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Flamethrower Concept

Got a great new idea for the game?

Re: Flamethrower Concept

Postby ThomasArcane » Mon Apr 23, 2012 4:05 am

Paratrooper wrote:
ThomasArcane wrote:
Paratrooper wrote:http://wiki.answers.com/Q/Does_a_flamethrower_blow_up_if_you_shoot_it

Unless it's a tracer, it's highly unlikely to explode.


Forgetting the guns in-game use tracers?


They are NOT tracers. They are regular bullets.


* opens the KV.6 file *
I beg to differ.
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Re: Flamethrower Concept

Postby Paratrooper » Mon Apr 23, 2012 4:44 am

Tracer rounds are just rounds that emit a light. This is used to see where the bullet goes and correct for wind and drop.

The rounds in AoS are real bullets (The ones that kill). Tracer bullets don't really penetrate, they just burn.

The tracers in AoS are just for aesthetics.
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Re: Flamethrower Concept

Postby ThomasArcane » Mon Apr 23, 2012 5:43 am

There are still tracers.
It will blow up.
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Re: Flamethrower Concept

Postby ChaosTLW » Mon Apr 23, 2012 3:32 pm

ThomasArcane wrote:There are still tracers.
It will blow up.


Purely aestecthic(Am I writing it right?) tracers.
As someone already said, tracer bullets are not really made for combat, they do not penetrate, they simply burn.
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Re: Flamethrower Concept

Postby MrHaaaaaaxFF » Mon Apr 23, 2012 3:38 pm

Well, atleast OP explain how it will work CORRECTLY.
Means /support. This weapon will make AoS player somehow more team-play.
Also, don't forget that the more near the flamethrower, the more damage the enemy will recieve.
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Re: Flamethrower Concept

Postby Arctic » Mon Apr 23, 2012 7:01 pm

Seems like a good idea, but it will not be very effective on maps that do not have obstacles or too many flanking options. Good for certain purposes as it has been mentioned - hope it gets added! :)
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Re: Flamethrower Concept

Postby Articsledder » Mon Apr 23, 2012 8:43 pm

MrHaaaaaaxFF wrote:Well, atleast OP explain how it will work CORRECTLY.
Means /support. This weapon will make AoS player somehow more team-play.
Also, don't forget that the more near the flamethrower, the more damage the enemy will recieve.



I mentioned all of that


Arctic wrote:Seems like a good idea, but it will not be very effective on maps that do not have obstacles or too many flanking options. Good for certain purposes as it has been mentioned - hope it gets added! :)


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Re: Flamethrower Concept

Postby ThomasArcane » Tue Apr 24, 2012 2:05 am

ChaosTLW wrote:
ThomasArcane wrote:There are still tracers.
It will blow up.


Purely aestecthic(Am I writing it right?) tracers.
As someone already said, tracer bullets are not really made for combat, they do not penetrate, they simply burn.


Who cares it is a tracer, If it is a tracer it will blow up. Maybe the first round is a bullet and the second is a tracer?
And if you put it that way, It's a game.
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Re: Flamethrower Concept

Postby DrunkenChild » Tue Apr 24, 2012 5:39 pm

not even going to read. In real life a flam thrower only shots out 15ft or so.
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Re: Flamethrower Concept

Postby Articsledder » Tue Apr 24, 2012 8:26 pm

DrunkenChild wrote:not even going to read. In real life a flam thrower only shots out 15ft or so.


If you had read, you would know the range on this one is 20 blocks.
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