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[New game mode idea!]

Got a great new idea for the game?

[New game mode idea!]

Postby Moghard » Wed Jul 04, 2012 11:48 pm

I have an idea!

The Green Team have about 6 towers placed on the map.
The Blue Team starts on the lowest part of the map. Blue Team need to grief these towers. When they grief all, they win.
Guys from the Green Team can't place blocks on the towers, and spawn randomly near the not griefed towers.

When the tower is griefied, it change the color and players can't spawn there.
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Re: [New game mode idea!]

Postby ChaosTLW » Thu Jul 05, 2012 12:56 am

First off: How would the game detect that the towers were griefed?
What about this: On top of each tower, there is a green CP, that cannot be capped by normal means. Blue team needs to make the CP get down to a set Ground Level (not necesarily the water level), either by griefing the tower, or digging a small tunnel inside the tower, etc. But they need to get the CP down. Once it hits Ground level, it is automaticaly capped by Blue. If Green gets the CP up again, they cap it.
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Re: [New game mode idea!]

Postby Paratrooper » Thu Jul 05, 2012 4:32 am

Err, what would you call this gamemode?
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: [New game mode idea!]

Postby ChaosTLW » Thu Jul 05, 2012 4:44 am

Uhh, I don't know. Maybe Tower Superiority/Domination? Kinda like the Air Superiority and Tank Superiority from the Battlefield Series.
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