AlexKirchu wrote:Ah, well today I played on a more populated server, this time on the Blue team, and it was actually quite fun and easy.
I think the case is this:
When there are <15 players on the server, Green has an advantage, as the Blues are simply outnumbered.
When there are >15 players on the server, Blue has an advantage, as there are probably now a sufficient number of Blues to provide defence, cover and repairing over the small area within and surrounding the castle/fort, as well as killing almost all incoming Greens (or maybe that's just me killing them all ;D)
I think I'm quite correct about that, so take my comment on for consideration.
Completely agree. Sometimes blue just get totally annihilated because there are just too many greens, but other times and on other maps when there are less greens, blues can normally hold their own.
However, I do think overall green has the advantage. When both teams are of equal skill, greens will win. Lowering the timer or the points gained would be nice.
As a side note, i think I ran into a bit of a score bug. I joined a game last night, scored 3-4 times and suddenly had 200+ points, yet had only gained around 20 kills. Nothing major, but was very odd.