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My improvement ideas

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My improvement ideas

Postby blockman » Sun Feb 12, 2012 6:57 am

-Fix the issue of spawning inside a block and the graphics get all messed up. It can make the game crash if you don't kill yourself fast enough and you get disconnected and lose your score, that sucks.

-You can switch your 3 grenades for 3 medkits instead, that you throw on the ground and they can heal teammates or you.

-New gameplay mechanic: in your items there's also a tent now. Every X points you get you get one. It takes 5 seconds to set up the tent. It can be used as camouflage like hiding in your health box at your base can be, and gives you back a bit of health slowly as you stand in it. This will create pushing up and more teamwork as squads set up strategic locations, putting these in bunkers or secret sniping locations, and enemy squads work together to find these tent positions and destroy them.

Some places can be too dark to tell where anything, we need more light sources.

-Your gun has a flashlight that can be turned on or off with a key.

-An extra item, torches you can switch and place, like in Minecraft. Torches can be limited to 1 per person to prevent torches everywhere, and whenever you place the torch in a different location the old one disappears.

-Also, signs as an extra item, only 1 per person just like torches. You attach it to 1 side of a block and then type something out on it. This is useful for maps like Hallway where there can be many intertwining tunnels and you can mark them to know which ones are which.

Tunneling in digging-oriented maps like Hallway can be a slow pain. Let's fix that.

-When you get a specific # of points or more you can get more you can tunnel faster. An aesthetic could be that your spade turns into a drill, it doesn't do extra damage, but tunnels faster.
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Re: My improvement ideas

Postby AbominableToast » Sun Feb 12, 2012 8:20 am

I like this tent idea, perhaps this could be better fleshed out and balanced.

I don't want it to be kill-streak related, because we don't want to encourage going Rambo.

I could see the healing tents working really well with deployable HMG's and/or mortars.

Infact possibly it would be a better idea if the current command tent were changed, make it bigger (It's rather pathetic at the moment) and make it so people can walk inside it to heal. Make it actually a definitive structure, as opposed to a tent shorter than your character is.

The Glitch very much needs to be fixed.

I am indifferent to the other suggestions, the fixing of the glitch is mandatory, the healing tents piqued my interest, and thats it really.
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Re: My improvement ideas

Postby Reriiru » Sun Feb 12, 2012 8:42 pm

Well for sure all the glitches must be fixed, thats obvious.

And medkit is nice idea, that is now working on some servers, but its rly annoying to type /medkit. It's good for urban kind of maps like Normandia. I don't rly know can server owner change weapons he uses on his server or not, but i think it whould be nice idea to let him decide what kind of weapons to use on server, but i think it's hardcoded -_-.

About tent - the idea is great. It should not really be used with any kind of HMG or mortar (i think both is kinda retarded, new bunker update will make bunkers a way stronger, and there is no point in making it THIS much stronger). I think it whould be great for sniping though, and rly should not be given for killstreak. But given for something valuable, like your blocks. Also this tent means that u have to make respawn protection. And tent is not one of things you want to have on default maps, 'couse it does ruins all the safe tunnels. For sure default needs something like ammo giver, that u can take a bit closer to your tunnel,but not right isnside it. Now death is not even a punishment - 15 sec is ussually a way faster than running back, even through safe tunnel.

Light is not something you really need, 'couse now you don't really have darkness, lol. I mean light codding is one of the hardest possible. And there is no darkness - in the tunnel you see at the same range as on the surface.
Last edited by Reriiru on Mon Feb 13, 2012 10:21 am, edited 3 times in total.
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Re: My improvement ideas

Postby blockman » Mon Feb 13, 2012 2:16 am

Some more suggestions:

-Assists, because it's annoying to have helped someone kill an enemy and get nothing for it, or if someone steals your kill, you did all the damage etc. Would give 1/2 a point or 1/4.

-A killcam like in TF2 that zooms in where the person was, it's really annoying to get killed and not even know how. If you don't like killcam then it's a choice to enable or not on your server.

-Better hack detection cuz there's way too much aimbot. I'm not 1 of those idiots who accuses everyone who's good is using aimbot, there are actually some hackers.
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Re: My improvement ideas

Postby xEric » Mon Feb 13, 2012 3:00 am

things that are in green are good
Red things are bad
Blue is idk

-Fix the issue of spawning inside a block and the graphics get all messed up. It can make the game crash if you don't kill yourself fast enough and you get disconnected and lose your score, that sucks. Dont join squads.

-You can switch your 3 grenades for 3 medkits instead, that you throw on the ground and they can heal teammates or you.
3 medkits will be to much
-New gameplay mechanic: in your items there's also a tent now. Every X points you get you get one. It takes 5 seconds to set up the tent. It can be used as camouflage like hiding in your health box at your base can be, and gives you back a bit of health slowly as you stand in it. This will create pushing up and more teamwork as squads set up strategic locations, putting these in bunkers or secret sniping locations, and enemy squads work together to find these tent positions and destroy them.

Some places can be too dark to tell where anything, we need more light sources. They should add a sun and moon

-Your gun has a flashlight that can be turned on or off with a key. Cool but ace of spades has big maps so it isnt nessary

-An extra item, torches you can switch and place, like in Minecraft. Torches can be limited to 1 per person to prevent torches everywhere, and whenever you place the torch in a different location the old one disappears.
just use that flash light
-Also, signs as an extra item, only 1 per person just like torches. You attach it to 1 side of a block and then type something out on it. This is useful for maps like Hallway where there can be many intertwining tunnels and you can mark them to know which ones are which.
???
Tunneling in digging-oriented maps like Hallway can be a slow pain. Let's fix that.

-When you get a specific # of points or more you can get more you can tunnel faster. An aesthetic could be that your spade turns into a drill, it doesn't do extra damage, but tunnels faster.
That just helps good players and the other team would think thats a pain in the ass
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Re: My improvement ideas

Postby Gorman » Mon Feb 13, 2012 3:56 am

1. Spawning in blocks - fixed in a patch to the code repository already, so no need to worry about this.

2. I don't like the idea of heal grenades

3. Once we get clientside modding ability this would be a good custom game mode.

4. Perhaps a torch gun attachment that can be switch on and off.

5. ...

6. Pointless, mark the tunnels with blocks and use good communication

7. Not a big fan of mass tunneling - if you have even 2 people using right click spade you will find that you dig crazy fast. Use teamwork above buffs.
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