UltimateCarnage wrote:It would make the weapons too overpowered, considering that players can edit the damage itself. They could make their rifle have 500 damage, and it would instantly kill someone, even from a leg/arm shot. Honestly, it wouldn't be a good idea to edit the weapon statistics...
IrishElf wrote:However, I'd definitely be for allowing server owners to fine tune just about every aspect of the weapons including which can utilized on their server[s] and which cannot [Throwback rifle only servers, Shotgun madness, Grenade only for example.]
TheSifodias wrote:Here's what would be the perfect stats then if this were to ever work:
Rifle: Insta-Kill on body and head. 50 damage on arms and legs. 25 bullets but low rof and high recoil. Doesn't matter because the damage and pinpoint accuracy would make up for it. In maps like hallway, so over power that this would be treated like an aimbot.
SMG: It becomes an lmg with 500 bullets, low damage, and low accuracy, and high rof. Or it becomes a marksman's assault rifle with high damage, medium accuracy, 70-80 bullets and medium rof.
Shotgun: The Griefer Tool: Massive block damage. Lots of bullets, but very low player damage.
The One Shot One Kill: Massive damage, low rof, normal bullets but rifle-like accuracy.
UltimateCarnage wrote:Well, why would someone want to lower their damage dealt?
Paratrooper wrote:I guess this idea just had a VERY bad first-impression (mostly due to the fact that people didn't read through the picture I posted).
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