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A Change to the Weapon System

Got a great new idea for the game?

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Total votes : 20

Re: A Change to the Weapon System

Postby Paratrooper » Sat Jun 16, 2012 9:15 am

Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.
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Re: A Change to the Weapon System

Postby Tek2 » Sat Jun 16, 2012 9:18 am

Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.

Grenade already has 3x3 radius and I find it quite big already. Imagine 2 people with rocket launchers, they could take down the cover of enemy team so fast with larger explosion.
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Re: A Change to the Weapon System

Postby Paratrooper » Sat Jun 16, 2012 9:21 am

Tek2 wrote:
Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.

Grenade already has 3x3 radius and I find it quite big already. Imagine 2 people with rocket launchers, they could take down the cover of enemy team so fast with larger explosion.


I guess that would be the point of the weapon...
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Re: A Change to the Weapon System

Postby Tek2 » Sat Jun 16, 2012 11:36 am

Paratrooper wrote:
Tek2 wrote:
Paratrooper wrote:Yeah. I guess it's fun that way. Just make it so that it has a higher block damage radius than the grenade.

Grenade already has 3x3 radius and I find it quite big already. Imagine 2 people with rocket launchers, they could take down the cover of enemy team so fast with larger explosion.


I guess that would be the point of the weapon...

But it would be so annoying to fight against. I'd rather have it make 3x3 (at max) and let it have more maximum ammo.
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Re: A Change to the Weapon System

Postby Putin » Sat Jun 16, 2012 1:18 pm

MrHaaaaaaxFF wrote:Take the Battlefield 1942 classes as an notable example. They did have an RPG as primary in one of their classes.

Ur right but the Bazooka from BF1942 Was a strong AT weapon it had near no damage on soldiers , you could shot a bazooka 1m in front of a enemy and he wouldn't die just a direct hit would be a kill :/
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Re: A Change to the Weapon System

Postby scarfacemperor » Sat Jun 16, 2012 3:02 pm

Grenades have negligible destruction compared to your primary weapon. Way faster to destroy a building with your spade or your gun than with grenades.

Having around 10-15 rockets with less power than the grenade would be well balanced I think:
-2x2 block destruction
-250 base damage
-decrease damage by 25 per block
-rockets travels at 25 blocs per second, auto detonates at 75 blocks
-make a trail of smoke after the rocker. The trail remains a few reconds, with the risk of being spotted
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Re: A Change to the Weapon System

Postby MrHaaaaaaxFF » Sat Jun 16, 2012 4:15 pm

2x2 is impossible, cuz there's no center of explosion D:
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Re: A Change to the Weapon System

Postby scarfacemperor » Sat Jun 16, 2012 4:54 pm

Just change the destruction algorithm : center of block less than 1m (or 1m50, still need to consider balance...) from explosion center : destroyed, more than 1 meter : spared
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Re: A Change to the Weapon System

Postby MrMeow » Sun Jun 17, 2012 6:38 am

But... I like explosives.
Anyway the RPG will allow more strategic options if done right.
I think this could be the start of something great!
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Re: A Change to the Weapon System

Postby wheelz » Sun Jun 17, 2012 11:35 am

What would make it balanced is a 5x5 radius and a considerably bad accuracy because rpg go all over the place and very seldom hit their target dead on this will force people to to get closer to their targets and will make shooting from the fog line very difficult
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Re: A Change to the Weapon System

Postby Putin » Sun Jun 17, 2012 10:43 pm

wheelz wrote:What would make it balanced is a 5x5 radius and a considerably bad accuracy because rpg go all over the place and very seldom hit their target dead on this will force people to to get closer to their targets and will make shooting from the fog line very difficult

Please , please go back to call of duty. The Rpg has a great accuracy and great speed and is hell accurate( This are real life stats ) . I played cod and in cod a rpg can't hit a tank at 10meters range cause it would fly all around like crazy. But believe me or not its near same accurate as a modern AT-4 rocket from the US and it is used to shoot helis at 300+ meters range. So it is everything other then weak slow and un-accurate .
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Re: A Change to the Weapon System

Postby wheelz » Sun Jun 17, 2012 11:54 pm

Putin wrote:
wheelz wrote:What would make it balanced is a 5x5 radius and a considerably bad accuracy because rpg go all over the place and very seldom hit their target dead on this will force people to to get closer to their targets and will make shooting from the fog line very difficult

Please , please go back to call of duty. The Rpg has a great accuracy and great speed and is hell accurate( This are real life stats ) . I played cod and in cod a rpg can't hit a tank at 10meters range cause it would fly all around like crazy. But believe me or not its near same accurate as a modern AT-4 rocket from the US and it is used to shoot helis at 300+ meters range. So it is everything other then weak slow and un-accurate .

Hold the phone. The accuracy in for the rpg in cod is brilliant. If you timed it right you could take down any helicopter. Why does every cod hater think every idea that they dont like comes from cod
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Re: A Change to the Weapon System

Postby Paratrooper » Mon Jun 18, 2012 12:01 am

Gorman pointed out that making the RPG inaccurate would nullify it's purpose. I have to agree with him, because RPGs were meant in AoS to destroy structures from a long range. Maybe slow down the speed of the rocket, just enough so that the player may sprint to cover from an approaching rocket launched at fog range.
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Re: A Change to the Weapon System

Postby Putin » Mon Jun 18, 2012 12:03 am

The RPG you described had so much same with cod RPG. ( omg I called that a RPG )
Also to be sure I talked about the COD-" 4 " Rpg-7 I Haven't played any other ( yes I have but I forgot how they'r RPGs Fly)

@paratrooper
Nice idea I would 2 like a slow rocket unrealistic but fun for game-play. But I hated his point " the rpg should be inaccurate and you would have to run to a enemy and stick your Rpg-Tube in his mount to be sure u would hit him.
Anyway I heard Rpg will not " fly around left up etc. " it will be more like a mortar shell fly straight but will fall making it harder for long range and useable as a mortar/rpg :P .
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Re: A Change to the Weapon System

Postby wheelz » Mon Jun 18, 2012 12:52 am

Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer
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