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[POLL] Better block falling physics.

Got a great new idea for the game?

Dynamic destruction?

Both
12
63%
Only the breaking apart feature
2
11%
Only the destruction/damage feature
1
5%
None
4
21%
 
Total votes : 19

[POLL] Better block falling physics.

Postby ThisFrickinSite » Sun Apr 01, 2012 6:31 am

As it is right now, when a structure falls it just all stays in one piece as parts of it clip through walls and other objects and no matter what you do it will always have the same rotation as it falls and never be hit off in a direction. I thought that it would while that works for things that have just been cut from their supports (kinda), it does not for something like grenade explosions where it could fling pieces of the 3x3x3 block that it can destroy into other things. of course grenades are not that power full but i still think that other explosions that may be there in the future should have this ability and structures falling should be able to break up as well. And something that would hugely compliment the new realism of the wall breaking would be its ability to break other objects as it falls through the air. I don't think i need to explain this part.
Example: Wall A falls through the air and breaks apart. Piece 1 of Wall A hits Roof B and it caves in. Roof B travels with less force and does not take out the bottom of the suspended sniper nest. Piece 2 of Wall A flies a few blocks to the side and misses Roof B. It instead takes out the horribly designed bridge holding up the nest killing all of the survivors of the roof cave in.
Last edited by ThisFrickinSite on Sun Apr 01, 2012 6:49 am, edited 1 time in total.
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Re: Better block falling physics.

Postby ChaosTLW » Sun Apr 01, 2012 6:39 am

YES
YEEEES
YYYYYYEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Re: Better block falling physics.

Postby ThisFrickinSite » Sun Apr 01, 2012 6:41 am

my only worry about this is how the really slow computers may handle this. but i dont think it will be much of a problem because if they can handle the bridgewars map collapsing than this should be no problem.
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Re: [POLL] Better block falling physics.

Postby Articsledder » Sun Apr 01, 2012 8:20 pm

Might take a bit of coding wizardry to make it happen. Sounds great though.
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Re: [POLL] Better block falling physics.

Postby DrunkenChild » Sun Apr 01, 2012 10:48 pm

Yes but excessive. It is fine how it is, It will just make the game slower.
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Re: [POLL] Better block falling physics.

Postby nothjarnan » Mon Apr 02, 2012 5:29 pm

YES YEEEESSSS!!!!
it have to be implemented!!
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Re: [POLL] Better block falling physics.

Postby Fangedbeast » Mon Apr 02, 2012 6:40 pm

Hmm..
But i have no idea if the engine can do this...
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Re: [POLL] Better block falling physics.

Postby MrHaaaaaaxFF » Tue Apr 03, 2012 2:23 pm

Dreamed for years...............
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Re: [POLL] Better block falling physics.

Postby Diggy » Wed Apr 04, 2012 2:50 am

I vote both, but we need to make sure that the force from one wall falling can't make dominoes (think what would happen to urban maps). basically, the strength of falling blocks QUICKLY diminishes. also, LAAAAG. but other than that, really nice idea.
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