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New Game Mode: Tournament

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New Game Mode: Tournament

Postby FaZe » Wed Jun 13, 2012 3:07 am

I'd like to expand the suggestion made here in the pyspades forum section, and clarify some bits: viewtopic.php?f=79&t=9446

So, here's how the game works:

1. Everyone spawns, and players are teleported to separate mini-arenas.
2. Two people go to each arena, and are barricaded behind walls on either end.
3. Server can configure which weapons can or cannot be utilized.
4. Timer counts down, the barricades break (last team standing style) and each pair fight it out until one kills the other.
5. The winners move on to the next round, and steps 2-4 are repeated until only one person (the winner) remains. (Basically, you start with 32 players, and the next round there are 16, then 8, 4, 2, 1.)
6. If you are killed and eliminated, you can spectate the other matches.
7. If an odd number of people are in the server, some people are teleported to an arena specifically designed for 1v1v1.
8. If dying once (maybe by luck) and getting eliminated seems unfair, servers can change the number of kills you need to get before advancing to the next round.
Last edited by FaZe on Wed Jun 13, 2012 3:31 am, edited 1 time in total.
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Re: New Game Mode: Tournament

Postby Paratrooper » Wed Jun 13, 2012 3:30 am

Why only semi?
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Re: New Game Mode: Tournament

Postby FaZe » Wed Jun 13, 2012 3:31 am

Imo, it's the gun that best represents your skill level. I guess the server can configure what can or cannot be used. Changed OP.
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Re: New Game Mode: Tournament

Postby PyroKnight » Wed Jun 13, 2012 4:34 am

Yup, the semi's are much more precise so in a battle between them the critical difference is in player accuracy, not weapon bullet spread.
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Re: New Game Mode: Tournament

Postby Krooper » Wed Jun 13, 2012 4:53 am

This is gonna be awesome, but again, who's goin' to make all the scripts for that? And I think, even anyone did write the script, it is possible, that the engine is just going to crash, because you'll have to select certain parts and delete them, then all that thing with teleporting (and sorting players), and those mini-arenas - will there even be enough space for them? (it's 16 arenas in total, + I bet, you would like to add a special arena for the final round). I bet, the engine is not gonna hold it, but, you know, it's worth a try, we just need someone to make the coding.
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Re: New Game Mode: Tournament

Postby Ki11aWi11 » Wed Jun 13, 2012 7:54 am

Why don't you just organise a 1v1 comp?
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Re: New Game Mode: Tournament

Postby SICKfudge » Wed Jun 13, 2012 1:15 pm

Also what about the wait, its bad enough on last team standing but on this i see waits of between 10-15 mins for (if you suck) >30secs of gameplay
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Re: New Game Mode: Tournament

Postby Krooper » Wed Jun 13, 2012 5:38 pm

SICKfudge wrote:Also what about the wait, its bad enough on last team standing but on this i see waits of between 10-15 mins for (if you suck) >30secs of gameplay

I'm actually not concerned about that, neither should you: ever played Counter Strike? If you die, you have to wait till the end of the round, which is 5-10 minutes, spectating. It IS completely fair. The new mode WILL work (and I'll probably be it's "regular customer" ;) The only problem is, as said many times before, CODING all that. It's going to take weeks to make it work (if it's even possible).
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Re: New Game Mode: Tournament

Postby FaZe » Wed Jun 13, 2012 7:37 pm

SICKfudge wrote:Also what about the wait, its bad enough on last team standing but on this i see waits of between 10-15 mins for (if you suck) >30secs of gameplay


Remember that there is only 6 rounds, and each one lasts around 10 seconds.
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Re: New Game Mode: Tournament

Postby DrDeath » Wed Jun 13, 2012 11:29 pm

FaZe wrote:
SICKfudge wrote:Also what about the wait, its bad enough on last team standing but on this i see waits of between 10-15 mins for (if you suck) >30secs of gameplay


Remember that there is only 6 rounds, and each one lasts around 10 seconds.

10 seconds only? that's not very much.... and i dont think servers can make a 1 vs 1 vs 1 match because the engine needs to be modified to use more than 1 team
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Re: New Game Mode: Tournament

Postby ugotpiez » Sat Jun 16, 2012 12:06 am

Why not just have the extra player automatically changed to Spectator, to view the matches, and once one is done, he can play again.
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Re: New Game Mode: Tournament

Postby DrDeath » Sat Jun 16, 2012 12:10 am

ugotpiez wrote:Why not just have the extra player automatically changed to Spectator, to view the matches, and once one is done, he can play again.

i dont think the engine and coding together can make an autochanging side app so the server chooses a player team between the available 3
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Re: New Game Mode: Tournament

Postby DrunkenChild » Sat Jun 16, 2012 1:10 am

this would be so unballanced,

Round start 3,2,1 Round start shotty dead, and is they maraclously surivied the other person is shotty dead.
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Re: New Game Mode: Tournament

Postby Paratrooper » Sat Jun 16, 2012 1:12 am

DrDeath wrote:
ugotpiez wrote:Why not just have the extra player automatically changed to Spectator, to view the matches, and once one is done, he can play again.

i dont think the engine and coding together can make an autochanging side app so the server chooses a player team between the available 3


Check Free For All. You are automatically switched to the other side by the server whenever you die.
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Re: New Game Mode: Tournament

Postby FaZe » Sat Jun 16, 2012 1:13 am

EDIT: nvm.
Last edited by FaZe on Sat Jun 16, 2012 1:14 am, edited 1 time in total.
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