by Squeal » Sun Feb 05, 2012 10:53 pm
I highly doubt that the current engine supports half blocks, though you may have some luck once we move to OpenGL. Although, I personally think that when put into practice half-blocks would just be a pain. I'll try and explain:
Half-blocks and destruction will be a very strange business, if you were to make all blocks break into halves taking out a pillar would require half the damage because only half a block needs to be destroyed to cause a collapse.
Half-blocks would also require a new key to choose between the two, unnecessarily complicating building. Not to mention your block count going into decimals.