1:1 gradients should feel like a mountain, when there are 50 of them in a row.
As for diagonals, stairs should just be made less steep then. You've got the spade. You've got the block.
Monsteri wrote:1:1 gradients should feel like a mountain, when there are 50 of them in a row.
As for diagonals, stairs should just be made less steep then. You've got the spade. You've got the block.
Monsteri wrote:You can go around, dig stairs, dig a tunnel or build a bridge. Then in the future your troops will have a faster transport to the enemy areas. That adds extremely lot of startegy, and often those bridges and tunnels become (or rather became) huge struggle points, because they give so much advantage to the other team. And remember, bridges will be very easy to build in the next version.
Monsteri wrote:They don't give you any advantage anymore, and that is ESPECIALLY because of autoclimb. There is just no need for them anymore. Build a bridge? Make a tunnel? Go around?
Nope, push W = profit
Monsteri wrote:But the thing is, if the autoclimb was overall a lot slower (takes about 5 seconds to climb a large hill up, 20 seconds if you jumped across it) walking overall would feel like you were sambling in deep mud. Even in those shallow valleys. It would be honestly annoying.
And autoclimbing ISN'T much slower than walking at the moment.
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