please don't say to look in the DNSL, trying to be constructive on how this would work if implemented.
was gonna post in the other medic thread, but decided this would be better.
ok, so my idea is to give the medic NO WEAPONS. just stuff for healing and/or reviving. defib and health packs.
but there is a limit of 15 or so health packs to avoid running around in the open just spamming those thing so they don't get killed.
the medic should be able to see how much health players on his team have.
the Defib could kill or severely injure opponent players and revive dead teammates. but the defib can only have a 50% chance of working. and you have to wait 1.5 seconds or more between each jolt. when you get revived you get 50 percent or less health, just for some realism, but it doesnt really matter.
each revive is 1 point. healing is just being helpful.
no blocks for the medic class. its use is to go out onto the field and heal or revive dead or dying players.