AZaz09dude wrote:ChaosTLW wrote:WHO needs those? Those are not needed, they are nice additions aimed at making the game more varied, but they are not needed to cover any specifical range.
Besides, wtf, guided missile to destroy aircraft, something we do not have, that launch airstrikes, something that is NOT in the vanilla game? Nope
Besides, I don't see the pistol as a "light handy assassin's weapon",(the shotgun already covers that, because you want to kill as fast as possible, even if with some noise) but rather as an emergency weapon, to defend yourself if you are caught reloading. It is going to be important specially with the Rifle magazine nerf.
oh really? then y r they going to add the hmg and rpg?
Varun wrote:Yeah with the guided missile thing, why? Its pretty easy to survive an airstrike, unless you're one of the people who thinks they can run faster than the fragments of a grenade. And, its really not an airstrike, just a shitload of magical grenades that God sends to you to aid in the war against the Green scum.
Tarkaris wrote:Having read the thread I will say this:
Ever had an enemy rush you while you were behind cover and needed to reload? Pistol would help for when the enemy is out of shovel range.
Second, Play A game of SWAT in Halo Reach. I guarantee you will have to switch from your rifle to your pistol if you want any sprees to continue and are constantly being attacked.
And have you tried building when a pack of enemies is shooting at you? Blocks will buy you a little time but not enough.
And yes, I am a tactical thinker. If I can avoid shooting you to grab intel I will with tunnels when possible.
ZaPhobos wrote:...because the pistol is overpowered in every halo game, that's why. The damn thing is a sniper's weapon. Here it would actually be like a pistol, not too powerful, but not too overpowered, and have a fair bit of spread to its shots, it is just a pistol. Since the SMG is pretty much an MP5 9mmm michine pistol I vouch that it be like a .45, it has the stopping power, but not too much capacity and a decent rate of fire. It is a war, after all.
MrMeow wrote:The way to make this work would be that you would have to be standing still, Aiming at the head and controlling recoil to get kills. I mean, the damage of 10 SMG shots? I'd just use a pistol for a primary. Spade should be a better choice for CQC than the pistol. The pistol should have 2-3 clips to get you back to refill.
Head - 25
Torso - 10
Limbs - 5
Clip - 8 rounds
Reserve - 16 Rounds
Honestly, It should only be good at mid range to very close range.
ChaosTLW wrote:IMO, the damage profile should be somewhat like this:
Headshot: 30
Torso: 20
Limb:15
This way it would be 4 hits to the head, 5 to the body and at 7 to limbs to kill.
I think that around 10~12 rounds on the magazine would be enough?
Also, what if we add damage drop-off for the sidearm? If damage drop-off gets implemented for sidearms, then the whole picture changes. It could be something like this:
Headshot: 35 up to 20 blocks, 30 around 50 blocks, 20 beyond.
Torso: 30 until 20 blocks, 20 around 50 blocks, 18 beyond.
Limb: 20 up to 20 blocks, 15 around 50 blocks, 10 beyond.
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