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New modes!

Got a great new idea for the game?

New modes!

Postby MultiYman » Mon Feb 20, 2012 10:32 am

NEW MODES SUGGESTING


Zombie mode [ 2 people randomly chosen after the countdown at 16 seconds then the humans must hide and there must

be a timer that will countdown so the human can win a survival. ]


Capture the flag [ Probably added not sure ]

Search and destroy [ Searching for the object (BOMB) and destroying it with a detonator ]

Ranking system? [ Killing each player then when the game finishes the player will get EXP ( EXPERIENCE ) and will gain exp , EG: 15 kills 9 deaths = 800 EXP , i went to 9% , the bar will be 100%? they will have to gain 100 exp to rank up to the next level ]


More simple buttons? [ search the mode you want on the search bar ]


Sprint button ? [Using sprint because you feel a little bit to slow ] ( What i think)



Thank you :) i really hope these suggestions will be added to the game and i hope i helped the community :)
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Re: [New Modes] - Must read.

Postby Gorman » Mon Feb 20, 2012 11:00 am

Ranking - already massively rejected, no need for a pointless rank system.

Spring - likewise rejected, most people would rather always run fast, but is being discussed elsewhere so no need to talk here.

More simple buttons - two things, first use CTRL+F in browser to search, secondly next version will probably have this built in

Game modes - these should be pyspades scripts not built in.


By the way, IF YOU DO NOT POST YOUR REASONING FOR WANTING A FEATURE THEN YOUR POST IS ESSENTIALLY USELESS. All of these suggestions are already being/been discussed in previous threads, so ignoring that you should have searched and found those threads and posted there, you are just saying "we should have this" without saying why. WE NEED THE WHY.

Also wrong subforum (already reported post so it will be moved soon, don't worry) and NEVER put "Must read" in the title unless I actually have to read. I read every thread in this particular subforum regardless of the title, and I can tell you that this thread is not essential to read...
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Re: New modes!

Postby Dinoleox1 » Mon Feb 20, 2012 12:50 pm

well the zombie mode exist,in one server whit this mode,and the original (principal)mode of AoS is not a Capture the Flag (but the Intel)
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Re: New modes!

Postby Fluttershy » Mon Feb 20, 2012 3:27 pm

MultiYman wrote:Capture the flag [ Probably added not sure ]


I cant take this seriously when you suggest a gamemode thats the default one and has been here since .1. Anyways, Zombies is a piespades script and "simple buttons" is incomprehensible. Why do you feel we should add this? A large portion of a suggestions thread should detail WHY and HOW it should be added.


Gorman wrote:Spring - likewise rejected, most people would rather always run fast, but is being discussed elsewhere so no need to talk here.


Running fast is one thing...But how can a spring NOT be useful? I want to leap buildings dammit!
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Re: New modes!

Postby Gorman » Mon Feb 20, 2012 4:01 pm

Springs are available with the go-go-gadget script in pyspades. They should not be implemented in the main client.
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