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Intel capture

Got a great new idea for the game?

YOU DECIDE

yes (why)
22
79%
no (why)
5
18%
lemme tink (why)
1
4%
 
Total votes : 28

Re: Intel capture

Postby Tek2 » Mon Jun 04, 2012 10:44 am

Fluttershy wrote:
lolpwned23 wrote:Not really, it was fun how it was in .70, there you could prevent the other team from scoring


Instead of being spoonfed the info, you could always actually defend the intel...Just saying.

Playing defence in random pub games can be extremely boring.
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Re: Intel capture

Postby DrunkenChild » Mon Jun 04, 2012 11:34 am

Doctor wrote:This has been suggested before, plenty of times. Although this could be a neat gamemode, if aloha rpg doesn't cover this already.

RPg is a mod not offical you silly goose.
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Re: Intel capture

Postby Fluttershy » Mon Jun 04, 2012 3:34 pm

Tek2 wrote:Playing defence in random pub games can be extremely boring.


Of course, a lot of important things are boring. But if no one will do them because theyre boring, they have no right to complain when they lose because the intel was stolen. Alternatively, you could actually build something important because you likely arent going to be fighting the entire time. A Spider Cage makes it incredibly hard to capture the intel, so make one of those while youre sitting there. Look at that, it isnt as boring because you arent just camping in an enemyless zone and youre actually doing something constructive.
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Re: Intel capture

Postby DrunkenChild » Mon Jun 04, 2012 6:34 pm

Fluttershy wrote:
Tek2 wrote:Playing defence in random pub games can be extremely boring.


Of course, a lot of important things are boring. But if no one will do them because theyre boring, they have no right to complain when they lose because the intel was stolen. Alternatively, you could actually build something important because you likely arent going to be fighting the entire time. A Spider Cage makes it incredibly hard to capture the intel, so make one of those while youre sitting there. Look at that, it isnt as boring because you arent just camping in an enemyless zone and youre actually doing something constructive.

very well put.
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Re: Intel capture

Postby Fyoface » Wed Jun 13, 2012 7:38 am

I think power up by the class would be nice leveling up system would be the best
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Re: Intel capture

Postby DrunkenChild » Thu Jun 14, 2012 8:12 pm

Fyoface wrote:I think power up by the class would be nice leveling up system would be the best

NO LEVELING SYSTEMS, That would make the game very unballanced.
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