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AOS Factions (gamemode)

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AOS Factions (gamemode)

Postby Tigershield » Sat Apr 28, 2012 12:35 am

Hi all.

(IMPORTANT)

First of all, My english isn't the best. Because it's a foreign language for me. But I do hope you all understand the general Idea that I'm trying to to explain. I do Need to say that all of the stuff I post on this opening post is from a other website, cause it's already explained in a great way,I cant do it any better,because I lack decent English language.


Well the Idea that I stole is from the game ''Minecraft''. Actually It's a plugin for Minecraft, called ''Factions''. (What you are about to read is very minecraftish, re-think this in AOS style.
Faction gamemode ( direct copy of the text).

What I want to provoke is a decent discussion. So no trolling, ect !!
If you play minecraft you might now the gamemode. So you might have a better understanding off it. I watched some youtube video's about FACTIONS. And it's a great mode.

Will it work in AOS ? (maby)
I do think 64 player support is needed maby even more.
and Bigger maps.(something like minecraft map generator for AOS.


______________________________________________________________________________________________

The Faction gamemode

This plugin will allow the players on the server to create factions/guilds. The factions can claim territory that will be protected from non-members. Factions can forge alliances and declare themselves enemies with others. Land may be taken from other factions through war.

The goals of this plugin:

â– The players should be able to take care of anti-griefing themselves.
â– Inspire politics and intrigue on your server.
â– Guilding and team spirit!



Relations, Territory and War

The factions on the server have relations to each other. They can be ally, neutral or enemy. You choose your wished relation to another faction through a chat command.

â– If both factions wishes ally you will be allies.
â– If one faction wishes enemy you will be enemies.

You can never hurt members or allies (friendly fire is always off).
You can not hurt neutrals in their own territory.
You can always hurt enemies and players without faction.
Damage from enemies is reduced by a certain percentage in your own territory.

Only faction members can build and destroy in their own territory. Interaction with the following items is also restricted by default: Wooden Door, Trapdoor, Chest, Furnace, Dispenser, and Diode. Make sure to put pressure plates in front of doors for your guest visitors. Otherwise they can’t get through. You can also use this to create member only areas. As dispensers are protected you can create traps without worrying about those arrows getting stolen.

Every player has “power”. The power can at most be 10 and at least be -10. If you die you lose 2 power. Note that it doesn’t matter at all how you die. You can be killed by an enemy or drown in sand. In either case you will lose 2 power. The power will be restored over time, but only while the player is online; while offline, their power will not regenerate. It takes 5 min for 1 power to be restored while online. You will also lose 1 power for every 24 hours offline. Note that these values are all just the defaults, and can be changed as desired.

The power of a faction is the sum of all member power. Every power grants the faction right to claim one land/chunk. You can claim land from a faction if it has to low power.
For example:

A faction with two healthy players, MrApe and MrCow, had a faction named SuperAnimals. The faction SuperAnimals had 20 power. This was because the members had 10 power each and 10+10 is 20. They claimed as much territory as they could (20 minecraft chunks that is). Then MrApe went and drowned in lava. As MrApe died he lost 2 power. After that he had only 8 / 10 power and the faction SuperAnimals had 18 power as 8 + 10 = 18. At this time SuperAnimals had more land than they could handle (20/18). Then their enemy Bulldozer took the chance to claim some of their land. He managed to claim 2 chunks at the border of their territory. Then he could not claim more as SuperAnimals now had (18/18) land.

Safe Zones

The server admins can create safe zones. These zones can not be claimed by other factions. PVP is turned off and monsters may not spawn or hurt players there.

Individual Ownership of Territory

For territory that has been claimed by a faction, the faction admin (and possibly faction moderators) can further specify ownership of any claimed territory to anyone within the faction using the /f owner *[player name] command. This ownership will limit access to the territory to only those in the owner list, along with the faction admin and faction moderators. In general, these owned areas will extend the same protections which faction territory provides against those not in the faction to also protect against normal members of your own faction.
This can be used to provide private ownership of particular areas, or to provide a storage area for the faction admin and moderators which is safe against in-faction griefers.


Peaceful Factions

There is a special “peaceful” status which can be set for any faction by server admins / moderators using /f peaceful [faction tag]. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can’t have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction’s territory at will using /f noboom. The main purpose of this “peaceful factions” is to provide a way for more peaceful players who don’t want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.

______________________________________________________________________________________________________


For a more indept look of how this work, Go visit.


http://massivecraft.com/plugins/factions ( I stole all the text from that website).

Youtube. ( browse for "Minecraft Factions) ect.



Thanks,

Tigershield
slow is smooth, smooth is fast
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Re: AOS Factions (gamemode)

Postby ChaosTLW » Sat Apr 28, 2012 12:47 am

They are good for Minecraft but not so sure about AoS. Most randoms dont tend to stick around on a certain server all the time, they tend to jump around servers pretty frequently.
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