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Slower autoclimb

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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 3:30 pm

1:1 gradients should feel like a mountain, when there are 50 of them in a row.

As for diagonals, stairs should just be made less steep then. You've got the spade. You've got the block.
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 3:41 pm

Monsteri wrote:1:1 gradients should feel like a mountain, when there are 50 of them in a row.

As for diagonals, stairs should just be made less steep then. You've got the spade. You've got the block.

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1:2 -> gentle gradient
1:1 -> stairs
2:1 -> mountain

!!!
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 4:00 pm

Just asking, did you play before autoclimb?

What is so hard about it? Go to a server, and imitate this by looking down when there are lotsa 1:1 steps in a row.

Maybe you'll realise what I am after for.
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 4:08 pm

Not saying hard!

I do it with 2:1 gradients after all!

Just saying that making my thumb hurt just to climb a hill is bad. I'm ok with it to climb a mountain.
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 4:21 pm

You can go around, dig stairs, dig a tunnel or build a bridge. Then in the future your troops will have a faster transport to the enemy areas. That adds extremely lot of startegy, and often those bridges and tunnels become (or rather became) huge struggle points, because they give so much advantage to the other team. And remember, bridges will be very easy to build in the next version.
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 4:25 pm

Monsteri wrote:You can go around, dig stairs, dig a tunnel or build a bridge. Then in the future your troops will have a faster transport to the enemy areas. That adds extremely lot of startegy, and often those bridges and tunnels become (or rather became) huge struggle points, because they give so much advantage to the other team. And remember, bridges will be very easy to build in the next version.

But 1:1 IS stairs!

Everything you just said applies to if we didn't change the autoclimb speed!
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 4:27 pm

They don't give you any advantage anymore, and that is ESPECIALLY because of autoclimb. There is just no need for them anymore. Build a bridge? Make a tunnel? Go around?

Nope, push W = profit
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 4:30 pm

Monsteri wrote:They don't give you any advantage anymore, and that is ESPECIALLY because of autoclimb. There is just no need for them anymore. Build a bridge? Make a tunnel? Go around?

Nope, push W = profit

I say there is an advantage because autoclimb IS significantly slower than normal movement.

However, if you want to increase that advantage I would suggest decreasing the speed while autoclimbing, rather than elaborate special case scenarios!
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 4:33 pm

But the thing is, if the autoclimb was overall a lot slower (takes about 5 seconds to climb a large hill up, 20 seconds if you jumped across it) walking overall would feel like you were sambling in deep mud. Even in those shallow valleys. It would be honestly annoying.

And autoclimbing ISN'T much slower than walking at the moment.
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 5:03 pm

Monsteri wrote:But the thing is, if the autoclimb was overall a lot slower (takes about 5 seconds to climb a large hill up, 20 seconds if you jumped across it) walking overall would feel like you were sambling in deep mud. Even in those shallow valleys. It would be honestly annoying.

And autoclimbing ISN'T much slower than walking at the moment.

How about this then, make autoclimb decelerate you at the same speed that it currently does, but make the minimum speed slower. So for ow valleys it makes no change, but if you walk up 50 stairs you will get slower an slower and slower
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 5:10 pm

Yeah, that'd basically be a stamina system. I thought about it too, but in my opinion it wouldn't be very charmy, nor it would feel like climbing. Maybe it would bring some tactical need for those structures again, but my way of implementing it would bring the need back even more. If you're worried about getting your thumb hurt, I'm sure that along this Ben would bring the autojump back (hold space and W = you keep jumping forward).
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 5:13 pm

In practice it would be similar to to holding space anyway, since you loose velocity while midair and will eventually stop or move VERY slowly while holding space.

EXCEPT THAT I HAVE TO HOLD SPACE WHEN I COULD BE HOLDING NOTHING
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Re: Slower autoclimb

Postby Monsteri » Mon Jan 23, 2012 6:20 pm

Why should this game be so easy?

Huff. I'd be ok with that system, though I still would like mine more.

Maybe we could combine them, so say:

Image

Image

Image

Image

This would again be quite complex though. Give it up already :D
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Re: Slower autoclimb

Postby Gorman » Mon Jan 23, 2012 6:25 pm

I feel like continuing this discussion just so I can read cool comics.
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Re: Slower autoclimb

Postby Monsteri » Tue Jan 24, 2012 2:48 pm

lol.. Well, at least I don't have much to add to it anymore :D

We shall wait for the developer's reflections, if they ever will.
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