Dwillnio wrote:So these are my ideas:
1.I would like an extra specilitiation for each class.
For Rifle : Medpack ( => Better Sniperbattles)
For Smg : Ammopack ( => Won't run fast out of ammo, like he did before)
For Shotgun: Rocketthrower ( => Better for longer ranges)
==>This should/could improve teamplay a bit
2.Then there should be a sidearm for every class
3.Hitdetectionsign (like a cross e.c.)
4.?Less Fog? (I don't know if it would be lagging for anyone)
5.For 1.You could also give all classes rocketthrower and the Shotgunguy the ability to run faster
Rocketthrower:Deals much "Blockdamage" and not so much "Guydamage" which should make you able to destroy buildings and camping spots of Rifleguys
Dwillnio
P.S.:Sorry for the bad English , that's because i'm no native speaker
Yes to AmmoPacks and Medkits, but not class specific. What if I want to snipe but I dont want to run out of ammo?
Also, I would make it the opposite. High "anti-personnel" damage but low "anti-material" damage for the Rocket Launcher.
There is already a hit detection marker.
Sidearm is already going to be implemented.
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