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Grenades

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Grenades

Postby dark13f » Tue Mar 20, 2012 5:22 pm

1. I'm playing with SMG and rushing hills. For me, grenades very needfull weapon. But it's very hard to kill with them, i'm missing, and damage for the walls is very small. Now range of damage is 3-3-3 blocks. I hope range will be 4-4-4.

2. ALT action of grenade. Trap for 3 or 5 minutes.
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Sorry for my english.
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Re: Grenades

Postby Tek2 » Tue Mar 20, 2012 6:00 pm

Shrapnel just isn't good againts blocks :P

Also would increase griefing and would make some maps grenade slinging hells.
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Re: Grenades

Postby armandux1 » Tue Mar 20, 2012 7:29 pm

1st Just simply no, i don't want to experience friendly Deuces spamming grenades in my complex sniper tunnel system, but now with more power ever again 0_0

2nd That would actually be ok would actually make you try and focuse your eyesight on strings in tunnels, but i would have to mention that the string should be hard to notice, but still be spottable and it should be able to be activated by friendly Deuces.

Off-tpoc: Where did you learn to draw like that ? I'm jealous. :(
AoS is NOT Minecraft with guns !!!
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Re: Grenades

Postby Fluttershy » Tue Mar 20, 2012 8:00 pm

4x4x4 wouldnt work, theres no defined "center" of the cube. 3x3x3 works because theres a defined center, the next biggest radius thats works would be 5x5x5, which is obviously ridiculous.

Likewise the way you have it presented now, the trip wire traps are overpowered.
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Re: Grenades

Postby armandux1 » Tue Mar 20, 2012 8:10 pm

How are they overpowered ?
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Re: Grenades

Postby Fluttershy » Tue Mar 20, 2012 8:19 pm

armandux1 wrote:How are they overpowered ?


no limit, no restrictions (besides the 3 long wires), entire lines of traps are foreseen, and the space around the intel/command posts will probably be littered with traps you cant get rid of.
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Re: Grenades

Postby armandux1 » Tue Mar 20, 2012 8:31 pm

Well a smart person will quickly build a block on which he can jump over the traps, also with my suggestion of friendly Deuces being able to activate the traps i think the area around intel would be pretty clear, and as for the intel i'm sure the op just forgot to add that detail in, so maybe 2 traps in the place ofr grenades ? Also if you die all the traps you laid get remove, that should reduce people doing:

1.Place trap
2.Die
3.Respawn
4.Place trap again
5.???
6.Profitz !
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Re: Grenades

Postby dark13f » Tue Mar 20, 2012 8:38 pm

4x4x4 wouldnt work, theres no defined "center" of the cube. 3x3x3 works because theres a defined center, the next biggest radius thats works would be 5x5x5, which is obviously ridiculous.

Maybe 5x5x5 killing power, 3x3x3 block damage. I died 1 or 2 times from grenade and killed 1 time, against 100 kills with smg. No damage to blocks, no kills. For example, 1 opposite soldier against me, reload, no handgun, he is in bunker 5x5, taking grenade, throwing straight in bunker, i'm dying, grenade exploses but he is alive, 1 block, i missed 1 block.

Off-tpoc: Where did you learn to draw like that ? I'm jealous. :(

Practice. )

Also if you die all the traps you laid get remove

+
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Re: Grenades

Postby Fluttershy » Tue Mar 20, 2012 8:40 pm

One thing, this isnt your suggestion, its his/hers.
armandux1 wrote:Well a smart person will quickly build a block on which he can jump over the traps, also with my suggestion of friendly Deuces being able to activate the traps i think the area around intel would be pretty clear, and as for the intel i'm sure the op just forgot to add that detail in, so maybe 2 traps in the place ofr grenades ? Also if you die all the traps you laid get remove, that should reduce people doing:

And whats your plan to prevent people from going to the cp to get more materials and laying more traps?

actually dark, the damage radius is greater than 3x3x3.
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Re: Grenades

Postby armandux1 » Tue Mar 20, 2012 8:55 pm

Maybe it's not my suggestion, but that doesn't steal me the right of suggesting possible ways of implementing it. Also you could easily (i think) programm for it to not allow you to lay more traps and display it to you that you can't by the form of text or sound or once you place the trap the other one dissapears, the 1st idea i think would be better than the random dissapearing.
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Re: Grenades

Postby Fluttershy » Tue Mar 20, 2012 9:00 pm

See, wouldnt it be nice to have that information in the OP? What about disarmament?
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Re: Grenades

Postby armandux1 » Tue Mar 20, 2012 9:13 pm

You add some ideas too ! Well i'm not too keen on disarment, becayse you can easily go/ dig around it, that is if you notice it though.
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Re: Grenades

Postby dark13f » Tue Mar 20, 2012 9:32 pm

actually dark, the damage radius is greater than 3x3x3.


Thx, now i understand how it works.
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