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Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Released mods containing: Player skin, guns and scopes.

Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby Fett316 » Sat Apr 28, 2012 5:34 am

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The first demo of my Dark Forces II pack is out! I've had it done for a few days, but just now got around to putting it all together.

Info:
"Star Wars: Jedi Knight: Dark Forces II takes place a year after the second Death Star has been destroyed. The Dark Jedi Jerec and his six Dark Jedi seek the map to the Valley of the Jedi and captures the Jedi Qu Rahn for it. Meanwhile, the mercenary Kyle Katarn chases the informant droid 8t88 for a data disc that belonged to his father, Morgan Katarn. After retrieving the disc, Kyle returns home to the planet Sulon where he is able to read the disc with his droid WeeGee. He is granted a lightsaber and a quest to protect the Valley of the Jedi by a hologram of his father contained in the disc. Katarn receives help from his trusted partner and pilot, Jan Ors. During the game Katarn encounters the Dark Jedi and finds the map to the Valley of the Jedi on the planet Ruusan. At the valley, Jerec plans to absorb the ancient power that lies in the valley. His plans are however stopped by Kyle Katarn who arrives and kills him after a lightsaber duel".

In this version, I replaced the player character with Merc/Jedi Knight Kyle Katarn. Also included is Yun's (yellow) lightsaber, Stormie Rifle, Imperial Repeater,Thermal dets, and the Rail Detonator.

This is just a demo... I plan on rigging up a stormie as a player character and maybe a few others. I'm also going to expand on weapons as well.

Yun's Lightsaber: Kyle originally receives a green saber, but if you go lightside in the game, it gets crushed and you obtain the Dark Jedi Yun's yellow saber to finish the game.
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ST Rifle: This is, to my knowledge, the most accurate Storm Trooper rifle available in AoS. I even included the folded stock underneath the gun that so many modders never add. Acts as the Semi.
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Imperial Repeater: This is repeater used mainly by Storm Troopers in DF II. It fires energy bolts as opposed to metal rounds used by the Heavy Repeater later. Acts as the SMG.
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Rail Detonator: This is a Rail Detonator from DF II. It fires explosive charges from the rotating cylinder in the middle of the weapon off of a rail in the front of the gun. In the game, it could be set to make rounds sticky, or merely explode on impact. Here, it acts as a shotgun.
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Thermal Detonators: This is your standard Thermal Detonator. Not much to say about it, just set the timer and toss! Acts the exact same as Dets in DF II. Replaces the grenade.
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UPDATE:Imperial Stormtrooper Commander:
This mod was based off of USABxBOOYO's Stormie, which I overhauled into a Stormie Commander.It comes with new sounds as well! In DF:II Stormtroopers who had rail dets would actually beat you with the weapon in close quarters combat, so I implemented that as well.

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Get it here!! http://maverickmods.zxq.net/
Last edited by Fett316 on Sun May 06, 2012 12:08 am, edited 4 times in total.
http://www.maverickmods.zxq.net/

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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby ValkyriiKing » Sat Apr 28, 2012 7:03 am

Finnaly someone who made STW weapons correctly!
Stealin' dem nuts cuz I'm a AcornTerrorist!
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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby Varun » Sat Apr 28, 2012 7:34 am

LOL, fett.

When you make mods, i almost piss myself. They are so awesome. Are they on your site?
+1

EDIT: Yes they are on your site. I'm blind!
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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby RooK » Sat Apr 28, 2012 11:14 am

Good guns.
Pack: 3,8/5
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Sorry, for my English, but i'm Polish :) I invite the Polish people to http://www.ace-spades.pl
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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby TheGeekZeke101 » Sat Apr 28, 2012 12:43 pm

You..... are..... amazing.....
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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby Fett316 » Sat Apr 28, 2012 7:24 pm

I'm happy everyone approves. The last decent Star Wars mod we had was posted back on the old forums before we had the SMG. To me, that's quite sad considering the resources that are available.

I'll do some work on some more weapons and skins later today.
http://www.maverickmods.zxq.net/

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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby Fett316 » Sat May 05, 2012 11:59 pm

Bump. Stormtrooper Commander now available.

Credit to USABxBOOYO for the base Stormtrooper design.
http://www.maverickmods.zxq.net/

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Re: Star Wars Jedi Knight:Dark Forces II Pack

Postby STEVE » Sun May 06, 2012 12:03 am

ValkyriiKing wrote:Finnaly someone who made STW weapons correctly!


And I didn't make MY star wars mods CORRECTLY? :'(
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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby ValkyriiKing » Sun May 06, 2012 1:42 am

Yours looked nothing like SW guns... I thought it looked like a E11,but if it was one it was very bad.
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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby STEVE » Sun May 06, 2012 6:50 pm

The reason you don't think they look like star wars guns is because you probably haven't played Republic Commando. :P They are real Star Wars guns. Look it up on google :P
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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby Varun » Mon May 07, 2012 8:38 am

Really good Fett. I'm using it without a doubt.
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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby G33KSaraH » Mon May 07, 2012 8:40 am

Niiiice really good skin
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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby Fett316 » Tue May 08, 2012 8:15 pm

Thanks for the input everyone.

More to come on this sometime in the future.
http://www.maverickmods.zxq.net/

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Re: Star Wars JK:Dark Forces II Pack - Stormtroopers Addon

Postby darthidi5 » Sat Aug 18, 2012 2:53 am

how do you download on windows xp
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