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0.76 Discussion

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Re: 0.80 Ideas

Postby Putin » Sun Apr 08, 2012 3:26 pm

kmaj wrote:
Putin wrote:100% Acc rifle would make Trenches useless so think about it.

How could it?


Nice you ask. Simply... Before when the rifle was pinpoint acc (and later 0.70 99%acc) it was easier to kill a enemy that is in a bunker/trench then a enemy on clear terrain. The one on clear terrain could run and hide easily everywhere and HS the entrenched enemy with 100%acc rifle while the on in the trench/bunker couldn't run and it was obvious where his head would pop up".
And Lets see that in Real life Bunkers and Trenches. They where used cause a rifle Couldn't Hit 100% accurate in the head it would miss and hit the wall/earth protecting the Soldier.
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Re: 0.80 Ideas

Postby Mehrunes » Sun Apr 08, 2012 3:40 pm

Putin wrote:
kmaj wrote:
Putin wrote:100% Acc rifle would make Trenches useless so think about it.

How could it?


Nice you ask. Simply... Before when the rifle was pinpoint acc (and later 0.70 99%acc) it was easier to kill a enemy that is in a bunker/trench then a enemy on clear terrain. The one on clear terrain could run and hide easily everywhere and HS the entrenched enemy with 100%acc rifle while the on in the trench/bunker couldn't run and it was obvious where his head would pop up".
And Lets see that in Real life Bunkers and Trenches. They where used cause a rifle Couldn't Hit 100% accurate in the head it would miss and hit the wall/earth protecting the Soldier.


What.. I took awhile to take in what you had just said. A guy could run around on clear terrain, but he can easily be taken out as he runs from cover to cover. A guy in the trench can slowly move without risk of being shot at. Even when the rifle does not have the 100 percent accuracy, the guy running around can still be killed by other weapons. You did not factor the other weapons in the game like the submachine gun which could easily raze someone down as they ran around. The trench guy is completely invulnerable to all weapons while crouched. A guy running around is easily taken down by any weapon, no matter if he tries to hide, he will get shot at and take damage or be killed.
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Re: 0.80 Ideas

Postby Erik963 » Sun Apr 08, 2012 3:57 pm

Title says all. I would suggest more weapons. Also secondary weapons would come in handy too. Maybe submachine gun or pistol ?

About more weapons. We should get sniper rifles and Rocket launchers so we could destroy enemy structures. RPG would have 3 rockets so greifing with it would be hard. It will be used to make "openings" in enemy structures so we can take them down and also as suggested in another thread called "vehicles" we could use them to blow them up. If you ask "oh we have 3 rockets how should we kill enemy players now ?" So this is when secondary weapons come in. You could use pistol or SMG (maybe available for RPG soldier only ?).
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Re: 0.80 Ideas

Postby HoboHob » Sun Apr 08, 2012 9:59 pm

A nice GUI and custom player skins would be nice (like in minecraft).
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Re: 0.80 Ideas

Postby MegaDeuce » Mon Apr 09, 2012 2:32 am

Erik, we already have a submachine gun. It's called the SMG.
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Re: 0.80 Ideas

Postby Varun » Mon Apr 09, 2012 8:51 am

That burn kinda failed cos you sort of said the same thing twice, mega deuce. I really like the idea of secondary weapons. A weaker smg could be used as a backup for when things get hot for a sniper. So far, secondary weapons and new game engine are at 1 and 2 positions on my list, with upped rifle accuracy being 3rd
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Re: 0.80 Ideas

Postby Sniper101 » Tue Apr 10, 2012 12:38 am

The only thing I would want in AOS is to get rid of the lag

OR

Get portals (you know why).
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Re: 0.80 Ideas

Postby Fett316 » Tue Apr 10, 2012 7:12 am

Another thing I neglected to mention concerns the .kv6 files. Greater flexibility in modding player model .kv6's would be a plus as well.
http://www.maverickmods.zxq.net/

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Re: 0.80 Ideas

Postby Sniper101 » Tue Apr 10, 2012 7:47 am

Fett316 wrote:Another thing I neglected to mention concerns the .kv6 files. Greater flexibility in modding player model .kv6's would be a plus as well.


Then 2 seconds later someone abuses that by making an HUGE arrow above the player head. End.
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Re: 0.80 Ideas

Postby Bandage » Tue Apr 10, 2012 8:04 am

Less lag and better network code. That's what I really want before anything else, it's good as what it is right now.
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Re: 0.80 Ideas

Postby razor10000 » Tue Apr 10, 2012 1:23 pm

I reckon secondary weapons would come in handy like handguns and rocket launchers. Maybe if it's even possible, reload animations? Although it's gonna be hard on the mods...

Oh, and the lag fix of course. Everybody wants that.
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Re: 0.80 Ideas

Postby Snowy » Tue Apr 10, 2012 1:28 pm

Frostified wrote:Nukes
Killstreaks
Perks
Nukes
KDR
Kill Streaks
Death Streaks
Nukes
Zombies
Single Player
Spec Ops
Nukes


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Re: 0.80 Ideas

Postby Snowy » Tue Apr 10, 2012 1:28 pm

Just a simple jeep and nerf the weapons up a bit.
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Re: 0.80 Ideas

Postby Dwillnio » Tue Apr 10, 2012 7:26 pm

So these are my ideas:
1.I would like an extra specilitiation for each class.
For Rifle : Medpack ( => Better Sniperbattles)
For Smg : Ammopack ( => Won't run fast out of ammo, like he did before)
For Shotgun: Rocketthrower ( => Better for longer ranges)
==>This should/could improve teamplay a bit
2.Then there should be a sidearm for every class
3.Hitdetectionsign (like a cross e.c.)
4.?Less Fog? (I don't know if it would be lagging for anyone)
5.For 1.You could also give all classes rocketthrower and the Shotgunguy the ability to run faster
Rocketthrower:Deals much "Blockdamage" and not so much "Guydamage" which should make you able to destroy buildings and camping spots of Rifleguys
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P.S.:Sorry for the bad English , that's because i'm no native speaker
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Re: 0.80 Ideas

Postby ChaosTLW » Tue Apr 10, 2012 7:30 pm

Dwillnio wrote:So these are my ideas:
1.I would like an extra specilitiation for each class.
For Rifle : Medpack ( => Better Sniperbattles)
For Smg : Ammopack ( => Won't run fast out of ammo, like he did before)
For Shotgun: Rocketthrower ( => Better for longer ranges)
==>This should/could improve teamplay a bit
2.Then there should be a sidearm for every class
3.Hitdetectionsign (like a cross e.c.)
4.?Less Fog? (I don't know if it would be lagging for anyone)
5.For 1.You could also give all classes rocketthrower and the Shotgunguy the ability to run faster
Rocketthrower:Deals much "Blockdamage" and not so much "Guydamage" which should make you able to destroy buildings and camping spots of Rifleguys
Dwillnio
P.S.:Sorry for the bad English , that's because i'm no native speaker


Yes to AmmoPacks and Medkits, but not class specific. What if I want to snipe but I dont want to run out of ammo?
Also, I would make it the opposite. High "anti-personnel" damage but low "anti-material" damage for the Rocket Launcher.
There is already a hit detection marker.
Sidearm is already going to be implemented.
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