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BAAAAZZOOOOKAAAAAASSSSSS!!!!

Got a great new idea for the game?

Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Paratrooper » Mon Apr 02, 2012 9:11 pm

*sees the op's post*

Oh.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby JayKay2532 » Tue Apr 03, 2012 11:51 am

Ok guys,

Yeah... I agree with the griefing. Maybe only 2 shots. 1 is just pointless because getting 20-30 STREAKS is HARD. I reckon accuracy should be as good as a rifle but slower. It could also be a door way to detect aimbots as they would be dying to get it. I've read all of your comments. It seems this is debatable.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby MrHaaaaaaxFF » Tue Apr 03, 2012 1:02 pm

JayKay2532 wrote:Ok guys,

Yeah... I agree with the griefing. Maybe only 2 shots. 1 is just pointless because getting 20-30 STREAKS is HARD. I reckon accuracy should be as good as a rifle but slower. It could also be a door way to detect aimbots as they would be dying to get it. I've read all of your comments. It seems this is debatable.

2 shots? Even worse than only 1.
Try to think, if your team mates are building something important near the base, then a griefer came with a bazooka, he shoots at the bottom of that building, BOOM. And if it was STILL repiarable, then that guy would just sprint back to cp and refill. Repeat then AoS is ducked.
I REPEAT WE DONT WANT BAZOOKAS IT WILL RUIN AOS AND NOBODY WOULD PLAY IT ANYMORE AND IT WOULD BE GRIEFERS HEAVEN AND THE GAME IS DUCKED BLAHBLAHBLAH

And 20-30 streaks are not that hard. You just too n00b-ish.
With accuracy of a rifle then i would rather go kill myself.
But detect aimbots? We already have aimbot2 scipt to deal with them.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby MoleMan » Tue Apr 03, 2012 8:04 pm

I'd be fine with a Panzer, as long as it was remotely difficult to grief with it from the tent (nadespam is bad enough). Having a one-shot RPG or equivalent would be very useful in taking out forts as well as people, and with only one ammo the drawback is fairly obvious. The projectile should move slow enough that you could avoid it at long range, however.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby TheOperator » Wed Apr 04, 2012 12:32 am

I Think it would be fine. Bazooka instead of grenades as option, only one shot, only as powerful as grenades, direct impact explosions, and its accuracy decay would be random with a 2x2 block decay for every 20 blocks to prevent zooka sniping.

Basically, you would need to be right on top of enemy to kill them, where it would come into play is destroying small chunks of bases to "breach" them, since grenade explosive blast is only 3x3 cube, meaning with direct impact on a flat surface it would only destroy 18 blocks. Now, an SMG could destroy ALMOST that many very quickly within close range, but it wouldn't instant and you would have everybody know what you were doing.

Bazooka would end up being a close-range "breaching" weapon, and I've always thought we needed one. My idea was TNT that blew up in a 6x6 cube with 2x kill radius of grenade, but you only get one, but bazooka would be easier to program.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby JayKay2532 » Fri Apr 13, 2012 7:07 am

You guys just keep finding ways to argue. Ok, so how about you can't reload it at cp? Only 2 shots and that's it.

Ace of Spades has simplified terrain with simplified weapons. We need it to evolve.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Regret » Fri Apr 13, 2012 7:24 am

JayKay2532 wrote:You guys just keep finding ways to argue. Ok, so how about you can't reload it at cp? Only 2 shots and that's it.

Ace of Spades has simplified terrain with simplified weapons. We need it to evolve.


<<<News Flash>>>

We all like it simple...
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby CommanderCody » Fri Apr 13, 2012 9:14 am

LOOK,IF U WANNA BAZOOKA AND EVERYONE ELSE DOESNT,THEN MOD AOS AND MAKE AN EXPLOSION EFFECT AND SOUND.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby HaloWarLord711 » Fri Apr 13, 2012 5:56 pm

ok,what about bazookas only damage enemy players and vehicles(if they get implemented)
and not blocks
then that solves the issue of griefing :)
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby aosfun20 » Fri Apr 13, 2012 6:27 pm

HaloWarLord711 wrote:ok,what about bazookas only damage enemy players and vehicles(if they get implemented)
and not blocks

that would be more like sonic-wave emitter then.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Sniper101 » Sat Apr 14, 2012 1:39 am

TheOperator wrote:How about this instead. You get bazooka as optional secondary, it has same blast radius as grenade but you only get one and after 30 blocks or so its inaccurate as heck.


Yeah his idea is better. And 20 streaks are actually quite easy to get, just to let you know.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Priok » Sat Apr 14, 2012 1:43 am

if these are added, they should at least be able to destroy blocks. there is really no other point then, the community on this game is just full of babies
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Sniper101 » Sat Apr 14, 2012 1:48 am

I'm 2, you're 3 and where'll all in a tree LALALALA.

Seriously, we don't need bazookas in Ace of Spades. We might need some anti-tank weapons if we get tanks and all in AOS, but I would rather this to be a armour penetrating BERRETT (what else?).
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby JayKay2532 » Sat Apr 14, 2012 2:02 am

HOLD ON!! Single subject only(the bazooka). I can imagine tanks but-NOT YET! I might even get there.

The deal with the bazooka is that it is meant to be better than the grenade. If you had it and there was a clad of enemies in a small hideout, what would you do? BLAST 'EM BACK TO SPAWNING POINT OF COURSE!! Har har, you guys need to loosen up a little! Who said you can't avoid a bazooka? just run the hell away.

Go ahead and argue more if you want. I'll be right here.
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Re: BAAAAZZOOOOKAAAAAASSSSSS!!!!

Postby Sniper101 » Sat Apr 14, 2012 2:05 am

Is your avatar supposed to look like a bear O.0

Okay. Let me say this once again. Bazookas MIGHT be a good idea. BUT, it needs to do less damage then a grenade. It is unreloadable. It only destroys a tiny bit of terrain AND it needs to have terrible accuracy after travelling about 25 or more squares.
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