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How Helicopters Should Work.

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Re: How Helicopters Should Work.

Postby DarkDXZ » Fri Mar 30, 2012 11:28 am

lehma18 wrote:I thought about it, and i'd like to see them implemented like this;

-Unlocks when intel is captured (There should be a vote if the choppers are unlocked right away)
Seems legit, but...Yea, "but"
-Two pilots. If the "primary"-pilot is shot, the second one will take control of the chopper. Pilots die instantly when shot, no matter what weapon. (Just becourse we don't have heavy explosives, and can't have them until we get a proper way of dealing with griefers.)
Agreed. Pilots should be "fragile", especially if we would be getting medics someway.
-No hotkeys to switch your position to cockpit. You choose your position when the chopper is in ground.
Aww...I don't think so.
-4 seats + turret and a guy who feeds bullets to the mounted HMG. The HMG should have the same damage as the smg, and only slightly faster RoF. Again, one shot = Death. The passengers can switch to turret and/or feeding.
I don't really think that helis should have any mounted weapons. At least, not vanilla.
-500 health. It might seem a lot, but think how much the smg deals damage. Landing too roughly will damage the chopper.
500? IMO 250, or something around it...
-Mechanic class. Yes, this thread's about helicopters, but since this relates to them, i'll put it here. Nothing special, really. The spade will be replaced by a wrench, which can't break blocks but will repair helicopters instead. The repair-rate should propably be something around 50 hp/sec, which, again, seems like a lot. But if the heli has 500 health, it'd take atleast 10 seconds to repair it fully from 10 hp or so. If it isn't protected from bullets, it will take even longer and will be destroyed if it takes damage faster than the mechanic can repair it.
Hmm...I don't really know.
-If destroyed, you will need to wait two waves until it re-spawns.
Goddamn abusable with setting max. respawn time to 5, or so...
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Re: How Helicopters Should Work.

Postby lehma18 » Fri Mar 30, 2012 3:05 pm

Seems legit, but...Yea, "but"

Then, how would you want implement it? Killstreaks? That's a bad idea, and we all know that. I can already see all the butthurt, when everyone's cheating to get the helicopters.

-No hotkeys to switch your position to cockpit. You choose your position when the chopper is in ground.
Aww...I don't think so.

No point of shooting the pilots, if people can magically teleport to the cockpit.

-500 health. It might seem a lot, but think how much the smg deals damage. Landing too roughly will damage the chopper.
500? IMO 250, or something around it...

You're thinking only how fast YOU could destroy the chopper, but when theres 12 people raining bullets at it, 500 hp would last for a couple of seconds

-If destroyed, you will need to wait two waves until it re-spawns.
Goddamn abusable with setting max. respawn time to 5, or so...
[/quote]
Well, if there's a better way of doing it i'd be glad to hear it. There's always those dicks who abuse the game, there's no way of stopping it.
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Re: How Helicopters Should Work.

Postby Priok » Fri Mar 30, 2012 5:12 pm

I think lehma has a good idea of this, Halo has a sort of similar thing. you can really take down the airplanes/helicopters in that game with just your rifle, it takes a while, but if you have 3-5 people shooting at it at once it would go down pretty quickly, even without killing anybody before the helicopter crashes.

also, not being able to switch makes it more fun, so if your pilot gets shot out, it makes it so there would actually be a point in people doing that
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Re: How Helicopters Should Work.

Postby Space101 » Fri Mar 30, 2012 5:16 pm

The chopper should have a healing station/ammo station like in BF2, you could also drop ammo crates which can be used by any team.
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Re: How Helicopters Should Work.

Postby Fleischgeruch » Fri Mar 30, 2012 5:46 pm

I'm not so sure. The chopper then should move pretty slowly (let's say as fast as a player can sprint) otherwise it would be able to cross the map too quickly. But then its durability would have to be boosted.
(Can't be too fast and too strong at the same time.) Other than that, I think it's a good idea.
As for jet planes - no way. Maps are too small to harbor such fast-moving vehicles.
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Re: How Helicopters Should Work.

Postby ChaosTLW » Fri Mar 30, 2012 6:32 pm

lehma18 wrote:
Seems legit, but...Yea, "but"

Then, how would you want implement it? Killstreaks? That's a bad idea, and we all know that. I can already see all the butthurt, when everyone's cheating to get the helicopters.
Helis spawn as normal,but take an ass-long time.

