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Different skins per weapon

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Different skins per weapon

Postby ChaosTLW » Tue May 29, 2012 8:06 pm

I don't know if this was suggested(I've only found about different skins per team), and didn't find on search.

I think that we should have a different player skin for each different weapon, so a Rifleman could have a camo-ish skin, SMG have a more "grunt" skin, shotgun guy gets "Infiltrator" skin, etc.
Maybe on default, there are little differences only, but you should be able to further modify each skin. Would give modders a hell of some great content to work on.

Maybe this could go with the "different skins per team" suggestion, so Blue side is e.g American Sniper(Rifle), Soldier(SMG) and Infiltrator(Shotgun), while Green side gets Vietnamese/Korean guerrila equivalents.
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Re: Different skins per weapon

Postby scarfacemperor » Tue May 29, 2012 9:43 pm

You mean, having several skins for the same weapon, and choosing ingame which one to use ?

Why not, but I'd prefer uploading weapon skins to the server so everyone could see what weapons someone has.
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Re: Different skins per weapon

Postby ChaosTLW » Tue May 29, 2012 11:26 pm

scarfacemperor wrote:You mean, having several skins for the same weapon, and choosing ingame which one to use ?

Why not, but I'd prefer uploading weapon skins to the server so everyone could see what weapons someone has.


Well, no, what I meant is that for each "class" there is would be a different player skin.
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Re: Different skins per weapon

Postby Articsledder » Wed May 30, 2012 12:19 am

I think it could be achievable the same way arms are, by just putting a bunch of voxels onto the rear of the gun model and lining them up with the player model.
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Re: Different skins per weapon

Postby IrishElf » Wed May 30, 2012 12:58 am

If I understood correctly;

You're suggesting that you can assign three player skins packages that would change depending on whether a person is using semi, SMG, or shotgun.

If that's the case then I wholeheartedly agree.
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Re: Different skins per weapon

Postby MrHaaaaaaxFF » Wed May 30, 2012 1:05 am

Why not? I love too see this being implemented.
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Re: Different skins per weapon

Postby ChaosTLW » Wed May 30, 2012 2:00 am

IrishElf wrote:If I understood correctly;

You're suggesting that you can assign three player skins packages that would change depending on whether a person is using semi, SMG, or shotgun.

If that's the case then I wholeheartedly agree.

Yeah, exactly that.


Articsledder wrote:I think it could be achievable the same way arms are, by just putting a bunch of voxels onto the rear of the gun model and lining them up with the player model.

Yeah, it would be possible for when standing, but when sprinting or crouching, it would look weird.
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Re: Different skins per weapon

Postby shielawin » Wed May 30, 2012 7:16 am

by implementing such suggestion, i think it could be great to apply such thing.
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Re: Different skins per weapon

Postby robotnik185 » Wed May 30, 2012 9:52 am

This would be a great idea, and it would add a whole new level of customization.
For instance:
Rifle = Sniper
Shotgun = Scout
SMG = Heavy weapons guy
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Re: Different skins per weapon

Postby scarfacemperor » Wed May 30, 2012 10:39 am

That's a great idea, it could be combined with team skins also.
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Re: Different skins per weapon

Postby wheelz » Wed May 30, 2012 12:33 pm

+1 this idea
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Re: Different skins per weapon

Postby Varun » Wed May 30, 2012 12:35 pm

I really like this one. Its one of the more sane, and achievable, ideas that people have come up with. +1 for this idea.
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Re: Different skins per weapon

Postby Sniper101 » Wed May 30, 2012 2:30 pm

Use Ml_Modloader. It's a nice tool to play with.
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Re: Different skins per weapon

Postby ChaosTLW » Fri Jun 01, 2012 6:35 pm

Sniper101 wrote:Use Ml_Modloader. It's a nice tool to play with.

What the hell does L_M's ModLoader have to do with the suggestion???
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Re: Different skins per weapon

Postby Pvtrex » Fri Jun 01, 2012 6:49 pm

Great idea +1
You just gotta love that feeling when you're using a smg and you flank 3 rifle players huddle together in 1 spot.
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