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new weapon and classes suggestions and others

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new weapon and classes suggestions and others

Postby astinkypuppy » Sat Mar 17, 2012 8:53 pm

I though up of some ways to make defending and squad play a little more fun here are the classes and weapons I thought up of being added to the game:

1: sniper, like the rifle but has a scope that makes targeting easy and has more power so it only takes 2 body shots instead of 3, downside is that it has half the ammo (5 per clip).

2: medic, armed with a pistol and medic pack this soldier can heal him and his team mates however, the pistol is less powerful and accurate than the SMG but can still get 1 shot kill head shots and the medic kit replaces the grenades. also for clear identification the medic has a red cross on the left and right side of his helmet.

3: engineer, this soldier is ideal for defence he is armed with the same pistol as the medic but instead of a medic kit he has a deployable machine gun turret that has unlimited ammo, but it still requires to be reloaded per every 100 shots (and has a terribly long reload) also it can suffer from overheat. and as a anti abuse protocall to prevent it from being a attack weapon since that would be broken and gay, it takes 10 seconds to deploy it and also 5 seconds to prep the weapon to be used when you first get on the turret. the whole point of this is to prevent turrets appearing all over the battlefield in a split second.

4: AT troop, at first glance you may think "anti-tank weapons!!!!! but there is no tanks in this game" but thats not what this meaning of AT is, in fact my meaning of it means Anti turret. he has a anti material rifle that can accurately destroy turrets from a distance even if someone is using the turret. but the rifle sucks against infantry and not even a shot to the face will kill a guy with the AT rifle it needs 2 shots to the face. but since this is a Anti turret and material rifle it only needs to shoot once at a block to destroy it. just so the AT soldier has some protection his grenades are replaced with a pistol

5: demo officer: this explosion happy man is armed with a SMG and 4 remote explosives. with the remote explosives he can throw some C4 on blocks and detonate them from a distance doing more area damage than you're average grenade. imagine laying out a ambush you have some C4 on a bridge the enemy passes by and BOOM!!!!! THE BOMBS LEAVE MASSIVE HOLES IN THE BRIDGE and if that didn't kill the bad guys the long fall of the falling bridge should kill them


here is the other suggestion when blocks fall on people they should do some damage or kill the person (kill them depending on the amount of blocks 1-5= you are fine, 6-infinity= kill) cause I am sick of dropping roofs or even entire houses on people and they walk out alive

also the Intel should be fixed in 2 ways: 1: all blocks within a 10 block radius of the Intel cannot be changed this would prevent the Intel from being way up in the sky or in a super deep hole,also i was thinking the no build zone would be a cylinder like this

(max height)
|................|
|...(no build)..|
|................|
|....(Intel).....|
-------------------
|................|
|..(no build)...|
|................|
|................|
(max depth)
the period (.) is there cause you cant spam spaces and the hyphen (-) is surface and the line things (|) is the edge of the no build zone

the whole reason of the no build zone is since i hate spending 5-10 minutes shooting hostiles making you're way up to their Intel just to find out its in a 30 block deep hole and even if you survive the drop there is a camper at the bottom with a SMG waiting for you

2: the person holding the Intel should be visible on the map
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Re: new weapon and classes suggestions and others

Postby Paratrooper » Sat Mar 17, 2012 8:57 pm

>Sniper
>Medic
>Engineer
>AT troop (Essentially a Soldier) AT Rounds are LARGE. Who could ever survive taking one to the face?
>Demoman

TF2? In AoS?

EDIT: Also, Intel towers and tunnels are legit. Too bad if you can't make your way through their defenses. I guess you'll just have to cooperate with your team instead of being a one-man army.
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Re: new weapon and classes suggestions and others

Postby Putin » Sat Mar 17, 2012 9:29 pm

TF2 to aos no really no.
AoS The worst game with the greatest potential .
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Re: new weapon and classes suggestions and others

Postby Defaulter » Sat Mar 17, 2012 9:52 pm

@OP

All of these suggested have been made endless times before.

Please use the search function and dedicated sticky, to find similar threads where you can post your thoughts.

Thank you,

- DE
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Re: new weapon and classes suggestions and others

Postby armandux1 » Sat Mar 17, 2012 10:14 pm

TL;DR Lol... But anyway, this has been suggested countless times and shot down countless times, so...I think you get the idea...
Last edited by armandux1 on Tue Mar 20, 2012 3:58 pm, edited 1 time in total.
AoS is NOT Minecraft with guns !!!
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Re: new weapon and classes suggestions and others

Postby kmaj » Tue Mar 20, 2012 8:11 am

What armandux and DE said. inb4 lock
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Re: new weapon and classes suggestions and others

Postby astinkypuppy » Wed Mar 21, 2012 12:38 am

did you guys even read the descriptions? 3 reasons why this is different than tf2 1. engineer turret is manned 2. medic is kinda like the medic in battlefield he uses a medic pack 3. demo officer is not same as demoman he doesn't use a grenade laucher and instead uses C4 packs

also the reason why you can survive a AT soldier shot to the face is because if you couldn't that would be broken and unfair
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Re: new weapon and classes suggestions and others

Postby Regret » Wed Mar 21, 2012 1:15 am

If you want TF2 ideas, why dont you just play TF2.
This is an indie game so I find no reason to go into so much detail this early in game development.
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Re: new weapon and classes suggestions and others

Postby Derpylicious » Wed Mar 21, 2012 11:43 am

astinkypuppy wrote:did you guys even read the descriptions? 3 reasons why this is different than tf2 1. engineer turret is manned 2. medic is kinda like the medic in battlefield he uses a medic pack 3. demo officer is not same as demoman he doesn't use a grenade laucher and instead uses C4 packs

also the reason why you can survive a AT soldier shot to the face is because if you couldn't that would be broken and unfair


Still these Ideas have been suggested time and time and time again, even your descriptions have already been seen and shot down in flames a dozen times before


These upgrades are not really needed for the moment, this Is a casual game for casual gamers, the more classes there are the greater the chance that one is going to be OP and over-used.
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Re: new weapon and classes suggestions and others

Postby Frostified » Wed Mar 21, 2012 6:33 pm

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Re: new weapon and classes suggestions and others

Postby BigTastyBacon » Wed Mar 21, 2012 6:40 pm

an Idea for new classes
    AT-Trooper (Rocket Launcher)
    Sniper (Sniper Rifle)
    Rifle Man (Rifle without sight)
    Machine Gunner (Maschinegun)

and new weapons
    2x Uzi (one in each Hand)
    Rocket Launcher
    Splitter Grenade
    Minigun (only able to use after 10 klls without dieing)
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Re: new weapon and classes suggestions and others

Postby Frostified » Wed Mar 21, 2012 7:37 pm

Fail thread.
Moderators of justice, please lock this before I unleash my jar of derp.
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Re: new weapon and classes suggestions and others

Postby demo123 » Wed Mar 21, 2012 7:41 pm

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Comon already this stuf was already discused and it was said no to it..For christs sake use the magical search button.
Plus this game doesnt need anymore weapons.It doesnt need clases.
Why would you need more weapons when you can make most of em.Why would you need a machine gun when you can easly make a thompson.Or you can make 2x uzis.A sniper rifle is realy easy to make.Just add a scope to the semi and a scope sight and you have your sniper rifle.Pls moders make dozens of those every day.

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