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ACE OF SPADE, A TACTICAL GAME?

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ACE OF SPADE, A TACTICAL GAME?

Postby Philoupou » Tue May 29, 2012 1:03 pm

You see, I watched that many people wanted to become an Ace of spades tactical game. I propose my idea. My idea was for the next updated. It is added positions, Assault, Support, Engineer. Yes just like in Battlefield 3. I saw the demo of the next Updated on youtube, there was a helicopter engineer for the job then, his would be to repair all vehicles.
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Assault position: It would be to infiltrate the enemy area to plant bombs, destroy bases and vehicles to help get a better attack on the enemy.
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Supports position: It would be to get behind people posted Assault and engineer. If an enemy hurt one of our teammate, you could, in your inventory (shovel, hand grenade, rifle and pack) to your object * using * to give to your enemy to gain strength to become 100% life. Also it would be a heavy machine gun with multiple cartridges to protect all allies near him.
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Engineer position: It would be to repair damaged vehicles and take possesion of enemy vehicles while maintaining a defense with his weapon.

The vehicles have a percentage of life (100%)
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1 shot = 2%
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If vehicles fall to 0%, the vehicle will not be totally destroyed, it would have * died * position on the floor. An engineer could come on the vehicle and try to protect his life not to get shot while it recharges the vehicle's life.
Time to recharge the vehicle of an engineer would be 15% per second.
Then he can take possesion of the vehicle and from the battlefield :)

I do not know if this could give you ideas but please, put a comment and tell your opinion of my idea.
Last edited by Philoupou on Tue May 29, 2012 9:40 pm, edited 1 time in total.
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Re: Ace of spades, a tactical game?

Postby Varun » Tue May 29, 2012 1:30 pm

Your ideas aren't bad, but beware. Most people around these here parts don't like the word "classes" . Just a heads up. Expect criticism. It's not a bad idea, but it will be questioned. It's up to you to defend your idea.
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Re: Ace of spades, a tactical game?

Postby Philoupou » Tue May 29, 2012 1:43 pm

i don't want *classes* too, but these are positions before entering the game, you choose your team, your gun and now the position you want. It is the same as in Battlefield 3, it is because of the positions that this game is tactical. Sorry, I use google translation, I'm not English.
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Re: Ace of spades, a tactical game?

Postby Varun » Tue May 29, 2012 1:44 pm

Oh, I see. Well, it's still kind of classes, because of different weapons and stuff, but the ideas are still pretty good.
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Re: Ace of spades, a tactical game?

Postby Philoupou » Tue May 29, 2012 1:47 pm

Ah I see, but that would be one of the few ideas for the game is tactical
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Re: Ace of spades, a tactical game?

Postby MrHaaaaaaxFF » Tue May 29, 2012 1:49 pm

Class usually restrict people into stuff. Like, if i'm Support class, i don't like using a HMG, i prefer a rifle.
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Re: Ace of spades, a tactical game?

Postby Philoupou » Tue May 29, 2012 1:55 pm

you change your weapon? xD
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Re: ACE OF SPADE, A TACTICAL GAME?

Postby Philoupou » Wed May 30, 2012 11:33 am

..........................................................................
Last edited by Tank on Fri Jun 01, 2012 3:30 am, edited 1 time in total.
Reason: Warned.
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Re: Ace of spades, a tactical game?

Postby Fluttershy » Wed May 30, 2012 11:50 am

Philoupou wrote:i don't want *classes* too, but these are positions before entering the game, you choose your team, your gun and now the position you want. It is the same as in Battlefield 3, it is because of the positions that this game is tactical. Sorry, I use google translation, I'm not English.


I could call them careers, but that doesnt change the fact its still a class system. I dont like being restricted in what I can do, especially when this is a form of sandbox shooter.
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Re: ACE OF SPADE, A TACTICAL GAME?

Postby xXMRBURGERXx » Wed May 30, 2012 11:55 am

Awesome idea
MY SIGNATURE WAS OWNED BECAUSE IT WAS SO BIG ;__;
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Re: ACE OF SPADE, A TACTICAL GAME?

Postby Varun » Wed May 30, 2012 12:23 pm

Like others have said, its a decent idea, but I never like picking a class, then finding that they don't use the weapon I want/need.
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Re: ACE OF SPADE, A TACTICAL GAME?

Postby Philoupou » Thu May 31, 2012 12:22 am

For the problem of weapon, I propose to remove the idea of a weapon for each class. There would be primarily the rifle, smg, shotgun and other guns. his choice of players to take the weapon for its ideal position (class)
Classes would allow for all players.
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Re: Ace of spades, a tactical game?

Postby Stiivais » Thu May 31, 2012 3:51 pm

Varun wrote:Your ideas aren't bad, but beware. Most people around these here parts don't like the word "classes" . Just a heads up. Expect criticism. It's not a bad idea, but it will be questioned. It's up to you to defend your idea.

Another deuce, who suggests to rewrite half of the game just because he would like "things" added...
Can i pleaz show some criticism now?


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Re: ACE OF SPADE, A TACTICAL GAME?

Postby Doctor » Thu May 31, 2012 4:10 pm

Sorry but all of what you've suggested is in the do not suggest list, I see you put some effort into it. Read the do not suggest list next time to avoid writing a decent thread only to get it locked.
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