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More tactical gameplay

Got a great new idea for the game?

More tactical gameplay

Postby SgtSam » Sun Jul 22, 2012 3:27 pm

Hi!

I've tried several times some tactical movment (covering and running) with group of players or my friends, but we have almost always failed. I think it fails because of the covering fire. If you fire randomly at the enemy, it woun't effect him and I think its because he woun't get feared.

My idea is to aim more tactical gameplay.

It's just a idea so no hates :)

I'm really sorry abot my terrible English.
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Re: More tactical gameplay

Postby MrHaaaaaaxFF » Sun Jul 22, 2012 3:30 pm

I do not understand you and if i correct, you haven't even suggest anything yet. LOL
Anyway, welcome to the forums!
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Re: More tactical gameplay

Postby Nova » Sun Jul 22, 2012 4:02 pm

You'll have to be more specific on what exactly you're suggesting.
You want more tactical gameplay, but you should give us ideas of how to make that happen. I'm sure many players on Ace of Spades would love to play in a new play style.
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Re: More tactical gameplay

Postby SgtSam » Sun Jul 22, 2012 7:15 pm

I mean that it's hard to do any kind of team work. Covering fire doesn't effect anyone. I think its because while you randomly shooting at him then the random bullets just fly pass and don't do anything. In case of very close shots, it would be cool if the screen would shake a little bit so it will effect him.
I'm not sure about the solutions and I think they should be discussed.
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Re: More tactical gameplay

Postby xEric » Sun Jul 22, 2012 7:38 pm

The title of this thread is ''More tactical gameplay'' but you're suggesting the screen to shake if you get shot?
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