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Rocket Launcher

Got a great new idea for the game?

Rocket Launcher

Postby CaptainCactus » Fri Jun 22, 2012 9:28 pm

Just started playing, and it's great. Just a couple of suggestions:

-Classes. I know this has been said a lot, but yeah, it would be great.
-Rocket launchers! It would be pretty easy, too. Basically, just use a projectile like a bullet, but impact would be a grenade.

http://www.liveleak.com/view?i=956_1265748979

http://www.liveleak.com/view?i=5a5_1339776675
Don't make it slow, either. As you can see in that second video, it took about 2 seconds to go about 3/4s of a mile.

-M16/AEK-971 w/ grenade launcher. You could literally just use the hand grenade, just launch it.
-Mortars? again, just launch some grenades.
-Medkits, would allow for pretty nice teamwork.

Other than those, awesome game!
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Re: Rocket Launcher

Postby ChaosTLW » Fri Jun 22, 2012 9:31 pm

Rocket Launcher

Classes is a no-no for me. It severely limits selectable roles. Imagine if the medic class was limited to using SMG, but you rather use Semi? IMO, the best way to resolve this is by adding a new slot: The equipment slot. It would have medkits, grenades, pistol and ammo pack, and you could only get one of those.
How would the M16/AEK-971(that is completely anachronic, this game is based around the Korea/Nam war period) be balanced? They need to be different enough from the SMG to have it's own use, but can't be too powerful, nor too weak. I don't think it really fits into the game, as it would either do the same as the SMG, or do better than the other guns, or worse.
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Re: Rocket Launcher

Postby CaptainCactus » Fri Jun 22, 2012 9:38 pm

I actually like that idea better, the equipment slot. And really, an m16 wouldn't be needed. just some sort of grenade launcher that could be put into the equipment slot. Also, would you ever do a rocket launcher? Pleeeeease?
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Re: Rocket Launcher

Postby ChaosTLW » Fri Jun 22, 2012 9:46 pm

What do you mean, do a Rocket Launcher? Make a mod of one? I was really thinking about that too, but I think I will wait until the 1.0 update comes out, because I'm not sure if I will buy the game.
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Re: Rocket Launcher

Postby CaptainCactus » Fri Jun 22, 2012 10:08 pm

If it's nam era, m-72 law. And idk if a mod would be the one to use, but actually integrate a rocket launcher into the game. So an equipment slot. med kit, launcher, etc.
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Re: Rocket Launcher

Postby Doctor » Sat Jun 23, 2012 2:01 am

Please read the do not suggest list, as these things have been suggested over and over again.
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