by rakiru » Tue Oct 02, 2012 4:51 pm
The amount of derp from non-technical people trying to suggest technical solutions is IQ-droppingly high.
Writing an effective anti-cheat system requires a lot of time and effort, as it has to be able to detect new hacks, as well as be updated often to stop people finding a way past it once then never having to worry again. If it doesn't get updated for months, it will take a few days (at most - most likely minutes) for someone to find out how to disable it then load the same old hacks back in.
A server-side solution isn't affected (much) by the update problem, and already exists in some form for pyspades servers (check the community scripts), but it is also much more limited in what it can detect, and how accurate it can be - you have to give players the benefit of the doubt in most cases, otherwise you end up affecting regular players. This leeway gives hackers room to work with and can code their hacks to work within the limits.
Edit: Oh, and hey AfroDude, haven't seen you on mumble for a while - any particular reason?