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SLAB6-XL++ Development

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Re: SLAB6-XL++ Development

Postby jojoestinky » Sun Aug 12, 2012 5:54 am

We are unworthy of such power!
(but please release it anyway!) :p
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Re: SLAB6-XL++ Development

Postby FaultCheck » Sun Aug 12, 2012 3:45 pm

jojoestinky wrote:We are unworthy of such power!
(but please release it anyway!) :p


lol, Sorry! :) Got side tracked through the week, started working on the vxl cleaner, and fixing the vxl functions on blockman... it ended up taking longer then I had thought :D I did have it open last night... I should only have a few things left to do, and stage one of save/load will be complete for vxl... Then I will get it posted! :D

So I came up with a new name, tell me if you like it... "Spades Lab 6", Spade Slab6, refering to the fact it's for the AoS VXL Format.

This will have to accompany slab6, due to size differences in the base grid, original slab6 will still need to be used for direct kv6 or kvx creation, if you are directly saving those formats in the modified version it would work, but it would crash anything trying to load it lol, the grid size in the file would not be the right size... Now, I may be able to fix that, I'm sure I can actually, but it's just time to get to it.. so the first release will be just for VXL loading/saving/viewing... and then we can work on loading KVX into selected sections on the large grid... this will add another avenue, since I believe some of the map designers use 4 kvxs and then place them, mabey using voxed.. not sure...
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Re: SLAB6-XL++ Development

Postby mcape6 » Tue Aug 14, 2012 3:24 am

wow you have made alot of peoples dreams come true! you just keep making and making!
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Re: SLAB6-XL++ Development

Postby FaultCheck » Thu Aug 16, 2012 4:13 am

Image

Got it loading and saving... still little issues but I may need some help weeding them out... ^ New Icon... :D

HERE WEEEE GOOO!!!

Spades Lab 6
http://blockman2d.herokuapp.com/files/spadeslab6.zip
Compiled EXE, and SRC

Slab Original Source Fixed to Compile VS2010 Express VS Command Prompt
http://blockman2d.herokuapp.com/files/slab6_srcfixed.zip
-----------------------------------------
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Re: SLAB6-XL++ Development

Postby jojoestinky » Thu Aug 16, 2012 8:20 am

Love the icon!

This thread needs a sticky status :D, one of the greatest utilities EVER!!
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Re: SLAB6-XL++ Development

Postby EssigGurkenFred » Thu Aug 16, 2012 11:08 am

You are greeeeaaaaaat!

But it would be cool if we could get the r and t function back... I mean... the function is still there in you choose it through the menu... but the hotkey function is away.

EDIT. I don´t know if this is a bug or not but I can´t delte/place any voxels...
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Re: SLAB6-XL++ Development

Postby FaultCheck » Thu Aug 16, 2012 2:03 pm

EssigGurkenFred wrote:You are greeeeaaaaaat!

But it would be cool if we could get the r and t function back... I mean... the function is still there in you choose it through the menu... but the hotkey function is away.

EDIT. I don´t know if this is a bug or not but I can´t delte/place any voxels...


Yeah buggies! :D, lol, I must have changed enough to cause some issues lol, not sure how I wipped out the hot keys lol, but next release will be bug fixes!
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Re: SLAB6-XL++ Development

Postby Influx » Sun Aug 19, 2012 6:46 pm

Very nice work, I like how you can load whole maps into it. Aside from the no creation or deletion of voxels, it also seems to have some issues loading pallettes when I tried loading in some of my maps. For example;

This is what it's meant to look like;
http://i.imgur.com/5l9C2.png

This is what I get loading it in Spades Lab;
http://i.imgur.com/sZsAr.png

But great work nonetheless, keep it up.

(Also, out of curiousity, what is the map used in the second screenshot in your original post? I've never seen it before and it looks interesting)
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Re: SLAB6-XL++ Development

Postby FaultCheck » Sun Aug 19, 2012 8:24 pm

Influx wrote:Very nice work, I like how you can load whole maps into it. Aside from the no creation or deletion of voxels, it also seems to have some issues loading pallettes when I tried loading in some of my maps. For example;

This is what it's meant to look like;
http://i.imgur.com/5l9C2.png

This is what I get loading it in Spades Lab;
http://i.imgur.com/sZsAr.png

But great work nonetheless, keep it up.

(Also, out of curiousity, what is the map used in the second screenshot in your original post? I've never seen it before and it looks interesting)


Yeah, unfortunatly, Slab has a built in pallete system that limits to 256 colors, so high color maps are going to down convert and look funky. I hope to remove this restriction, but it's deeply ingrained in a lot of the functions, and will require a lot of re-writing, and of course testing, but besides bug fixes, it's my next big goal.

Thanks for your support! :D I'm not a c++ programmer, so this has been an up-hill battle to say the least lol
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Re: SLAB6-XL++ Development

Postby FaZe » Tue Aug 21, 2012 2:47 am

Wow, nice :) ETA of release?
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Re: SLAB6-XL++ Development

Postby FaultCheck » Tue Aug 21, 2012 2:53 pm

FaZe wrote:Wow, nice :) ETA of release?


The current version is already released, and as for the updates, it will be a little while, a few weeks, Right now I'm obsessing over some blockman new features :>
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
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http://blockman2d.herokuapp.com/
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Re: SLAB6-XL++ Development

Postby XFrostByteX » Fri Aug 24, 2012 2:31 am

I always thought this should've been called HYGYVIMS

Hey, you got your vxl in my slab 6!

Now, when I downloaded it from the youtube video, I couldn't get it running. Some problem about Extensions.
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Re: SLAB6-XL++ Development

Postby jojoestinky » Mon Aug 27, 2012 10:54 am

I am hereby protesting that this thread has no stickie status.

I am going to wear my leather thong backwards until this is fixed!
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Re: SLAB6-XL++ Development

Postby XFrostByteX » Tue Aug 28, 2012 12:31 am

I'm still getting a problem with extensions when I open this thing, :/
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Re: SLAB6-XL++ Development

Postby FaultCheck » Tue Aug 28, 2012 11:08 pm

XFrostByteX wrote:I'm still getting a problem with extensions when I open this thing, :/


That's odd, you can open regular slab6 with out any issues? There is very little difference between the two, and no library or extension differences at all... not sure why this would be happening.... Could you take a screen shot of the error and post it up?
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