Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.
Tek2 wrote:Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.
Grenade already has 3x3 radius and I find it quite big already. Imagine 2 people with rocket launchers, they could take down the cover of enemy team so fast with larger explosion.
Paratrooper wrote:Tek2 wrote:Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.
Grenade already has 3x3 radius and I find it quite big already. Imagine 2 people with rocket launchers, they could take down the cover of enemy team so fast with larger explosion.
I guess that would be the point of the weapon...
MrHaaaaaaxFF wrote:Take the Battlefield 1942 classes as an notable example. They did have an RPG as primary in one of their classes.
wheelz wrote:What would make it balanced is a 5x5 radius and a considerably bad accuracy because rpg go all over the place and very seldom hit their target dead on this will force people to to get closer to their targets and will make shooting from the fog line very difficult
Putin wrote:wheelz wrote:What would make it balanced is a 5x5 radius and a considerably bad accuracy because rpg go all over the place and very seldom hit their target dead on this will force people to to get closer to their targets and will make shooting from the fog line very difficult
Please , please go back to call of duty. The Rpg has a great accuracy and great speed and is hell accurate( This are real life stats ) . I played cod and in cod a rpg can't hit a tank at 10meters range cause it would fly all around like crazy. But believe me or not its near same accurate as a modern AT-4 rocket from the US and it is used to shoot helis at 300+ meters range. So it is everything other then weak slow and un-accurate .
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