-No hotkeys to switch your position to cockpit. You choose your position when the chopper is in ground.
Aww...I don't think so.

No point of shooting the pilots, if people can magically teleport to the cockpit.
Maybe you cant see if the pilot was shot down,so you would only know if the heli suddendly starts to fall. Also, a small start-up time would be needed.


-500 health. It might seem a lot, but think how much the smg deals damage. Landing too roughly will damage the chopper.
500? IMO 250, or something around it...

You're thinking only how fast YOU could destroy the chopper, but when theres 12 people raining bullets at it, 500 hp would last for a couple of seconds
I think that it should be around 300, but would take less damage than a player.

-If destroyed, you will need to wait two waves until it re-spawns.
Goddamn abusable with setting max. respawn time to 5, or so...

Well, if there's a better way of doing it i'd be glad to hear it. There's always those dicks who abuse the game, there's no way of stopping it.
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Re: How Helicopters Should Work.

Postby MegaDeuce » Fri Mar 30, 2012 7:08 pm

Thinking about the helicopter toughness issue... maybe it could be made up of different parts, and each part could have a different armor level and take damage independently. Say there's five sections: main body, left side, right side, tail, and rotor blades. The front could be the heaviest-armored, the tail weaker, and hitting the rotor blades could deal alot of damage (but it'd be hard since they're moving).

If the main-body or tail or rotor blades are destroyed, the helicopter is destroyed. If the sides are destroyed, they break off and expose the crew.

That way a skilled player would do noticeably better against a helicopter, and there'd be more depth to getting into a fight with one (Not just spraying bullets at it until it blows up.)

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See the damage indicator in the lower-right? It'd work just like the old MechWarrior games.
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Re: How Helicopters Should Work.

Postby DrPockets » Fri Mar 30, 2012 7:33 pm

If we have helicopters, shouldn't we also have some parachutes?
My idea for parachutes is that we all get 1 that can be replenished at spawn.
If we are high enough in the air we hold down the space bar for a second
Then it deploys and we float down at a slow enough pace where we don't take fall damage.
Any other ideas?
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Re: How Helicopters Should Work.

Postby DarkDXZ » Fri Mar 30, 2012 8:04 pm

DrPockets wrote:If we have helicopters, shouldn't we also have some parachutes?
My idea for parachutes is that we all get 1 that can be replenished at spawn.
If we are high enough in the air we hold down the space bar for a second
Then it deploys and we float down at a slow enough pace where we don't take fall damage.
Any other ideas?


Pretty (much).

Paratrooper's avatar shows it nicely enough, iMO.
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Re: How Helicopters Should Work.

Postby Priok » Fri Mar 30, 2012 8:31 pm

that's a good idea with the damaged areas, Red Orchestra also does this(at least with people, but vehicles too I think). Maybe the rotor could be a weak point, but there would have to be some protection against 1-2 bullets for the pilot, because right now it seems too easy to head shot people, but maybe if the helicopter moves fast enough it would be fine.
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Re: How Helicopters Should Work.

Postby Fluttershy » Fri Mar 30, 2012 8:34 pm

I kind of like the idea of not having parachutes and simply having to land the helicopter to unload the soldiers, it makes it harder to simply drop people into the enemy territory (inb4thatsthewholepoint) and makes it a challenge and necessity to control an area near enemy spawn to utilize it to its full effect.
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Re: How Helicopters Should Work.

Postby ChaosTLW » Fri Mar 30, 2012 8:47 pm

Fluttershy wrote:I kind of like the idea of not having parachutes and simply having to land the helicopter to unload the soldiers, it makes it harder to simply drop people into the enemy territory (inb4thatsthewholepoint) and makes it a challenge and necessity to control an area near enemy spawn to utilize it to its full effect.


Exactly, either that, or make it so you lose a small amount of health when you land, like, 10 hp, cause landing with a parachute isn't always like sitting in a soft bed.
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Re: How Helicopters Should Work.

Postby MegaDeuce » Fri Mar 30, 2012 10:11 pm

In Battlefield I used to steal planes just so I could get myself to the front line faster.
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