AEM wrote:In the real world, if you create a program that can predict stocks or is a massive 3d game but it's loaded with bugs nobody will buy.
Have you ever played Minecraft or Skyrim? Both are full of bugs and both have literally millions of sales.
AEM wrote:Yes I do know how much work it is to make a game and how much coding you have to learn and write. I wrote in HTML a website without dreamweaver (helps you make websites) in notepad.
With all due respect, you cannot compare writing HTML to creating AoS. C++ is a totally different kettle of fish to HTML.
AEM wrote: I'm just saying that the bugs will have to be patched if any sale is to occur rather than focusing on adding helicopter, crates,....
Again, look how many sales Minecraft got whilst still in beta.
Although I do agree there's some bugs in the game that really do need attention (e.g. bullet detection.)