Ok, let's face it, teamwork has already reached it's max in AoS. With the number of little kids/casuals that play the game now, we will not see any in crease of teamwork. It would just take too much work to get an efficiently working team. An efficient team with teamwork would have different people doing different jobs. Some build, some defend, and some attack, and some support. But right now everyone wants too do 2 jobs, Attack and build. So basically I feel were not going to see any increase in teamwork unless we devise a way too give people specific jobs without putting in a rigid class system.
Anyone have any thoughts/ideas on how we could do this?
Edit: Derp, thought this was the suggestions section. Can someone move this?