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[MAP] Honeycomb v1.01

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[MAP] Honeycomb v1.01

Postby Influx » Fri Mar 30, 2012 7:01 pm

Hi, I'm Influx McClure. You may know me from maps such as Normandie and Market Garden. I'm here today to tell you this map is NOTHING like those maps. For good or bad.

So I decided to try my hand at a more arena-style map than a realism-based one like my others. A lot easier and quicker to do, but they're not really to my taste. But, I made one anyway.

So, I present "Honeycomb". It's, well... Let's just let the screenshots do the talking, eh?

Download Link:
http://www.sendspace.com/file/p93fmd

Map Overview:
http://i40.tinypic.com/10qgms1.jpg

Green Spawn:
http://i39.tinypic.com/e0l8ba.png

Dividing Line:
http://i39.tinypic.com/mil2ci.png

Blue Spawn:
http://i39.tinypic.com/dnzzgp.png



So, yeah. My first try at an arcade-y map. Thoughts?
Last edited by Influx on Sun Apr 01, 2012 8:40 am, edited 2 times in total.
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Re: [MAP] Honeycomb

Postby DarkDXZ » Fri Mar 30, 2012 7:05 pm

That is some really cool design right there, buddy!
:-} <-- fail moustache man!
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Re: [MAP] Honeycomb

Postby BuffetOfLies » Fri Mar 30, 2012 7:25 pm

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Re: [MAP] Honeycomb

Postby TheGeekZeke101 » Fri Mar 30, 2012 7:31 pm

Never fails to impress me.

+1
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Re: [MAP] Honeycomb

Postby Sn3ky » Sat Mar 31, 2012 3:57 am

honestly. in my opinion. that is way too many holes. it still looks good though
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Re: [MAP] Honeycomb

Postby Influx » Sat Mar 31, 2012 9:16 am

DarkDXZ wrote:That is some really cool design right there, buddy!
:-} <-- fail moustache man!


Thanks! :-{| <-- Unamused handlebar moustache man

BuffetOfLies wrote:Reminds me of this: http://www.youtube.com/watch?v=jNFum0P5pP0


If only the holes worked like that in this, though. Would make for an interesting map.

TheGeekZeke101 wrote:Never fails to impress me.

+1


Thanks, although the spawns are a little barren which would make it difficult to sneak about in. I'll try to put a bit of terrain in it later

Sn3ky wrote:honestly. in my opinion. that is way too many holes. it still looks good though


Well, 'too many holes' is what I was aiming for. I wanted people to think not only about shooting the enemy, but also trying not to fall to their deaths, and having only 4 or 5 holes wouldn't do that.
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Re: [MAP] Honeycomb

Postby Influx » Sun Apr 01, 2012 8:40 am

I've updated the map, giving the spawn areas a bit of basic terrain so people after the intel have a bit of cover.

Any suggestions? Otherwise, this will probably be the last update to the map. I can't think of anything more to add.
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Re: [MAP] Honeycomb v1.01

Postby heracles4 » Wed Jun 20, 2012 2:37 am

Erm..This isn't really an Arena map..You might want to update your signiture.
My maps:
Arena: Abordage, CastleWars

CTF: DarkMoon

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Re: [MAP] Honeycomb v1.01

Postby Influx » Wed Jun 20, 2012 8:28 am

heracles4 wrote:Erm..This isn't really an Arena map..You might want to update your signiture.


What would you propose I change it to?

Also, if you notice, the titles in the signature denote the style of a map, not its purpose. Its all about semantics.
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Re: [MAP] Honeycomb v1.01

Postby heracles4 » Wed Jun 20, 2012 2:40 pm

Honeycomb seems to be a death match kinda' one. where both teams go into close combat.
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