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30 Second Respawn Timer?

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Re: 30 Second Respawn Timer?

Postby Carnage » Sun Mar 18, 2012 11:53 pm

Danqazmlp wrote:Is it turn-off able for servers? I ask because while on some game types it can be good, on some it can be bad. for example, TOW relies heavily on a constant stream of players advancing, not so much trench type warfare like Intel capturing does.

It should be possible to edit the Respawn Timer within the Configuration file of your Pyspades folder... just make sure that the Pyspades you're using is compatible with the 0.75 update.
Hope this helped,
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Re: 30 Second Respawn Timer?

Postby ChaosTLW » Sun Mar 18, 2012 11:57 pm

UltimateCarnage wrote:
Danqazmlp wrote:Is it turn-off able for servers? I ask because while on some game types it can be good, on some it can be bad. for example, TOW relies heavily on a constant stream of players advancing, not so much trench type warfare like Intel capturing does.

It should be possible to edit the Respawn Timer within the Configuration file of your Pyspades folder... just make sure that the Pyspades you're using is compatible with the 0.75 update.
Hope this helped,
-Carnage

Is it possible to have 1 second spawn waves lol?
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Re: 30 Second Respawn Timer?

Postby Carnage » Sun Mar 18, 2012 11:58 pm

ChaosTLW wrote:
UltimateCarnage wrote:
Danqazmlp wrote:Is it turn-off able for servers? I ask because while on some game types it can be good, on some it can be bad. for example, TOW relies heavily on a constant stream of players advancing, not so much trench type warfare like Intel capturing does.

It should be possible to edit the Respawn Timer within the Configuration file of your Pyspades folder... just make sure that the Pyspades you're using is compatible with the 0.75 update.
Hope this helped,
-Carnage

Is it possible to have 1 second spawn waves lol?

Yeah, but it'd be a bit crazy. You can edit the Respawn Timer to almost anything.
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Re: 30 Second Respawn Timer?

Postby FaZe » Mon Mar 19, 2012 12:01 am

@Wambotrot Random spam aside, Fluttershy is right. Even if you die once an hour, a half-minute respawn is annoying.
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Re: 30 Second Respawn Timer?

Postby DoomSplitter » Mon Mar 19, 2012 2:50 pm

If It annoys you, then join another server, it's as simple as that.
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Re: 30 Second Respawn Timer?

Postby Fluttershy » Mon Mar 19, 2012 4:26 pm

DoomSplitter wrote:If It annoys you, then join another server, it's as simple as that.


Every server has spawn waves, changing servers wont do shit.
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Re: 30 Second Respawn Timer?

Postby DoomSplitter » Tue Mar 20, 2012 3:11 am

Fluttershy wrote:
DoomSplitter wrote:If It annoys you, then join another server, it's as simple as that.


Every server has spawn waves, changing servers wont do shit.

The server that I was just on only had an 8-second respawn time.
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Re: 30 Second Respawn Timer?

Postby Mehrunes » Tue Mar 20, 2012 11:15 am

I don't care about spawn waves. Makes intel capture easier.
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Re: 30 Second Respawn Timer?

Postby Danqazmlp » Tue Mar 20, 2012 5:14 pm

surely it makes it harder? Instead of only having 2-3 enemies in the base at a time you have 5-6 at a time.
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Re: 30 Second Respawn Timer?

Postby Leonzable » Tue Mar 20, 2012 5:41 pm

This is what CoD has done to peoples expectations of respawn timers
or attention span
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Re: 30 Second Respawn Timer?

Postby pithecircle » Tue Mar 20, 2012 10:52 pm

Danqazmlp wrote:surely it makes it harder? Instead of only having 2-3 enemies in the base at a time you have 5-6 at a time.


You wait till they all leave spawn, pick off the people lagging behind, then run in for the intel when no one's there. It makes it much easier.
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Re: 30 Second Respawn Timer?

Postby lolipopstar007 » Fri Mar 23, 2012 8:15 pm

and the most of the time when you have a 30 second spawn timer is when you join a SQUAD so try to not join any squads and u will be fine
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Re: 30 Second Respawn Timer?

Postby eldestructo » Fri Mar 23, 2012 8:36 pm

I dislike the inflexibility of the current system.
Especially with the potential in the future for 64 player servers, the servers currently running with short wave times are going to constantly have new spawns. But very empty servers are boring without a very short respawn timer because it creates long gaps in the action where almost no one is alive.
It's why I suggested there be a scaling option for the wave time based off the number of active players. It will keep small games exciting without large games devolving in to zerging.
I like the concept of respawn waves, it just isn't set up very well yet. Even with pyspades, you simply can't change the wave time on the fly to accommodate changing conditions on a server.
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Re: 30 Second Respawn Timer?

Postby MrHaaaaaaxFF » Sat Mar 24, 2012 1:08 pm

eldestructo wrote:I dislike the inflexibility of the current system.
Especially with the potential in the future for 64 player servers, the servers currently running with short wave times are going to constantly have new spawns. But very empty servers are boring without a very short respawn timer because it creates long gaps in the action where almost no one is alive.
It's why I suggested there be a scaling option for the wave time based off the number of active players. It will keep small games exciting without large games devolving in to zerging.
I like the concept of respawn waves, it just isn't set up very well yet. Even with pyspades, you simply can't change the wave time on the fly to accommodate changing conditions on a server.

No. With the default spawn, in the future with 64-players server, it would be just fine. When that happens, short-timer would makes the game WAY too fast paced.
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Re: 30 Second Respawn Timer?

Postby Tek2 » Sat Mar 24, 2012 1:46 pm

MrHaaaaaaxFF wrote:
eldestructo wrote:I dislike the inflexibility of the current system.
Especially with the potential in the future for 64 player servers, the servers currently running with short wave times are going to constantly have new spawns. But very empty servers are boring without a very short respawn timer because it creates long gaps in the action where almost no one is alive.
It's why I suggested there be a scaling option for the wave time based off the number of active players. It will keep small games exciting without large games devolving in to zerging.
I like the concept of respawn waves, it just isn't set up very well yet. Even with pyspades, you simply can't change the wave time on the fly to accommodate changing conditions on a server.

No. With the default spawn, in the future with 64-players server, it would be just fine. When that happens, short-timer would makes the game WAY too fast paced.

I think you didn't get what he was saying.

The respawn wawes time would get longer when there would be more people in the server automatically by using a server setting.
When there's only a few people in the server, the wawe spawning would take shorter time, like every 7 seconds.
When there would be like 30 people, it would be 25 seconds, and with 60 it would be 35.
Numbers can always be changed.
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