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The possibilities of .76

Got a great new idea for the game?

Re: The possibilities of .76

Postby Daniella » Sat Jul 07, 2012 11:43 am

Tek2 wrote:These rewards for capturing intel are bad.
Get 3 captures -> shotgun is extremely bad againts you.

This also fights with the philosophy that everyone on the field have equal chances. Some are just better players than others so they win, not because they have collected XP which they used for fancy upgrades. (or played in a server longer)


God forbid we make the least used weapon in the game useful! :P

And also, without upgrades the better players will still be better. It's not supposed to be fair, it's supposed to be equal. Everyone has the opportunity to get an upgrade, whether they're skilled enough to get it is the question. And maybe the best solution to getting the intel isn't direct combat. Instead of always trying to rush through killing every player you see, players who aren't that good at the game can find new, smarter ways of getting the intel. Such as tunneling under the enemy, using stealth or going around.
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Re: The possibilities of .76

Postby Venator » Sat Jul 07, 2012 4:24 pm

NO
this sounds not good
dont like the idea
would be way better when being servertoggable
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Re: The possibilities of .76

Postby Daniella » Sun Jul 08, 2012 6:29 pm

umadbro wrote:NO
this sounds not good
dont like the idea
would be way better when being servertoggable


Usually feedback works a lot better when you actually point out what needs to be changed rather than "NO, I DISAPPROVE". I'm also not sure how possible it would be to make it server toggle-able. Hell, I'm not sure if what I suggested is entirely possible.
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