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An argument for the old school generated maps

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An argument for the old school generated maps

Postby IAMAHIPO » Thu Apr 05, 2012 2:01 am

[disclaimer: I am having a nostalgia boner and am very high]

I remember playing AoS before custom maps came out. Remembering back, it felt like a whole different game. The generated maps seemed to generate a gameplay style, a flow, that is totally different from todays custom maps. The thing is, there wasn't so much attention paid to pretty bridges, clever looking castle maps, but there was a much more focused gameplay focus. I would always play the blue team. It seemed that everyone had a role. The map created natural flanking zones, very natural points of interest. As blue, I remember, we would always train our focus on capturing a large mountain that was near the greens base. Not because we wanted to build, but because of /neccesity/, we would build more and more complex forts. We would dig out the side of the fort facing the mountain, to try and prevent sappers from coming in front. We didn't need them to be very tall, but every part of them had a use. Often times, there were rivers that cut through a nearby tall landmass, and it was a very obvious flank. We would set up bunkers hidden in the sand of the mountain, connected by tunnels, each positioned so as to give as much coverage as possible. Death was much less frequent. The spread out map meant that you engaged your enemies far less often, but far more strategically.

If we lost land, we would set up a bunker at the limits of where they could push us on our land, and slowly try to push back and get a better flank. All this came very fluidly, almost subconciously. You knew where you had to be.

This felt like such a different game. This is what made me love AoS. But it seems a lot of that is gone. The only gen maps, if there are any up at a given time, are filled with the least skilled players.

I just wish you guys could have been there. The perfect game. We had pushed green back to a mountain and a bit of peninsula. They started pushing the peninsula hard, and they started gaining ground. They pushed north, and we evacuated to a new position. Over time we pushed them back, but they started pushing south, through the river cutting sharply through the plateu. We had to split our forces between the peninsula and the bank of the river. Eventually we started capping. It was such an experience.

Anyone up for some good ole' .26 action?
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Re: An argument for the old school generated maps

Postby Danqazmlp » Thu Apr 05, 2012 2:10 am

Those sorts of maps still exist. It has been the players and server hosts choice to use maps which are not to your liking, not the game itself. The game doesn't force any maps on anybody.

Don't like the current maps? make one and host it, make your server as popular as the popular ones now.
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Re: An argument for the old school generated maps

Postby IAMAHIPO » Thu Apr 05, 2012 2:21 am

Danqazmlp wrote:Those sorts of maps still exist. It has been the players and server hosts choice to use maps which are not to your liking, not the game itself. The game doesn't force any maps on anybody.

Don't like the current maps? make one and host it, make your server as popular as the popular ones now.


I dont have the capability to host one, and getting players to play on a gen map is hard. They see it and skip over. I'm just posting here to try to let people know how awesome gen maps are. You know how pinpoint is fun sometimes not because it is pretty, but because of how it plays out? Imagine that type of map, *10.
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Re: An argument for the old school generated maps

Postby Danqazmlp » Thu Apr 05, 2012 2:24 am

I apologise, I probably came off a little harsh in my earlier post.

I think the best idea to get these sorts of maps back in major play is to get the larger and popular servers to host them on regular cycles. It's the servers and the maps hosted which make this game what it is.
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Re: An argument for the old school generated maps

Postby Articsledder » Thu Apr 05, 2012 3:00 am

I like this thread


On Green, the goal was always to cross that river. Elaborate bridges and frost were made to defend those crossing. It was every Greens dream to see the sandy colored plateau above the river. Not many made it.
aend tehn teh cahirs began to snip
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Re: An argument for the old school generated maps

Postby Fett316 » Thu Apr 05, 2012 8:36 am

Articsledder wrote:I like this thread


...It was every Greens dream to see the sandy colored plateau above the river. Not many made it.


... until someone leveled it, then we got to see it before it disappeared.
http://www.maverickmods.zxq.net/

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Re: An argument for the old school generated maps

Postby TheOperator » Thu Apr 05, 2012 11:47 am

IAMAHIPO wrote:
Danqazmlp wrote:Those sorts of maps still exist. It has been the players and server hosts choice to use maps which are not to your liking, not the game itself. The game doesn't force any maps on anybody.

Don't like the current maps? make one and host it, make your server as popular as the popular ones now.


I dont have the capability to host one, and getting players to play on a gen map is hard. They see it and skip over. I'm just posting here to try to let people know how awesome gen maps are. You know how pinpoint is fun sometimes not because it is pretty, but because of how it plays out? Imagine that type of map, *10.


I know what you mean, I have a hard time getting people to join my server
(Operators Oldschool, 6 A.M. - 9 P.M. GMT -6)
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Re: An argument for the old school generated maps

Postby THEHANGTIME » Thu Apr 05, 2012 2:44 pm

I love the ferocity of the old style of playing and the generated maps. It wasn't like there was any cover where you were running too, you had to make it. The old maps just engaged you more and gave you a real spirit and passion for your team. Now it's flat maps where it's every man for himself.

*sigh*
Green is master Race
Blue is scum.
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Re: An argument for the old school generated maps

Postby DoomSplitter » Thu Apr 05, 2012 4:26 pm

I miss gen maps. Some of the best experiences I've had playing are on them. I remember one time I was on a genmap server, and my team had a nice elaborate base built to protect our intel. There was tons of teamwork and cooperation, something that you don't see in AoS anymore :/
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