-Fix the issue of spawning inside a block and the graphics get all messed up. It can make the game crash if you don't kill yourself fast enough and you get disconnected and lose your score, that sucks.
-You can switch your 3 grenades for 3 medkits instead, that you throw on the ground and they can heal teammates or you.
-New gameplay mechanic: in your items there's also a tent now. Every X points you get you get one. It takes 5 seconds to set up the tent. It can be used as camouflage like hiding in your health box at your base can be, and gives you back a bit of health slowly as you stand in it. This will create pushing up and more teamwork as squads set up strategic locations, putting these in bunkers or secret sniping locations, and enemy squads work together to find these tent positions and destroy them.
Some places can be too dark to tell where anything, we need more light sources.
-Your gun has a flashlight that can be turned on or off with a key.
-An extra item, torches you can switch and place, like in Minecraft. Torches can be limited to 1 per person to prevent torches everywhere, and whenever you place the torch in a different location the old one disappears.
-Also, signs as an extra item, only 1 per person just like torches. You attach it to 1 side of a block and then type something out on it. This is useful for maps like Hallway where there can be many intertwining tunnels and you can mark them to know which ones are which.
Tunneling in digging-oriented maps like Hallway can be a slow pain. Let's fix that.
-When you get a specific # of points or more you can get more you can tunnel faster. An aesthetic could be that your spade turns into a drill, it doesn't do extra damage, but tunnels faster.