to send the default value for that to the server then the server would only register that amount of damage per shot. Accuracy and rate of fire can already be modified relatively easily anyway.
As long as decent algorithms were chosen to keep the stats "level" this would be really fun and make the game much more fun for those who like to customize their play style.

Frostified wrote:I'm not disagreeing with this, but I think it could be too complex for most people.

Then they can stick to the defaults and not worry about it. :P
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Re: A file that can be edited to change a weapon's stats

Postby DoomSplitter » Tue Apr 03, 2012 4:33 pm

Paratrooper wrote:Crap. Forgot to mention that this is client-side.

Uhh, how about we make it server-side so that players don't abuse it?
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Re: A file that can be edited to change a weapon's stats

Postby Carnage » Tue Apr 03, 2012 4:34 pm

It would make the weapons too overpowered, considering that players can edit the damage itself. They could make their rifle have 500 damage, and it would instantly kill someone, even from a leg/arm shot. Honestly, it wouldn't be a good idea to edit the weapon statistics...
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