Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Idea for Falling Structures

Got a great new idea for the game?

What Idea do you like for falling structures?

Current Method
0
No votes
Mat^2's (soon to be implemented)
0
No votes
Proposal 1
0
No votes
Proposal 2
2
14%
Proposal 1 & 2 (Depending on Structure Size)
12
86%
 
Total votes : 14

Idea for Falling Structures

Postby Ki11aWi11 » Wed May 02, 2012 12:33 pm

Hi everybody!

Currently as most of you would undoubtedly know, when you mine out the bottom of a structure so the blocks above are destroyed, the animation for the destruction has the structure rotate around a point with in the middle of the structure until that middle point hits the first horizontal surface resulting in the entire falling entity exploding. While this animation has been alright, I believe it could be upgraded to look cooler, as currently when you topple large structures like the bridge on bridge maps, or when your tunnel out a mountain from below, or when you collapse a skyscraper in Capitol, the destruction animation looks kinda stupid with one side of the entity rising high into the sky. For this I have two possible ideas for how falling structures are to be destroyed.

Image
Figure A: A Structure in Ace of Spades.

Image
Figure B: The current method for the structure to fall.

My first idea is for the structure to fall over with the point at which the entity is rotated around being in the base of the structure, with the structure falling over sideways. Imagine say a baseball bat standing upright, you let go of it and it falls over sideways by rotating around the base, however when it hits the ground it explodes into a million voxels. This would make toppling tall sniper towers look cool, however for structures like the bridges on bridge wars this would still look stupid like it does now.

I saw Mat^2 new way for the structures to fall in his preview videos however I believe these would be better then simply fading the object out.

Image
Figure 3: Proposal 1.

This why I have a second idea which I believe is far better. Instead of having the structure rotate about as it falls, it should simply fall vertically into the ground until the highest point of the falling entity disappears below the surface. However, as it falls hundreds of voxels come flying out from the point where the falling entity collides with ground. Visualise a apartment building with explosives detonating on the ground floor/lobby. The entire structure just surges downward in one piece while at the base of this falling structure it is exploding as it comes into contact with the ground.

Image
Figure 4: Proposal 2 (by far the cooler proposal)
Last edited by Ki11aWi11 on Thu May 03, 2012 9:35 am, edited 1 time in total.
Image
Image
User avatar
Ki11aWi11
Member
 
Posts: 296
Joined: Wed Mar 21, 2012 12:07 pm
Location: Inside a bunker in Trenches.

Re: Idea for Falling Structures

Postby armandux1 » Wed May 02, 2012 12:41 pm

I think that proposal 1 would look good, and if the building is tall/big enough it would make a big dust cloud/clouds when it smahses the ground.
AoS is NOT Minecraft with guns !!!
User avatar
armandux1
Member
 
Posts: 251
Joined: Mon Jan 23, 2012 3:27 pm
Location: Somewhere....In your mind !!! 0_0

Re: Idea for Falling Structures

Postby Gorman » Wed May 02, 2012 1:17 pm

A pretty simple physics engine could provide a 'realistic compromise' between your suggestions. Depending on the center of mass different things would happen, unbalanced objects would rotate, balanced objects would fall straight down, etc.
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: Idea for Falling Structures

Postby Danqazmlp » Wed May 02, 2012 1:21 pm

I like proposal 2.
User avatar
Danqazmlp
Member
 
Posts: 261
Joined: Thu Mar 08, 2012 10:04 pm

Re: Idea for Falling Structures

Postby MrHaaaaaaxFF » Wed May 02, 2012 4:50 pm

All proposal, but ramdomize them. Tjere, that would be good :D
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: Idea for Falling Structures

Postby scarfacemperor » Wed May 02, 2012 7:37 pm

Yeah it looks nice

Add a calculator for the kind of destruction choosen : light destructed objects use proposal 1 and heavy (buildings...) proposal 2.
Image
The Scarmory : all my mods : viewtopic.php?f=71&t=6995
Mass Effect Pack V.7 Available - scopes (finally) included !
"cease fire, Grenadier ! The Old Guard only fights with the spade"
User avatar
scarfacemperor
Member
 
Posts: 274
Joined: Mon Feb 13, 2012 9:17 pm
Location: France

Re: Idea for Falling Structures

Postby armandux1 » Wed May 02, 2012 9:53 pm

scarfacemperor wrote:Yeah it looks nice

Add a calculator for the kind of destruction choosen : light destructed objects use proposal 1 and heavy (buildings...) proposal 2.

After a while this is what i started thinking.

Both ways of destruction look nice, so maybe "light" destruction would be (these numbers are probably not correct)1-80 blocks and "heavy" destruction would be 81 blocks and up...

P.S. You should add "Proposal 1&2" to the poll. :)
AoS is NOT Minecraft with guns !!!
User avatar
armandux1
Member
 
Posts: 251
Joined: Mon Jan 23, 2012 3:27 pm
Location: Somewhere....In your mind !!! 0_0

Re: Idea for Falling Structures

Postby Ki11aWi11 » Thu May 10, 2012 8:26 am

armandux1 wrote:
scarfacemperor wrote:Yeah it looks nice

Add a calculator for the kind of destruction choosen : light destructed objects use proposal 1 and heavy (buildings...) proposal 2.

After a while this is what i started thinking.

Both ways of destruction look nice, so maybe "light" destruction would be (these numbers are probably not correct)1-80 blocks and "heavy" destruction would be 81 blocks and up...

P.S. You should add "Proposal 1&2" to the poll. :)


I added it to the poll.
Image
Image
User avatar
Ki11aWi11
Member
 
Posts: 296
Joined: Wed Mar 21, 2012 12:07 pm
Location: Inside a bunker in Trenches.


Return to Game



Who is online

Users browsing this forum: No registered users and 1 guest